The next morning, the rabbits were at silflay when their ears pricked up with a cry:
“Captain Holly! Come quickly!”
Several rabbits bounded downslope, where Blackavar was pointing at the mud.
“More fresh tracks,” Holly said. “A lot of them. Heading east.”
“And look at this,” Blackavar said, hopping over to a torn patch of grass. “Claw marks in the ground. Like a rabbit was being dragged. Against their will.”
“Quickly,” Chief Rabbit Bigwig said. “I want to know if anyone is missing. Search the den! Nobody eats another blade of grass until I know what happened here!”
The rabbits scattered.
As they searched for anything out of the ordinary, Speedwell began singing to himself: “Take one down and pass it around, hrair stalks of flay in the field…“
“Wait,” said Pipkin. “Isn’t that the song Boxwood invented?”
“Hey, yeah,” Silver said. “Has anyone seen Boxwood?”
Boxwood (Hayes Code) has been captured by the Efrafan Spies.
Later that night …
As Hopcorn settled into her burrow, she was quickly taken by sleep.
Soon, she was visiting with her dream-friends, creatures she had never met in the waking world but had kept her company during the dark nights since she was a kitten.
“Well, hello there, little one,” greeted Grandpa Hopcorn, as he always did. The gray-haired old rabbit motioned towards a dewy patch of grass. “It’s particularly narn this morning,” Grandpa said.
Hopcorn nodded and began nibbling on the flayrah. She looked up and saw Ma and Pa McKitty on the other side of the meadow, teaching Little McKitty how to leap after field mice. Hopcorn knew she should run away or go tharn, but in this dream-place, cats were not elil. Grandpa Hopcorn even waved after the McKittys.
“Lovely mornin’!” he called out.
She smelled Sir and Madam Roset as they shuffled by. The skunks could be a little snooty, but they had always been kind to Hopcorn. Perhaps because they didn’t have kits of their own?
That was not the case with Mr. and Mrs. Chipper, forever chasing after Junior. The little chipmunk scuttled up the trunk of a nearby tree, his exasperated parents giving chase.
As Barty Birdall squawked a greeting from above, Hopcorn felt an urgent tapping on her backside. She turned around to see her friend Petey Possumest.
“Don’t play possum, Hopcorn,” Petey said. “You’re in danger. You need to run.”
This confused Hopcorn, as nobody in the dream-place had given her a warning like this before. She kicked out with her legs, which jolted her awake.
The waking-place was dark, yet she felt a lurking presence nearby. Hopcorn’s eyes adjusted quickly as she lifted her head.
Looming above her was the red face of a homba. The creature looked down at her with a mixture of pity and curiosity.
“You sleep so soundly, little one,” the homba said.
Elil! Hopcorn’s mind screeched. She tried to hop away, but she felt the homba’s paw pressing down on her chest, keeping her pinned to the ground. Then the homba’s jaws were clamped around her throat, and with a swift but violent twist, Hopcorn heard a wet snap —
Hopcorn (Mayelbridwen) has died. She was a Den Rabbit (Town).
Then she was back in the dream. Grandpa Hopcorn was there, and greeted her with a sad smile.
“Hello again, little one,” Grandpa said. “I have to take you to the next place, but we don’t need to go right away. We can stay here for a bit. The sun is warm and the flay is particularly narn this morning.”
Chief Rabbit Bigwig (Hoho)
Blackavar (Lamb Dance)
Captain Holly (Grumproro)
Hawkbit (Corporal Hicks)
Haystack (Sister Jude)
Boxwood (Hayes Code)
Den Rabbits (Town) win the game when the Spies and the Betrayer are gone.
Efrafan Spies (Wolves) win the game when their numbers equal Town and the Betrayer is gone.
The Betrayer (SK) wins the game when they are the last rabbit standing.
No quoting or screencapping from QTs. Do not ask other players about their QTs in an attempt to figure out what role they have.
You cannot edit any of your posts. The mod will know!
Participation: You must make a minimum of three posts per day to avoid being mod-killed or replaced.
Tiebreaker: All voting ties are broken by the Chief Rabbit.
Black Rabbit of Inlé – A rabbit-like being that escorts the spirits of the dead away to the Shadow Realms.
Bob-stones – A traditional game among rabbits.
Chief Rabbit – The leader of a warren, who serves as the head of the Owsla and final arbiter of all decisions that affect the den.
Efrafa – A large warren to the east. Founded by the power-hungry and aggressive General Woundwort. Enemies of the Watership den.
El-ahrairah – The Prince of the Rabbits who lived long ago and has become a heroic figure. Storytellers are fond of telling epic tales of El-ahrairah’s adventures.
Elil – Any natural enemy of rabbits (foxes, stoats, badgers, etc.) Also refers to humans, who are regarded as one of the Thousand Enemies.
Flay – Food. Particularly good food is called flayrah.
Frith – The sun, who the rabbits worship as a god. Lord Frith created the world and the stars by scattering his hraka across the sky.
Hlessi – A homeless rabbit without a den.
Homba – A fox.
Hrair – Any number greater than four. It is translated to a thousand and, less commonly, five.
Hraka – Droppings, feces.
Hrududu – An onomatopoeic term that refers to any motor vehicle.
Inlé – The moon. Represents darkness, fear, and death.
Narn – Nice or pleasant, often in terms of food.
Ni-Frith – Noon.
Owsla – The chosen leaders of a den that serve as officers and advisors to the Chief Rabbit. (For the purposes of this game, all players are considered members of the Owsla.)
Sil – Outside, outdoors.
Silflay – Feeding outside on grass.
Tharn – Petrified with fear.
Thlay – Fur.
Zorn – Destruction, murder, or catastrophe.
Day Two ends on Tuesday, 2/11 at 7:00PM PST (10:00PM EST), or if a majority vote is reached first.