Designer Spotlight: Masahiro Sakurai
Competition is the source of fun in video games. Deciding the winner and loser in a face-off, fighting enemy characters, comparing your progress in a game with your friend’s, or trying to beat the high score of another player you’ve never even seen before are all competition. While there’s no doubt that competition makes games fun, how you perceive losing depends on the person. For example, as a game designer you cannot ignore the fact players who have an unpleasant experience where they lose may begin to dislike, or tire of, your game. Even if that isn’t the case, in … Continue reading Designer Spotlight: Masahiro Sakurai
