Werewolf 116: Watership Down, Day 6

Blackberry and Dandelion, the inventor and the storyteller, huddled together in their shared burrow.

“When you were captured by the Efrafans,” Dandelion said, “I knew you would find a way back to me. You’re such a clever rabbit.”

Blackberry’s ears dropped. “We’re in danger, Dandelion.”

“They’re going to come for us next, aren’t they?” said Dandelion.

“Almost certainly,” said Blackberry. “They know we are a couple.”

“If the Black Rabbit comes to take us away tonight,” Dandelion said. “We’ll go, paw in paw, together. As we always have.”

The two rabbits pressed their noses together.

“Will I find you in the Shadow Realms?” asked Blackberry.

“I hope so,” Dandelion said.

“I will never stop searching for you.”

“Nor I you.”

Each of them closed their eyes.

“Tell me a story, Dandelion.”

“Hmmm, have I told you of El-ahrairah and the Lendri?”

Dark shapes appeared at the entrance of the burrow.

“Yes,” Blackberry whispered. “But tell me again.”

Blackberry (Sic) and Dandelion (Louie) have died. They were Den Rabbits (Town).


Fiver lay in his dark burrow, shivering with fear and shame.

“I had a dream,” he said. “Hazel came to me and said the Down was dying. But if that were true, I asked him, why did you leave me behind? Where did you go? 

“But Hazel wouldn’t answer. He would shake his head and say, Look to the tree, brother. He would just repeat that. Look to the tree.

So when I woke up the next morning, I did as dream-Hazel asked. I searched the tree above the warren, and it looked fine to me. The roots below looked strong and healthy. I didn’t understand what Hazel was trying to tell me.

“Then that night, I had another dream. In this one, the tree wasn’t fine at all. It was blackened and rotting, its branches cracked and held no leaves, and all the grass around it had died and left only sickly-looking dirt. Something bad had infected the tree from root to stem, and it had withered and perished.

“The next night I had the same dream of the rotting tree, and the night after that, and the night after that. Meanwhile, Captain Holly and Blackavar were whispering in my ear, telling me the Down was dying, which is what Hazel had told me in the first dream. I listened to them speak of Efrafa. I knew I shouldn’t, but the dreams! It all made sense to me at the time.

“But now, in this moment, I see the truth. I am the rot. I am the infection. The tree will die, the Down will die. And it’s my fault.”

Fiver looked up into the face of the homba that now stood over him.

“If you find Hazel, please ask him to forgive me,” he said.

Fiver (Jake) has died. He was an Efrafan Spy (Wolf).


Acorn (Glitch)
Ash (Nate)
Bluebell (DW)
Chief Rabbit Clover (Snugglewumps)
Haystack (Sister Jude)
Speedwell (Mr.ImMyOwnGrampa)
Strawberry (Stoneheart)


Blackavar (Lamb Dance)
Buckthorn (Sagittariuskim)
Captain Holly (Grumproro)
Hyzenthlay (Wasp)
Laurel (HappiestGirl)


Bigwig (Hoho)
Blackberry (Sic)
Boxwood (Hayes Code)
Dandelion (Louie)
Hawkbit (Corporal Hicks)
Hopcorn (Mayelbridwen)
Fiver (Jake)
Pipkin (Emmelemm)
Silver (Ralph)



Den Rabbits (Town) win the game when the Spies and the Betrayer are gone.
Efrafan Spies (Wolves) win the game when their numbers equal Town and the Betrayer is gone.
The Betrayer (SK) wins the game when they are the last rabbit standing. 

No quoting or screencapping from QTs. Do not ask other players about their QTs in an attempt to figure out what role they have.

You cannot edit any of your posts. The mod will know!

Participation: You must make a minimum of three posts per day to avoid being mod-killed or replaced.

Tiebreaker: All voting ties are broken by the Chief Rabbit.


Black Rabbit of Inlé – A rabbit-like being that escorts the spirits of the dead away to the Shadow Realms.

Bob-stones – A traditional game among rabbits. 

Chief Rabbit – The leader of a warren, who serves as the head of the Owsla and final arbiter of all decisions that affect the den.

Efrafa – A large warren to the east. Founded by the power-hungry and aggressive General Woundwort. Enemies of the Watership den.

El-ahrairah – The Prince of the Rabbits who lived long ago and has become a heroic figure. Storytellers are fond of telling epic tales of El-ahrairah’s adventures.

Elil – Any natural enemy of rabbits (foxes, stoats, badgers, etc.) Also refers to humans, who are regarded as one of the Thousand Enemies.

Flay – Food. Particularly good food is called flayrah.

Frith – The sun, who the rabbits worship as a god. Lord Frith created the world and the stars by scattering his hraka across the sky.

Hlessi – A homeless rabbit without a den.

Homba – A fox.

Hrair – Any number greater than four. It is translated to a thousand and, less commonly, five.

Hraka – Droppings, feces.

Hrududu – An onomatopoeic term that refers to any motor vehicle.

Inlé – The moon. Represents darkness, fear, and death.

Narn – Nice or pleasant, often in terms of food.

Ni-Frith – Noon.

Owsla – The chosen leaders of a den that serve as officers and advisors to the Chief Rabbit. (For the purposes of this game, all players are considered members of the Owsla.)

Sil – Outside, outdoors.

Silflay – Feeding outside on grass.

Tharn – Petrified with fear.

Thlay – Fur.

Zorn – Destruction, murder, or catastrophe.


WD Map.png


Day 1Day 2Day 3Day 4Day 5

Day 6 ends on Tuesday, 2/18 at 10:00AM PST (1:00PM EST), or if a majority vote is reached first.