Werewolf 116: Watership Down, Day 3

Efrafa is a big warren, a good deal bigger than the Down. The whole warren is organized to conceal its existence. The holes are all hidden and the Owsla have every rabbit in the place under orders. You can’t call your life your own: and in return you have safety, if it’s worth having at the price you pay.

It was night, and the rain clouds obscured the face of Inlé. The Efrafan rabbits on night silflay fed in the cold, not knowing when they would get another chance, or when they would see Frith again. Their Mark captains watched over them silently.

Several dark figures approached from the west, dragging an unwilling rabbit behind them. They were met by two captains who roughly took the captive and held him against the cold dirt. A few sharp words were exchanged, and the visitors headed west, back where they came from.

The guard captains rabbit-handled their detainee into a nearby hole. The prisoner was dragged through winding, cold tunnels in the pitch darkness. He struggled against the guards, but was weakened and exhausted from being hauled from the Down all the way to Efrafa.

Eventually they came to an open chamber, and the prisoner was thrown unmercifully to the blackened earth. He looked up and standing above him was the largest rabbit he had ever seen, maybe the largest rabbit that had ever lived.

“Name?” the massive rabbit groaned, shifting his massive bulk from one side to another. He was nearly as big as a hare.

“El-ahrairah,” the prisoner said with a sly smile. One of the guards kicked him in the side, and he winced in pain.

“Name?” repeated General Woundwort.

“Hawkbit,” the rabbit said with a mouthful of blood.

“Listen very carefully, Hawkbit,” Woundwort said. “You are now the property of Efrafa. At first you will resist, but after we break you, then the Owsla will decide what to do with you. At such time, if the Council determines your usefulness, you will either be assigned a Mark and assimilated, or we will cut your throat and leave your corpse for the elil.”

Hawkbit looked around the dark chamber. “I’ve heard of Efrafa all my life,” he said. “Never thought it would be such a hraka-hole.” Both guards kicked him this time.

“Tell me you understand,” Woundwort grumbled.

Hawkbit groaned in agony.

“Good enough. Captains!”

The guards picked up Hawkbit’s limp form and dragged him off towards the prison burrow.

Hawkbit (Corporal Hicks) has been captured by the Efrafan Spies.


Acorn (Glitch)
Ash (Nate)
Chief Rabbit Bigwig (Hoho)
Blackavar (Lamb Dance)
Blackberry (Sic)
Bluebell (DW)
Captain Holly (Grumproro)
Clover (Snugglewumps)
Dandelion (Louie)
Fiver (Jake)
Haystack (Sister Jude)
Laurel (HappiestGirl)
Pipkin (Emmelemm)
Silver (Ralph)
Speedwell (Mr.ImMyOwnGrampa)
Strawberry (Stoneheart)


Boxwood (Hayes Code)
Hawkbit (Corporal Hicks)


Buckthorn (Sagittariuskim)
Hyzenthlay (Wasp)


Hopcorn (Mayelbridwen)



Den Rabbits (Town) win the game when the Spies and the Betrayer are gone.
Efrafan Spies (Wolves) win the game when their numbers equal Town and the Betrayer is gone.
The Betrayer (SK) wins the game when they are the last rabbit standing. 

No quoting or screencapping from QTs. Do not ask other players about their QTs in an attempt to figure out what role they have.

You cannot edit any of your posts. The mod will know!

Participation: You must make a minimum of three posts per day to avoid being mod-killed or replaced.

Tiebreaker: All voting ties are broken by the Chief Rabbit.


Black Rabbit of Inlé – A rabbit-like being that escorts the spirits of the dead away to the Shadow Realms.

Bob-stones – A traditional game among rabbits. 

Chief Rabbit – The leader of a warren, who serves as the head of the Owsla and final arbiter of all decisions that affect the den.

Efrafa – A large warren to the east. Founded by the power-hungry and aggressive General Woundwort. Enemies of the Watership den.

El-ahrairah – The Prince of the Rabbits who lived long ago and has become a heroic figure. Storytellers are fond of telling epic tales of El-ahrairah’s adventures.

Elil – Any natural enemy of rabbits (foxes, stoats, badgers, etc.) Also refers to humans, who are regarded as one of the Thousand Enemies.

Flay – Food. Particularly good food is called flayrah.

Frith – The sun, who the rabbits worship as a god. Lord Frith created the world and the stars by scattering his hraka across the sky.

Hlessi – A homeless rabbit without a den.

Homba – A fox.

Hrair – Any number greater than four. It is translated to a thousand and, less commonly, five.

Hraka – Droppings, feces.

Hrududu – An onomatopoeic term that refers to any motor vehicle.

Inlé – The moon. Represents darkness, fear, and death.

Narn – Nice or pleasant, often in terms of food.

Ni-Frith – Noon.

Owsla – The chosen leaders of a den that serve as officers and advisors to the Chief Rabbit. (For the purposes of this game, all players are considered members of the Owsla.)

Sil – Outside, outdoors.

Silflay – Feeding outside on grass.

Tharn – Petrified with fear.

Thlay – Fur.

Zorn – Destruction, murder, or catastrophe.


WD Map.png


Day 1Day 2

Day Three ends on Thursday, 2/13 at 6:00PM PST (9:00PM EST), or if a majority vote is reached first.