The party breaks through the plaster wall, which leads to a dark corridor leading deeper into the tomb.
They huddle together as they inch into the darkness, using the 10-foot pole to prod the floor in front of them. The ground here seems to be solid, as the corridor does not seem to contain any pit traps.
It is pitch darkness, however. Some of you with ill intent take advantage of the dark to stealthily draw your weapons.
You hear a painful gasp of breath, the scrape of metal against flesh, a whisper of magic, and the bone-rattling shaking of dice.
When the party emerges out from the corridor into a torchlit room, two of them do not follow.

Beinggreen has died. She was the CLERIC and a WOLF.
Copywight has died. He was an NPC (Vanilla Town).
Inside this new chamber is a mutated, four-armed gargoyle that towers over you. The statue is over ten feet tall and glares down at the party with hatred, its claws ready to rend your flesh.
Did … did it just move, or was that a trick of the torchlight?
15 Town
3 Wolves
1 Serial Killer
Players
1.Anewholiday
2. Anna VANILLA TOWN
3. April
4. Beinggreen CLERIC WOLF
5. Cop on the Edge-ish
6. Copywight VANILLA TOWN
7. Dourif
8. Eleanor
9. Flubba
10. Hoho
11. Jake
12. Josephus
13. Marlowe
14. Moolissa
15. MSD
16. Narrowstrife
17. Owen
18. Pablo
19. Queequeg
20. Raven
21. Side Character
22. Wasp
Roles
Acolyte
Once per game, you can cast a spell from the Cleric spell list.Cleric
Can cast all spells from the Cleric spell list, one per day/night cycle.
Doppelganger (Serial Killer)
Must kill a player each night. The Doppelganger may be an NPC or may be pretending to be one of the class roles. The Doppelganger cannot be detected by the Paladin.
(NOTE: If the Doppelganger dies before the start of Day 3, a new one will be chosen from among the NPCs.)
Fighter
Second Wind (1-shot) – The first time the Fighter is targeted to be killed, they do not die, instead their role is revealed. The next time they die, they stay dead.
Illusionist
Once per game, you can cast a spell from the Wizard spell list.
Monk
Flurry of Blows (1-shot) – Can secretly add two additional votes to a single day. The additional votes are applied at Twilight anonymously.
NPCs
Vanilla players.
Paladin
Lawful Good – The Paladin must be a Town role.
Detect Evil – Each night, the Paladin may learn the alignment of a player they choose. The Doppelganger, the Rogue, and any Plane Shifted players read as “blocked”.
Ranger
Hunter’s Mark (1-shot) – Choose a player, if that player performs any action at night, you see who they targeted (but not what they did). If you see no action, you can move your Hunter’s Mark to a different player the next night. If you see the Doppelganger, they get a Spot check vs. your Hide check, and if they spot you, they can choose to kill you instead of their original target.
Rogue
Sneak Attack (1-shot) – The rogue can make a poison sneak attack on a player during the day. To do this, the rogue must reply to one of their target’s comments using a secret word that only the rogue and the mod know. That night, their target makes a Constitution saving throw, and if they fail, they die. If the target doesn’t die, the Rogue can try again on a future day. The Cleric’s Sanctuary spell also blocks Sneak Attack.
Stealth – The Rogue cannot be detected by the Paladin.
Wizard
Can cast all spells from the Wizard spell list, one per day/night cycle.
Spells
Each spell can only be cast once per game (per player).
The Cleric and Wizard can each cast only one spell per day/night cycle.
Spells can be cast on yourself.
Cleric Spells
– Bear’s Endurance: Choose a player. The next day, that player must include a bear pun or image of a bear in every post they make. Each time they post without a bear reference, they receive a vote.
– Cure Wounds: Protect your target from being killed that night.
– Plane Shift: The targeted player is sent to another plane for the night, blocking their action and all other actions that target them. Any 1-shot action or spell the target player uses is blocked, but not spent.
– Sanctuary: Can be cast during the day at any time before the one hour Twilight warning. Cancel all votes on a player of your choice and prevent further votes on them for the rest of the day. Also blocks the Rogue’s Sneak Attack.
– Speak With Dead: Ask a question of the graveyard. Response may be cryptic.
Wizard Spells
– Bestow Curse: Choose a player. The next day, that player cannot use a letter of your choice in their posts. Each time they use the cursed letter, they receive a vote.
– Confusion: Can be cast during the day at any time before the one hour Twilight warning. All votes are wiped off the board. Everyone can cast a new vote, but they cannot vote for anyone they already voted for before Confusion was cast.
– Displacement: Choose a player. Any night actions targeting that player have a 50% chance of failing.
– Plane Shift: The targeted player is sent to another plane for the night, blocking their action and all other actions that target them. Any 1-shot action or spell the target player uses is blocked, but not spent.
– Summon Monster: Choose a player. The next day, that player must draw a monster and post it to the thread.
Win Conditions
Win conditions for Town, the Wolves, and the Doppelganger will be revealed later in the game. Until then, normal Werewolf rules apply.
Rules
No quoting or screencapping from Discord.
-You cannot edit any of your posts. The mod will know!
-Wolf and Doppelganger night kill actions are mandatory. Wolf kills are performed as a group unless there is only one wolf left.
-A tie vote at Twilight results in RNG amongst the tied players.
-Participation: You must make a minimum of three posts per day to avoid being replaced.
-Be nice: Attack arguments, not people.
-Night Action Order of Operations: Plane Shift/Displacement > all other night actions > kills.
Daily Events
Events will be held during the day. Participation is optional, though random participants may find valuable loot. Events are mostly for fun and flavor, so if you “die” in an event you don’t actually die in the game.
NPC (Vanilla) Message
Here is the message that vanilla players received in Discord:
You have no special powers, other than the innate courage to explore Acererak’s Tomb. You are VANILLA (NPC).
Day Two will end on Thursday, May 18 at 4pm PST/7pm EST.
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