Werewolf 100: The One Hundreding- Day 4 (Team 2)

Disqus is getting stronger, and better at destroying games. Not that you know why they’re destroying the games you head to, but you know that they’re doing it. The players here, though you don’t know them, are your allies. They’re Werewolf players just like you, and, if you tell them what’s going on, you’re sure they’ll be on your side. Probably.

With this in mind, you decide to reveal yourselves to the players. You’re pretty sure that since you saw Lisa so confidently out and about, she’s already done her recruiting. That means they’re late in the game, late enough for someone to pull some wild gambit. And what’s more wild than “every last one of you are going to die, come with us through this magical portal”?

You’re all having this thought at exactly the same time when Niles and Frasier Crane make their way down the stairs, pointing guns at you. (Please note that the people who got the randomly generated Crane Brothers roles are not necessarily wolves, nor are they necessarily town. This is just flavor!) Behind them is John Daker, acting as the backup vocals to the Crane Brothers’ intense exposition-dropping.

“As the modern kids say, “What’s good, losers”,” says Niles, menacingly.

“Good God, Niles! They’re obviously saying “What’s good, fools”. I didn’t think I’d have to teach you that one,” snaps Frasier.

“That’s not the point!” Niles pauses for the laugh track. “The point is, you’ve made our job ten times as hard. More people around means we can’t force our good friend Johnny to kill himself as easily. And so, we thought, to heck with subtlety! We’ve done subtlety!”

“No, you have not. You’ve done murder. There’s a difference. In fact,” says Frasier, cocking his gun, “Why don’t we teach it to you?” 

Raising his hands in surrender, Rum Tum Tugger says, “Please don’t shoot! We’re innocent! In fact, I have an itemized list of all of the crimes I have not committed–”

“We’re here for a reason! Please listen to us, dudes!” interrupts Xyler, hopping in front of RTT. “You guys are a part of a Werewolf game too, right? Number 58, The Room?”

The two brothers glance at each other. “What do you mean “Number 58”?”

“It’s Werewolf,” Craz insists. “It’s a party game where an informed minority attempt to wipe out the uninformed majority. You’re playing that?”

“We usually call it Mafia.” 

“But it’s the same general concept! Our point is, so are we. There are 99 other games going on as we speak, and you’re a part of the Cinematic Universe in which they all exist.” You all learned this when you died, and remember the informative video presentation and accompanying quiz fondly. “I admit it is a defeatist viewpoint of the world- what is the point of living now if we are meant to be resurrected into some other game? But it’s in trouble. We’re being chased by an organization called Disqus that runs each game behind the scenes. They’re trying to kill us, and we don’t know why. We’re sure you’re in trouble too, since they don’t mind destroying other games in their wake.”

Niles and Frasier look at each other in shock. John Daker struggles through That’s Amore as they think for a moment. “We’re all about self-preservation. What can we do to get out of this?”

The other partygoers nod and express their concern. They don’t want to die. They’ve already killed enough people.

Bill Moneysales explains how their lives can be saved. “We have an extra-dimensional teen helping us out. I’m not sure how we all know he’s a teen, as we’ve never seen his face, but he has an adolescent aura I am scared of. He can open portals between the games so we can get in, suss out who we think is a Disqus agent, get rid of them, then leave before we cause too much damage to the game itself.”

Niles and Frasier figure that leaving Johnny completely alone in a universe of his own making would accomplish their goal pretty nicely, so they allow you to summon Owen. The partygoers clear a space in the middle of the room, moving card tables out of the way so there’s enough space for the portal to form. You all yell Owen’s name loudly so that he’ll listen to you. One of you speaks in green, somehow. That seems to get his attention.

The portal appears in the floor, rainbowy and swirly as usual. Frasier and Niles look like they’re having second thoughts.

Then, a shot rings out from the kitchen.

Emily Prime screams, and falls to the ground. It’s miraculous how anything hit her, seeing as she’s made out of black outlines more than anything. Nevertheless…

Mac (Emily Prime) has died. He (she) came from The Snowman II, and was the EviSync Operator (Investigator)

“AAAAAA DISQUS IS HERE!!!” the can of Hamdingers would scream, if it were physically capable of screaming. However, its fellow players echo that sentiment for it. As the room gets more frightened, the white flicker returns. A few of the more jumpy partygoers jump into the portal in a panic, while your fellow players take peoples’ hands and jump in after them. 

