
Werewolves 120: Adelaida’s Planet – The End
Time travel, it turns out, is not fun. Adelaida has a 15-minute head start on the rest of you, since the Searsgate is calibrated to keep the time tunnel a fixed length. She’s thrown out the other side into a … Continue reading Werewolves 120: Adelaida’s Planet – The End
You must be logged in to post a comment.