Today I want to talk a bit about Ticket to Ride!

Ticket to Ride is a game about trains and connecting cities on a map to achieve goals and score points. The game itself is fairly straight forward, you have cards that correspond to colored routes on the map that you have to pay to put your personal train line on those routes. Get the routes that match your goal cards to score points at the end and block other players also trying to achieve their goals. Other expansions and maps let you build trains in the United States and all over Europe as well as some that take place at a smaller scale within cities. There are many MANY versions of Ticket to Ride including ones aimed at younger players.

I will admit, while I’m always down to play Ticket to Ride, I believe there are better train games out there*. I find this game more complicated than it needs to be and can have the divisive energy of a game like Monopoly with some groups. The fact that Ticket to Ride is so ubiquitous and has so many variations is a bit of a puzzlement to me. Still, it’s a fun time and clearly a hit with all ages. Definitely worth picking up (and terribly easy to find) if you’re even if the market for a game about continental transportation availability.
*Those games are Trans Europa and Trans America and I will die on this hill.
Light of Xaryxis Characters and Info
Our group started in Eberron running through the Light of Xaryxis module that was released as part of the recent Spelljammer set for D&D 5e. Josephus Brown is taking the reins as DM, and our new characters include:
- The Wonderful Wizard AN (Plasmoid Divination Wizard) The Wasp
- Delilah Delethorn (Satyr Swashbuckler Rogue) TheHayesCode
- Geenie Crambits (Halfling Undying Light Warlock) Spiny Creature
- Okassaath Ch’katroth d’Tharashk (Half-Orc [Mark of Finding] Arcane Archer Fighter/Stars Druid) CleverGuy
- Tekili-Li (Wildhunt Shifter Twilight Cleric) Otto
- Ximon (Fire Genasi Swords Bard) Wafflicious
Last time…
Today’s write up comes from Spiny Creature!
Dear diary,
I’m manifesting better energy for tomorrow because today was frankly too negative.We flew into Xaryxis-space as planned with our fleet of new allies’ ships. We ran into a fleet of the imperial armada (not THE fleet – the prince and princess and all the head ships are probably in the capital). The astral elves and our allies seemed evenly matched, according to Commodore Krux, so we dove right in.We chased and harried one ship while our allies each took on ships of their own. Once in range, An cast Enemies Abound on one of the astral elf crewmates and made him start attacking his own crew left and right. Delilah used that ring Princess Xedalli gave her (seriously, ARE they engaged?) to create ball lightning.Kass kept getting peppered with arrows and I was getting hit by massive doses of radiance from their priest’s spells. Radiant holy damage doesn’t even hurt me as much as most people (I absorb the toxicity of it and convert it into positive energy, of course), but even still I was knocked unconscious. Luckily Tekeli revived me while Kass hurt the elves with a flaming sphere and bursting arrows. Around that point, more astral elves who had been belowdecks piloting came up and joined the fight. A few of these assholes came onto <i>our</i> deck and started dueling Delilah. They knocked out Kass, who I was able to revive before things got too hairy.An cast Fireball on the other deck, and we were joined by Commodore Krux and the vampirate, who came up from belowdecks to help us. Unfortunately, the astral elves do holy radiant light as damage. That… wasn’t going great for the vampirate, so he had to flee. Meanwhile, that guy An cast Enemies Abound on killed two more of his crewmates in six seconds. Frankly, he was better at killing them than we were. Tekeli cast Moonbeam and finally killed their commander. After that, the enemy ship was pretty much ours. We looked around, seeing that the battles elsewhere with our allies were looking like a draw, but not too bad.So why was today so full of negative energy, you ask? Well, because then seven multicolored solar dragons appeared in a beam of light to aid the empire. Five headed for distant allies’ battles – but two headed right for our own ship. |
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