(Griff is being watched by everyone in the Cafe. He turns to the two cyclists, who have stopped)
Griff: Keep pedalling, you two! (Marty grabs his son’s hat and puts it on. He then stands up and hops over the counter. Griff looks a bit surprised) Now let’s hear the right answer. (Marty pushes Griff) Well! Since when did you become the physical type?
Marty: The answer’s no, Griff.
Griff: (disbelief) No?
Marty: Yeah, what are you, deaf and stupid? I said no!
(Marty prepares to leave)
Griff: What’s wrong McFly, chicken?
(Data plays a chicken sound effect. Marty freezes and turns around to face Griff)
Marty: What’d you call me, Griff?
Griff: Chicken, McFly.
(The sound effects of a chicken play again)
Marty: Nobody calls me….(He sees Griff’s bat) …chicken. (smiles faintly, a sort of “oops” smile) (Griff gets his baseball bat and charges for Marty)
(Griff misses Marty but hits the “Ronald Reagan” video waiter. Cut to behind Griff. We see him grow a bit taller – due to his bionic implants probably. We see Marty looking up to him as he grows)
Griff: All right, punk!
Marty: Hey look!
(Griff looks. Marty tries to punch him, but Griff catches Marty’s fist and smiles evilly at him. Marty then kicks Griff and Griff lets go. Marty then pushes him into his gang and they all fall to the floor)
(Marty leaves the Cafe, passing Biff cleaning Griff’s car. Looking at the square, he sees two girls on scooters. Marty runs over to them)
Marty: Hey, hey, hey, hey! Stop, little girl, little girl, stop.
(Marty lifts the girl off her scooter)
Girl 1: Hey!
Marty: (breaks off the handlebars) Look, I need to borrow your…hoverboard?
(Griff’s gang run out of the café)
Data: Where is he?
(Marty hands the handlebars back to the little girl)
Whitey: There! (points)
(Marty puts the hoverboard down, and of course it hovers. He looks at it, and then jumps on, hovering past the Café 80’s)
Whitey: He’s got a hoverboard!
Data: Get the boards!
Spike: Get McFly!
(Marty is almost getting the hang of the hoverboard – until he almost bumps into some people and rocks) Marty: Argh! (he falls off the hoverboard)
Data: Get him!
(The gang gets on their hoverboards. Marty gets up and sees them coming after him. He gets back on his hoverboard and hovers off once more)
Spike: Yeah, we got him!
(A Jeep lands in the street. Just as it lands Marty grabs the back of the truck. Whitey tries to grab Marty but misses. Cut to Biff, watching the events)
Biff: There’s something very familiar about all this.
(Griff leaves the Café, fuming. Cut to Marty. He grabs a rope from the back of the truck and trails behind, as if he’s water-skiing. Griff walks to his car with his bat. The truck turns the corner by the Café 80’s and Marty nearly hovers into the crowd. Griff tries to hit Marty with his bat, but misses and breaks the headlight on his car)
Marty: Woah! (He looks out into the street and sees an oncoming car) Argh! (He just misses the car. He hovers over the pond. With a few “jumps” he makes it almost the whole way across. He’s about three feet away from the other side)
Data: Hey McFly, you bojo! Those boards don’t work on water.
Whitey: Unless you’ve got power!
(The gang laugh. Griff turns to his car. He gets a box out of it. The gang all walk down the street and stop. Griff presses a button on the box and a Pit Bull hoverboard pops out. This board works on jet power)
Griff: Hook on! (The gang connect their hoverboards to Griff’s. Marty is trying to move, he’s pushing his foot in the water as if trying to start a skateboard) Batter up!
(The board blasts off. Griff and his gang are on the way! Marty tries pushing the board again, but it doesn’t work. Griff is getting closer. Then, just as Griff would have got Marty, Marty jumps off the board and lands in the water. Griff’s board catches on a rock and Griff and his gang all fall off. They fly through the air and smash through the front window of Courthouse Mall. Marty resurfaces)
Marty: Holy shit!
Canadave has died. He was Vanilla Town.
Sic has died. He was Vanilla Town.
64 Wolves 175 Town
- Moonstermash (1)
April (4)– WOLF TRAITOR
- Malthusc (5)
- Owen (7)
Dicentra (13)– TOWN FRUIT VENDOR Emm (17)– TOWN TRACKER Louie (19)– VANILLA TOWN
- Cop (25)
Lindsay (37)– VANILLA TOWN
- Tiff (57)
Indy (6)– TOWN GUNSMITH
- Goat (6)
Hayes (10)– VENGEFUL WOLF
- Raven (10)
- Jake (11)
Marlowe (11)– TOWN LOVER Side (2)– VANILLA TOWN Narrowstrife (2)– VANILLA TOWN Sic (2)– VANILLA TOWN Canadave (14)– VANILLA TOWN Stoneheart (14)– TOWN LOVER Josephus (14)– VANILLA TOWN
- Warrior (14)
Night 3 Vigilante —or— Vengeful
- 1-Shot Vigilante —or— 1-Shot Paranoid Gun Owner
- Investigator —or— 1-Shot Redirector
- 1-Shot Commuter —or— 1-Shot Watcher
- Doctor —or— Roleblocker
- Universal Backup* —or— Role Investigator
Neighborizer —or— Fruit Vendor Jailer —or— Tracker Informed —or— Traitor
- 1-Shot Governor —or— 1-Shot Executioner
- Motion Detector —or— Mailman
- 1-Shot Gladiator —or— Restless Spirit
Gunsmith —or— Neapolitan Lover x 2
* Note: Since the first power role to die was the Vengeful, IF there’s a Universal Backup in the game they would now be a Vengeful.
