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If you’d like to comment on the game, make a request here and I’ll give you a link to the graveyard QT.
The officers were still reeling from the violent and senseless murder of Detective Milkproof who died in a prison cell while awaiting trial. They’d been ill-prepared for news that he was innocent of all charges and so, typical of this precinct, they began pointing fingers at everyone else but themselves.
Detective Shipp took particular umbrage with the brass at city hall. “Those clowns in city hall,” he yelled one morning, shaking his fist in the air while he waited for his coffee. He took one sip and abruptly spit it out in disgust before flinging the coffee cup halfway across the break room.
“Can’t even afford decent coffee in this place,” he shouted. “The union rep will be hearing about this – mark my word.” He grabbed his sidearm and pork-pie hat from his desk and stormed out of the building.
Rookie officer Guesty watched him through a window as he tore out of the lot like a bat out of hell, almost crashing into adjacent traffic. He’d quickly taken a liking to Shipp since starting at the precinct and hoped to take after the veteran detective. He liked that Shipp was always by-the-book and always on an even keel – even amidst the chaos of recent weeks. To see him so suddenly rattled…
He couldn’t linger on it. He had his own problems now. After much trepidation and soul-searching, he’d decided to talk to the press. He’d be granting local firebrand journalist Paige Newsome an inside look into the toxic culture at the precinct. A scoop so devastating, it would paint a massive target on his back for certain officers in the department were they to find out it came from him.
[Ed. note: Paige works across the street at the Avocado Times. They think they’re hot shit over there. Always going on about the downfall of journalism. Always poaching from the Examiner. Always churning out “award-winning” drivel. They’re the worst. And worst of all, they care little about the personal safety of their sources. Anything for a scoop.]
Guesty would occasionally get jitters about his decision, but he didn’t let it deter him. He walked his daily beat like he normally did, drawing on Shipp for inspiration. He played hockey and basketball with the neighborhood kids and listened to the old-timers trade war stories. He happily helped the old lady at the cul-de-sac get her cat down from the tree. He was well on his way to being a model cop. Naturally, the Avocado PD was no place for him.
On an unusually quiet night, he’d volunteered to work a few extra hours as he did often, picking up some of the slack left in the wake of all the mass firings a year ago. While parked in front of the lit up sign for his favorite donut shop, a muffled scream cut into the night air and startled Guesty in his squad car. The shriek came from the alley behind the donut shop.
Without hesitation, he hopped out and sprinted toward the alley, his fingers brushing the butt of his handgun as the screaming continued.
The next morning, the donut shop owner would find his bloodied and mangled corpse in the alley while opening up his shop for the day. Guesty was his favorite customer.
On the day his funeral was to be held, the police chief went to see Detective Shipp where he lived by himself in a one-bedroom apartment. Shipp had taken the news of Guesty’s murder especially hard. The young officer looked up to him.
Before the chief reached his door, the smell of decay was already too much for her to ignore. After knocking a few times and getting no response, she decided to kick the door open but a simple tug at the knob forced the door ajar.
Inside, it was much worse than she’d feared. Shipp’s lifeless eyes arrested her from the bottom of his kitchen island where his rotting corpse lay with the cord of his panini-maker wound tightly around his neck.
The police chief sighed. Two good, honest officers cut down less than a week apart.
Guesty_McGuest was killed. He was a Vanilla Cop
Guesty_McGuest, find the graveyard link in your QT.
Shipwreck was killed. He was a Vanilla Cop
Shipwreck, find the graveyard link in your QT.
You vote by replying to the very first comment which I have titled VOTE THREAD. It is easy to find if you sort comments to oldest. To change you vote, simply post another reply. DO NOT EDIT YOUR INITIAL VOTE.
Each day/night, all vanilla cops submit a name in their QT belonging to someone they’d like to investigate. Only one randomly selected cop each night will have the name confirmed as good/bad/maybe. If a name is submitted by more than two cops, no results on that name are returned.
Two Vanilla cops are also partnered (Masons already confirmed town to each other) and will be able to communicate daily in a squad car (Mason QT).
Three Vanilla cops are also UC Operatives (Level One) and will be working separately in effort to infiltrate the new WOLF COP SYNDICATE. Their mission during the day is to do everything in their power to bait the Wolf Cops into taking one of them in as a Wolf Cop Recruit. The first one of them who is recruited will be promoted to Undercover Operative (Level Two). The remaining two will then be decomissioned and continue their day jobs as vanilla cops.
Once per night, the Internal Affairs agent (Jail Keeper) may target an officer to be protected (“bringing them in for questioning”). This will protect them from one kill or recruitment for one night and will also block whatever night-action they attempt (this includes vanilla cop investigations).
On one night of their choosing, the FBI Specialist (1-Shot Vigilante) may attempt to nightkill one officer they suspect is either a Wolf Cop or the Mafia Mole.
Once per night, the Mafia Mole (Serial Killer) may target an officer, thus killing them. The Mafia Mole is also now immune to night-kills
The Tree Stump has no vote or investigation and won’t be counted as Vanilla Cop or Wolf Cop. They are also immune to night-kills.
Each night, the Wolf cops may either use a factional nightkill or recruit an officer to join their ranks. As long as the 3-Shot Wolf Cop Recruiter is still alive and hasn’t used up all their shots, it can only either be one or the other each night. In addition to that, the Wolf Cop Roleblocker can target a player each night, blocking whatever night-action they attempt (this includes vanilla cop investigations).
Please make at least 3 posts per game-day (36 hours) or you will be replaced.
DO NOT EDIT POSTS!
Rather, read through and think very well about your comment before posting it.
Editing a post may get you modkilled and end up hurting your team and the game overall.
A typical day will end after 36 hours unless a majority vote is reached before that. A typical night will end after 24 hours unless all night actions are received before that.
Please ask me any questions you may have in your personal QT.
Attack arguments, not people. Everyone has a different play-style. Be accommodating to them.
3) Milkproof – Vanilla Cop
9) MacCrocodile – Vanilla Cop – Now Tree Stump (Alignment Unknown)
13) Shipwreck – Vanilla Cop
14) El Marinero – Vanilla Cop
17) Guesty_McGuest – Vanilla Cop
9 Vanilla Cops (Including 2 Partner Vanilla Cops (Masons) and 3 UC Operatives)
2 Wolf Cops (3-Shot Wolf Cop Recruiter and Wolf Cop Roleblocker)
Internal Affairs Agent (Jail Keeper)
Mafia Mole (Serial Killer)
FBI Specialist (1-Shot Vigilante)
Thing claiming to be MacCrocodile (Tree Stump – Alignment Unknown)
AN IMPORTANT REMINDER ABOUT RESULTS:
Only one Vanilla Cop by random selection each night will have the name they submit confirmed as either [good], [maybe], or [bad].
If you are selected to have the name you submit confirmed but two other Vanilla Cops or more submitted the same name, you will return a [no result].
If you are selected to have the name you submit confirmed but you did not submit one, you will return nothing.
If you are selected to have the name you submit confirmed but you are either roleblocked or jailkept, you will return nothing.
Day 3 ends at 10:30PM CT Sunday or if a majority lynch vote is reached first.