Werewolf XX: WOLF COPS 2 – The Wolfening (DAY SIX)

DO NOT POST HERE IF YOU AREN’T PLAYING.
If you’d like to comment on the game, make a request here and I’ll give you a link to the graveyard QT.

There’s an old saying in the newspaper business. If it bleeds, it leads. Well, there’s no story today because in an unexpected turn of events for Avocado Town, nobody died last night. Unless of course you count the thing in Detective Creeper’s basement dying a slow, elaborate death.

In related news, the detectives attempted an exorcism on Detective Mello’s body. Mello’s eyes widened and dark circles formed around them. His eyeballs shrunk and fire burned hot inside them. His mouth became slightly ajar but didn’t seem to move as words came forth from them in an unearthly tonal frequency:

“WHO’S BEEN DRINKING MY BOURBON?”

***

You vote by replying to the very first comment which I have titled VOTE THREAD. It is easy to find if you sort comments to oldest. To change you vote, simply post another reply. DO NOT EDIT YOUR INITIAL VOTE.

Each day/night, all vanilla cops submit a name in their QT belonging to someone they’d like to investigate. Only one randomly selected cop each night will have the name confirmed as good/bad/maybe. If a name is submitted by more than two cops, no results on that name are returned.

Two Vanilla cops are also partnered (Masons already confirmed town to each other) and will be able to communicate daily in a squad car (Mason QT).

Three Vanilla cops are also UC Operatives (Level One) and will be working separately in effort to infiltrate the new WOLF COP SYNDICATE. Their mission during the day is to do everything in their power to bait the Wolf Cops into taking one of them in as a Wolf Cop Recruit. The first one of them who is recruited will be promoted to Undercover Operative (Level Two). The remaining two will then be decomissioned and continue their day jobs as vanilla cops.

Once per night, the Internal Affairs agent (Jail Keeper) may target an officer to be protected (“bringing them in for questioning”). This will protect them from one kill or recruitment for one night and will also block whatever night-action they attempt (this includes vanilla cop investigations).

On one night of their choosing, the FBI Specialist (1-Shot Vigilante) may attempt to nightkill one officer they suspect is either a Wolf Cop or the Mafia Mole.

Once per night, the Mafia Mole (Serial Killer) may target an officer, thus killing them. The Mafia Mole is also now immune to night-kills

The Tree Stump has no vote or investigation and won’t be counted as Vanilla Cop or Wolf Cop. They are also immune to night-kills.

Each night, the Wolf cops may either use a factional nightkill or recruit an officer to join their ranks. As long as the 3-Shot Wolf Cop Recruiter is still alive and hasn’t used up all their shots, it can only either be one or the other each night. In addition to that, the Wolf Cop Roleblocker can target a player each night, blocking whatever night-action they attempt (this includes vanilla cop investigations).

Please make at least 3 posts per game-day (36 hours) or you will be replaced.

DO NOT EDIT POSTS!
Rather, read through and think very well about your comment before posting it.
Editing a post may get you modkilled and end up hurting your team and the game overall.

A typical day will end after 36 hours unless a majority vote is reached before that. A typical night will end after 24 hours unless all night actions are received before that.

Please ask me any questions you may have in your personal QT.

Attack arguments, not people. Everyone has a different play-style. Be accommodating to them.

PLAYERS:

1) Mello
2) Flaxon
3) Milkproof – Vanilla Cop
4) Felixir – Vanilla Cop
5) Creeper
6) liz156
7) Kolya
8) snuggles – Vanilla Cop
9) MacCrocodile – Vanilla Cop – Now Tree Stump (Alignment Unknown)
10) Shinichiki
11) Admirax – Mafia Mole
12) forget_it_jake
13) Shipwreck – Vanilla Cop
14) El Marinero – Vanilla Cop
15) Otakunomike
16) Nosilla – Vanilla Cop
17) Guesty_McGuest – Vanilla Cop
18) InnDEEEEEEEEEEEEEED
19) Zecko – Wolf Cop Roleblocker

KNOWN/ASSUMED ROLES:

6 Vanilla Cops (Including 2 Partner Vanilla Cops (Masons) and 3 UC Operatives)
1 Wolf Cop (3-Shot Wolf Cop Recruiter)
Internal Affairs Agent (Jail Keeper)
FBI Specialist (1-Shot Vigilante)
Thing claiming to be MacCrocodile (Tree Stump – Alignment Unknown)

AN IMPORTANT REMINDER ABOUT RESULTS:

Only one Vanilla Cop by random selection each night will have the name they submit confirmed as either [good], [maybe], or [bad].
If you are selected to have the name you submit confirmed but two other Vanilla Cops or more submitted the same name, you will return a [no result].
If you are selected to have the name you submit confirmed but you did not submit one, you will return nothing.
If you are selected to have the name you submit confirmed but you are either roleblocked or jailkept, you will return nothing.

DAY ONE

DAY TWO

DAY THREE

DAY FOUR

DAY FIVE

Day 6 ends at 10:30AM CT Saturday or if a majority lynch vote is reached first.

Countdown to End of Day 6

https://disqus.com/home/channel/theavclubafterdark/discussion/channel-theavclubafterdark/other_werewolf_xx_wolf_cops_2_the_wolfening_day_six/oldest/