The final two The Room players to jump in are Niles and Frasier. “Niles, are you sure we’re willing to do this? What do we think is waiting for us on the other side?”

“I don’t know, Frasier. But I do know you’re going to see it first!” Niles pushes Frasier into the portal, then steps in as well.

The rest of you dive in, desperate to escape before the world starts fracturing, so you can save it from that fate. 

A few of you jumped in backwards so you could watch the game disappear from your view. It does, for a while. Johnny’s home gets smaller and smaller as you fall further into the technicolor void. You feel safe.

Suddenly, the new players you brought with you are torn away and pulled back towards their world. Cake Boss tries to grab Niles’s hand as he is tugged back, but Niles recoils instinctually. As the partygoers and the Crane Brothers are forced back into their game, their room goes white, and their world starts to crumble. Those who landed back inside already try to jump back in, but it’s useless. They’re simply forced back out again. The portal closes as Frasier tries to yell something at you one last time.


You pop out of the other side into an Elks Lodge that can only be described as “doing its best”. Still reeling from the loss of your friends, you sit up slowly, not quite registering where you are yet. A kind-looking ginger woman looks at you all, surprised as you appear one at a time. As more people fly through the portal, she looks increasingly nervous. No way is there enough space for all of them to sit.

The final player falls through. Rum Tum Tugger, instead of landing on his feet as usual, falls onto his back. A few of you rush to help him, but you notice too late the gray spreading through his usually strikingly leather-pantsed self.

Lindsay (Rum Tum Tugger) has died. She (he) was a normal citizen of the Werewolf Cinematic Universe (Vanilla Town). If you offered her (him) pheasant, she’d (he’d) rather have grouse.

The woman shuffles closer to you and smiles, despite the obviously odd things that have just occured. “Well, hiya! I’m Madge, and this is a meeting for the Totally Ordinary Walla Walla Natives (T.O.W.W.N.). Are you folks here for the pancake breakfast? That’s tomorrow!”

Welcome to Werewolf 90: Gods and Monsters.

All roles can either be Town or Scum.

Osiris, God of the Underworld, can speak with the newly dead players for one day before they go to the graveyard.

The Lich gets a one-shot vigilante kill, to be used on night 4 only.

Cookie Monster gives out cookies 😉

Team 2 Players

  1. Donalbain VANILLA WOLF
  2. Lord Stoneheart
  3. ThoughtsThoughtsThoughts
  4. MacCrocodile INVESTIGATOR
  5. Lindsay VANILLA TOWN
  7. Cop On The Edge-Ish
  8. Louie
  9. Glitch VANILLA TOWN
  10. SisterJudeTheObscure
  11. forget_it_jake
  13. Demyx
  14. Subsaharan
  15. Corporal Hicks
  16. Lovely Bones
  17. Shinichiki VANILLA WOLF
  18. Lamb Dance
  19. Creeper VANILLA TOWN
  20. Josephus



  • Town wins when all the wolves and the serial killer are defeated.
  • The wolves win when they are equal to the number of town-aligned players left.
  • Serial killer wins when it comes down to just them and one other person.
  • A tie at the end of day results in No Kill. A majority of living players voting for any one person (or No Kill) ends the day early.
  • No editing posts.
  • No quoting or screencapping from your QTs.
  • Each roled player can only use their role on a member of their own team. 
  • Each day has special roles that can be given to either town or scum. These roles will reflect the day and can influence the results of the game. Once the day is over, the secret roles will be done.
  • Ol’ Pigeonpockets Pete will begin sending messages from the graveyard on Day 2. These messages are largely pointless, we just thought they would be fun.
  • If you have any other questions about rules, please ask in QT, and we will answer publicly here.



  • 1 Town Investigator – gives a result of “Wolf” or “Not Wolf”
  • 1 Town Jailer – protects person from nightkill and using their role
  • 2 Lovers – share a QT, if one dies so will the other 
  • 1 Wolf Roleblocker – blocks person from using their role
  • 3 Vanilla Wolves
  • 1 Serial Killer
  • 11 Vanilla Town

Each role is flavored in a fun way related to a past game. The name of this role doesn’t have much to do with anything.


Twilight is Wednesday, September 11, at 12 PM EST.