Werewolf XX: WOLF COPS 2 – The Wolfening (DAY ONE)

If you’d like to comment on the game, make a request here and I’ll give you a link to the graveyard QT.

Avocado Town had been without a functioning police department for almost a year. All remaining officers on the force had to be summarily fired and presented with the opportunity to apply for their jobs back. The Mare had to bring in a new police chief and she was determined to reform the precinct from the ground up. Unfortunately, she had to hire from a pool of citizens of the Avocado – a cesspool of crime and skulldoggery. There’s no telling what manner of degenerates, loose-cannons and straight-up werewolves managed to slip through the not-at-all air-tight screening process – those clowns in city hall refused again to allocate the money needed to make sure only quality officers were hired. Already, rumors abound of rampart corruption within the ranks and the new police chief wants answers.

The is Werewolf XX: Wolf Cops 2 – The Wolfening!


The game at its core is split up into 2 teams. Town (vanilla cops) and werewolves (wolf cops). Vanilla cops don’t know who each other are and need to find out while killing the wolf cops killing them off (or recruiting them). Wolf cops try and trick you into voting for your fellow vanilla cops as they know who each other are.

You vote by replying to the very first comment which I have titled VOTE THREAD. It is easy to find if you sort comments to oldest. To change you vote, simply post another reply. DO NOT EDIT YOUR INITIAL VOTE.

Each day/night, all vanilla cops submit a name in their QT belonging to someone they’d like to investigate. Only one randomly selected cop each night will have the name confirmed as good/bad/maybe. If a name is submitted by more than two cops, no results on that name are returned.

Two Vanilla cops are also partnered (Masons already confirmed town to each other) and will be able to communicate daily in a squad car (Mason QT).

Three Vanilla cops are also UC Operatives (Level One) and will be working separately in effort to infiltrate the new WOLF COP SYNDICATE. Their mission during the day is to do everything in their power to bait the Wolf Cops into taking one of them in as a Wolf Cop Recruit. The first one of them who is recruited will be promoted to Undercover Operative (Level Two). The remaining two will then be decomissioned and continue their day jobs as vanilla cops.

Once per night, the Internal Affairs agent (Jail Keeper) may target an officer to be protected (“bringing them in for questioning”). This will protect them from one kill or recruitment for one night and will also block whatever night-action they attempt (this includes vanilla cop investigations).

On one night of their choosing, the FBI Specialist (1-Shot Vigilante) may attempt to nightkill one officer they suspect is either a Wolf Cop or the Mafia Mole.

Once per night, the Mafia Mole (Serial Killer) may target an officer, thus killing them.

Each night, the Wolf cops may either use a factional nightkill or recruit an officer to join their ranks. As long as the 3-Shot Wolf Cop Recruiter is still alive and hasn’t used up all their shots, it can only either be one or the other each night. In addition to that, the Wolf Cop Roleblocker can target a player each night, blocking whatever night-action they attempt (this includes vanilla cop investigations).

The default QT looks like this:

You are a Vanilla Cop.
During the day, your strength is your vote and intellect. Use it wisely.
At night, you may submit the name of a player you’d like to investigate in an attempt to discover their true nature.
However, only one Vanilla Cop by random selection each night will have the name they submit confirmed as either [good], [maybe], or [bad].
If you are selected to have the name you submit confirmed but two other Vanilla Cops or more submitted the same name, you will return a [no result].
If you are selected to have the name you submit confirmed but you did not submit one, you will return nothing.
All names must be submitted in this fashion: <<name>>.
You win if all threats to the department are eliminated and at least one town-aligned player is alive.

Please make at least 3 posts per game-day (36 hours) or you will be replaced.

Rather, read through and think very well about your comment before posting it. Editing a post may get you modkilled and end up hurting your team and the game overall.

A typical day will end after 36 hours unless a majority vote is reached before that. A typical night will end after 24 hours unless all night actions are received before that.

Please ask me any questions you may have in your personal QT.

Attack arguments, not people. Everyone has a different play-style. Be accommodating to them.


1) Mello
2) Flaxon
3) Milkproof
4) Felixir
5) Creeper
6) liz156
7) Kolya
8) snuggles
9) MacCrocodile
10) Shinichiki
11) Admirax
12) forget_it_jake
13) Shipwreck
14) El marinero
15) Icarus
16) Nosilla
17) Guesty McGuest
19) Zecko


14 Vanilla Cops (Including 2 Partner Vanilla Cops (Masons) and 3 UC Operatives)
2 Wolf Cops (3-Shot Wolf Cop Recruiter and Wolf Cop Roleblocker)
Internal Affairs Agent (Jail Keeper)
Mafia Mole (Serial Killer)
FBI Specialist (1-Shot Vigilante)

Day 1 ends at 10:30PM CT Tuesday or if a majority lynch vote is reached first.

Countdown to End of Day