Werewolf 154: Back to the Future 2 – Signups

Here we go again! This was a fun setup the last time, so I’m running it again but expanding it for more players. The base setup is 11 town / 3 wolf, so we need at least 14, but I figure we’re shooting for 20-25 this time and I’ll balance the factions accordingly. If we get enough people I’ll also be trying out an idea that’s a cross between an SK and the Piggy from Jake’s game a while back, it could get weird.

Have you ever wanted to have a specific role? Because now you can, this is a Pick Your Power game. These are the available roles (only one of each pair can be in the game):

  • Night 3 Vigilante —or— Vengeful
  • 1-Shot Vigilante —or— 1-Shot Paranoid Gun Owner
  • Cop —or— 1-Shot Redirector
  • 1-Shot Commuter —or— 1-Shot Watcher
  • Doctor —or— Roleblocker
  • Universal Backup —or— Role Cop
  • Neighborizer —or— Fruit Vendor
  • Jailer —or— Tracker
  • Informed —or— Traitor
  • 1-Shot Governor —or— 1-Shot Executioner
  • Motion Detector —or— Mailman
  • 1-Shot Gladiator —or— Restless Spirit
  • Gunsmith —or— Neapolitan
  • Lover x 2
Role Descriptions

Night 3 Vigilante: On Night 3, you may target another player in the game to attempt to kill them.
Vengeful: If you are eliminated during the day, you may target another player in the game to kill them.
1-Shot Vigilante: On one night of your choice, you may target another player in the game to attempt to kill them.
1-Shot Paranoid Gun Owner: On one night of your choice, you may elect to “arm” yourself. If you do, you kill anyone who targets you with a night action that night.
Investigator: Each night, you may target one player in the game to investigate them. You will receive a result of “Wolf”, “Town”, or “No Result”.
1-Shot Redirector: On one night of your choice, you may target a player to “redirect”. If they are using an action that night, they will be redirected to another player of your choice.
1-Shot Commuter: On one night of your choice, you may commute, rendering yourself unable to be targeted by any night actions.
1-Shot Watcher: On one night of your choice, you may target a player to watch. If successful, you will learn which players in the game targeted them that night, if anyone.
Doctor: Each night, you may target one player in the game to heal them. They will be protected from a single kill. You may not target yourself or the same player twice in a row.
Roleblocker: Each night, you may target one player in the game to attempt to block them from performing any night actions. You may not target the same player twice in a row.
Universal Backup: When the first power role dies, you will inherit their role. If multiple power roles die at the same time, you will inherit one of those roles randomly.
Role Investigator: Each night, you may target one player in the game to investigate them. You will receive either their role name or “No Result”. Anyone without a role will return a result of “Vanilla”.
Neighborizer: Each night, you may create a neighborhood (shared QT) with another player.
Fruit Vendor: Each night, you may target one player in the game and give them a piece of fruit. The fruit does nothing.
Jailer: Each night, you may target one player in the game to attempt to jail them, blocking any night actions they might take and protecting them from a single kill. You may not target yourself or the same player twice in a row.
Tracker: Each night, you may target one player in the game to track them. If successful, you will learn which players in the game they targeted that night, if any.
Informed: At the start of the game, you will be given the name of a player who is Town.
Traitor: You win or lose with the Wolves, and count toward the Wolves’ win condition. You will begin the game with the identities of the Wolves but do not share a QT. Wolves will know if there’s a Traitor but not who you are. Can be killed by the Wolf kill. Investigates as a Wolf.
1-Shot Governor: After Twilight you’ll have a short time to decide whether to pardon the target of the daykill. If you do, the runner up will be killed instead.
1-Shot Executioner: During one day of your choice, you can call an early Twilight. At least one player must have gotten half the votes required for AutoKill. If multiple players are more than halfway to AutoKill, you decide which one dies.
Motion Detector: Each night, you may target one player in the game to motion detect. If successful, you will learn whether or not any actions were performed by or on that player.
Mailman: Each night, you may send a message to another player.
1-Shot Gladiator: During one day of your choice, you can challenge one player to single combat by calling them out in the thread. Voting is reset, and only you and the player you challenged can be voted for. Cannot be used within 2 hours of Twilight.
Restless Spirit: After your death you can still vote on subsequent days, but can’t make other comments. You won’t be given a link to the graveyard until the game is over.
Gunsmith: Each night, you may target one player in the game to investigate. If successful, you will learn whether they “have a gun”. Roles that have a gun include: Wolves (except Doctor or Traitor), Vigilante, Vengeful, PGO, and Investigators.
Neapolitan: Each night, you may target one player in the game to learn whether they are Vanilla Town or not.
Lover: You’re paired up with another player and have a shared QT. If either dies, both die.

Once the game is full and I roll the alignments and everybody’s got their QTs, each player privately chooses a number that will determine which order they get to pick in the “role draft” (this will all be explained when it happens, don’t worry). If a player tries to pick a role that has already been taken by someone earlier in the draft, they end up Vanilla. Any role can be picked by Wolves or Town. The draft order will be public, and wolves can coordinate on the numbers they pick and the roles they try for.

In terms of scheduling, it’s a holiday weekend in the US so I’m sure people have stuff going on. The game proper likely won’t start until next week. If the game fills up I can get the role draft started this weekend, which mostly involves sending me number and role picks so it doesn’t take too much actual involvement. If you have any questions, let me know!

Notes:

  • I’ll use Slack for individual communication, if you’re not on there or would prefer a QT that’s fine. All group chats will be a QT (wolf chat / graveyard / etc).
  • If you want to play but are okay with being a backup if the game fills up just say so, I’ll put you down with a question mark.
  • I’ll be running my usual vote spreadsheet for the game.
  • I’m planning for all twilights to be at 2pm Central (days will be longer than 24 hours to start with, but we can probably pick up the pace as we go).

Players

  1. Moonstermash
  2. April
  3. Tiff
  4. Owen
  5. Indy
  6. Cop
  7. Hayes
  8. Sic
  9. Lindsay
  10. Raven
  11. Marlowe
  12. Side
  13. Louie
  14. Narrowstrife
  15. Canadave
  16. Stoneheart
  17. Jake
  18. Josephus
  19. Dicentra
  20. Warrior
  21. Hoho
  22. Emm
  23. Goat

Backups

  1. Mac

Graveyard


If you’re a curious bystander who’s read down this far and is wondering what this is all about: Hello! Here’s a little intro to how the game generally works: https://the-avocado.org/2018/05/08/werewolf-a-primer/

This game in particular is a little odd, but feel free to join us anyway. Also, there’s a beginner game coming up pretty soon in the schedule, so that’d also be a good time to dip your toe in.