Werewolf 145: On Tour! – Sign-ups

Werewolf 145: On Tour! is a GOPO™ (Goat and Possum) production

The Bands

When you sign up, please specify which band you want to be in. Players that don’t care or don’t specify will be placed in a band randomly. Bands will be able to rename themselves once the game starts.

Band A

  1. Sic humor
  2. April
  3. Louie
  4. Jude
  5. Grumproro
  6. Dicentra

Band B

  1. Nate
  2. Tiff
  3. Raven
  4. Side Character
  5. Emmelemm
  6. Sheltie

Band C

  1. Owen
  2. Admirax
  3. Lindsay
  4. Ralph
  5. Smasher/Warrior
  6. Cute and Curious

Band D

  1. Wasp
  2. MacCrocodile
  3. Marlowe
  4. Narrowstrife
  5. Indy
  6. Hayes

The Audience

Backup players and folks who want to follow along with the game but cannot play will be members of the Audience. If you want to be a part of the Audience, please say so!

The Audience will vote on events that happen in the game.

  1. Mr. Plow
  2. Nuka
  3. Jake
  4. Mustard

THE SPOTLIGHT – Investigates a player each night, only finds Wolves.

THE GEARHEAD – Locks a player in an amp case each night, protecting and blocking their night action. Can’t jail themselves or the same player twice in a row.

THE ROAD MANAGER – Role backup. If the Spotlight (Cop), Gearhead (Jailer), or Groupie (SK) dies, the Road Manager takes over their role. This only happens once, so it’s the first of them to die. This power is unblockable.
NOTE: If the Road Manager takes over for the Spotlight or Gearhead, they will NOT be given any information about the role they took over (e.g., if the RM takes over for the Spotlight, they will not be told the dead cop’s investigation results).

THE PAPARAZZI – Two person vigilante team. Lovers with two optional night shots. If one of them dies, so does the other and any remaining shots are lost.


EL SLEEZ-O – Promises a player fame and fortune if they accept recruitment. Targeted player has the option of refusing to “sell out, man” and turn down the recruitment. Can keep trying, once per night, until they get a successful recruitment.
If they attempt to recruit the Gearhead, Spotlight, Road Manager, or Groupie, they are told the recruitment was turned down.
If they attempt to recruit a Paparazzi, that Paparazzi is allowed to accept and continue their role, though they are still a Lover and will die if their partner dies. El Sleez-o is not told that their recruit is Paparazzi.

DOCTOR FEELGOOD – Overdoses a player with happy juice so they cannot function for the night (role-blocker).

PAYE AND CHEQUE – Carries out the Wolves kills on alternating nights. Can be blocked. The one that doesn’t make the kill that night is undetectable by the Spotlight. If either Paye or Cheque die, they lose their abilities and the wolf kill becomes a normal “group” kill.

(BURNOUT – Vanilla wolf, only added if we get 24 players.)

A psychotic groupie spreading STDs backstage. The SK reads as Town to the Spotlight.


No quoting or screencapping from QTs. Do not ask other players about their QTs in an attempt to figure out what role they have.

You cannot edit any of your posts. The mods will know!

Wolf and SK night kill actions are mandatory. Vig kills are optional.

A tie vote at Twilight results in RNG amongst all band members of the tied players.

Participation: You must make a minimum of three posts per day to avoid being replaced.

Be nice: Attack arguments, not people.

Night Action Order of Operations: Blocking > jailing > investigation > recruitment > kills.