Werewolf 116: Watership Down, Day 7

For the first time in hrair days, Strawberry had an extra hop in his step during silflay. The homba situation had been resolved, and it appeared as if Bigwig’s talk about “the wisdom of the Owsla” had finally come to fruition. It was a warm day, the flay was delicious, and Strawberry felt like the monarch1 of the den.

Surely the Efrafan Spies situation had also been resolved, he assured himself. The exiles they endured had been painful, but they had surely resulted in the defeat of the hidden enemies.

So, when Strawberry felt heavy footsteps approach from behind, he turned to greet the visitor with a warm, open smile.

Strawberry (Stoneheart) has died. He was a Den Rabbit (Town).

Players

Acorn (Glitch)
Ash (Nate)
Bluebell (DW)
Chief Rabbit Clover (Snugglewumps)
Speedwell (Mr.ImMyOwnGrampa)

EXILED

Blackavar (Lamb Dance)
Buckthorn (Sagittariuskim)
Captain Holly (Grumproro)
Haystack (Sister Jude)
Hyzenthlay (Wasp)
Laurel (HappiestGirl)

KILLED

Bigwig (Hoho)
Blackberry (Sic)
Boxwood (Hayes Code)
Dandelion (Louie)
Hawkbit (Corporal Hicks)
Hopcorn (Mayelbridwen)
Fiver (Jake)
Pipkin (Emmelemm)
Silver (Ralph)
Strawberry (Stoneheart)

[collapse]
Rules

FACTIONS:

Den Rabbits (Town) win the game when the Spies and the Betrayer are gone.
Efrafan Spies (Wolves) win the game when their numbers equal Town and the Betrayer is gone.
The Betrayer (SK) wins the game when they are the last rabbit standing. 

No quoting or screencapping from QTs. Do not ask other players about their QTs in an attempt to figure out what role they have.

You cannot edit any of your posts. The mod will know!

Participation: You must make a minimum of three posts per day to avoid being mod-killed or replaced.

Tiebreaker: All voting ties are broken by the Chief Rabbit.

[collapse]
Glossary

Black Rabbit of Inlé – A rabbit-like being that escorts the spirits of the dead away to the Shadow Realms.

Bob-stones – A traditional game among rabbits. 

Chief Rabbit – The leader of a warren, who serves as the head of the Owsla and final arbiter of all decisions that affect the den.

Efrafa – A large warren to the east. Founded by the power-hungry and aggressive General Woundwort. Enemies of the Watership den.

El-ahrairah – The Prince of the Rabbits who lived long ago and has become a heroic figure. Storytellers are fond of telling epic tales of El-ahrairah’s adventures.

Elil – Any natural enemy of rabbits (foxes, stoats, badgers, etc.) Also refers to humans, who are regarded as one of the Thousand Enemies.

Flay – Food. Particularly good food is called flayrah.

Frith – The sun, who the rabbits worship as a god. Lord Frith created the world and the stars by scattering his hraka across the sky.

Hlessi – A homeless rabbit without a den.

Homba – A fox.

Hrair – Any number greater than four. It is translated to a thousand and, less commonly, five.

Hraka – Droppings, feces.

Hrududu – An onomatopoeic term that refers to any motor vehicle.

Inlé – The moon. Represents darkness, fear, and death.

Narn – Nice or pleasant, often in terms of food.

Ni-Frith – Noon.

Owsla – The chosen leaders of a den that serve as officers and advisors to the Chief Rabbit. (For the purposes of this game, all players are considered members of the Owsla.)

Sil – Outside, outdoors.

Silflay – Feeding outside on grass.

Tharn – Petrified with fear.

Thlay – Fur.

Zorn – Destruction, murder, or catastrophe.

[collapse]
Map

WD Map.png

[collapse]

Day 1Day 2Day 3Day 4Day 5, Day 6

Day 7 ends on Tuesday, 2/18 at 5:00PM PST (8:00PM EST), or if a majority vote is reached first.