Night 3 Vigilante: On Night 3, you may target another player in the game to attempt to kill them.
Vengeful: If you are eliminated during the day, you may target another player in the game to kill them.
1-Shot Vigilante: On one night of your choice, you may target another player in the game to attempt to kill them.
1-Shot Paranoid Gun Owner: On one night of your choice, you may elect to “arm” yourself. If you do, you kill anyone who targets you with a night action that night.
Investigator: Each night, you may target one player in the game to investigate them. You will receive a result of “Wolf”, “Town”, or “No Result”.
1-Shot Redirector: On one night of your choice, you may target a player to “redirect”. If they are using an action that night, they will be redirected to another player of your choice.
1-Shot Commuter: On one night of your choice, you may commute, rendering yourself unable to be targeted by any night actions.
1-Shot Watcher: On one night of your choice, you may target a player to watch. If successful, you will learn which players in the game targeted them that night, if anyone.
Doctor: Each night, you may target one player in the game to heal them. They will be protected from a single kill. You may not target yourself or the same player twice in a row.
Roleblocker: Each night, you may target one player in the game to attempt to block them from performing any night actions. You may not target the same player twice in a row.
Universal Backup: When the first power role dies, you will inherit their role. If multiple power roles die at the same time, you will inherit one of those roles randomly.
Role Investigator: Each night, you may target one player in the game to investigate them. You will receive either their role name or “No Result”. Anyone without a role will return a result of “Vanilla”.
Neighborizer: Each night, you may create a neighborhood (shared QT) with another player.
Fruit Vendor: Each night, you may target one player in the game and give them a piece of fruit. The fruit does nothing.
Jailer: Each night, you may target one player in the game to attempt to jail them, blocking any night actions they might take and protecting them from a single kill. You may not target yourself or the same player twice in a row.
Tracker: Each night, you may target one player in the game to track them. If successful, you will learn which players in the game they targeted that night, if any.
Informed: At the start of the game, you will be given the name of a player who is Town.
Traitor: You win or lose with the Wolves, and count toward the Wolves’ win condition. You will begin the game with the identities of the Wolves but do not share a QT. Wolves will know if there’s a Traitor but not who you are. Can be killed by the Wolf kill. Investigates as a Wolf.
1-Shot Governor: After Twilight you’ll have a short time to decide whether to pardon the target of the daykill. If you do, the runner up will be killed instead.
1-Shot Executioner: During one day of your choice, you can call an early Twilight. At least one player must have gotten half the votes required for AutoKill. If multiple players are more than halfway to AutoKill, you decide which one dies.
Motion Detector: Each night, you may target one player in the game to motion detect. If successful, you will learn whether or not any actions were performed by or on that player.
Mailman: Each night, you may send a message to another player.
1-Shot Gladiator: During one day of your choice, you can challenge one player to single combat by calling them out in the thread. Voting is reset, and only you and the player you challenged can be voted for. Cannot be used within 2 hours of Twilight.
Restless Spirit: After your death you can still vote on subsequent days, but can’t make other comments. You won’t be given a link to the graveyard until the game is over.
Gunsmith: Each night, you may target one player in the game to investigate. If successful, you will learn whether they “have a gun”. Roles that have a gun include: Wolves (except Doctor or Traitor), Vigilante, Vengeful, PGO, and Investigators.
Neapolitan: Each night, you may target one player in the game to learn whether they are Vanilla Town or not.
Lover: You’re paired up with another player and have a shared QT. If either dies, both die.
- Do not edit or delete posts for any reason.
- The Wolf kill is mandatory and is carried out by a designated Wolf.
- Night kills will not have flavor to indicate who was responsible.
- The header lists all possible roles, there is no guarantee that one of each role pair was actually chosen. Death writeups will reveal alignment and role.
- In the event of a tie, the player that was on the board first dies (they will be listed first in the vote counts). Vote early!
- Town wins when all Wolves are eliminated. Wolves win when their numbers equal Town (or when nothing can be done to prevent this).
- Play the game! Inactivity may result in replacement.
- Quoting: do not directly reference any communication with the Mod that happened outside the game threads. You can claim whatever you like in whatever wording you like, as long as the claim does not imply Mod authority. (This is a little different than most quoting rules, I realize, so hopefully it’s clear)
- Attack arguments, not people. Be kind.
- A player can only perform one night action per night.
Night Action Priority: Commuting > PGO > Blocking > Redirection > Protection > Investigation > Kills
At Twilight today, one lucky player will receive the Kirk Gibson Jr. Slugger 2000™ adjustable bat. The bat grants an optional night kill. Whoever has the bat must decide who to give it to before Twilight the next day. If the person they give it to dies that day/night, they also die, and a random player gets the bat. At some point of my choosing (once the ranks are thinned enough) the bat will go away. A wolf can’t give the bat to a fellow wolf.
- The spreadsheet will have the most up to date vote count, though I’ll also update the count in the vote thread as often as I can.
- If you’re in the document, you’ll show up as a random anonymous animal to anyone else viewing the document (including me), even if you’re signed into a google account. So you can open it without worrying about anyone seeing your IRL info.
Twilight will be at 2pm Central on Thursday, June 10.
Today is KAWOWW (Kill A Wolf Or Wolves Win)