Werewolf 88-The Prisoner-Day Five

Where am I?

In the Village.

What do you want?

Information.

Whose side are you on?

That would be telling. We want Information. Information. Information.

You won’t get it.

By hook or by crook, we will.

Who are you?

The new Number Two.

Who is Number One?

You are Number Six.

I AM NOT A NUMBER! I AM A FREE MAN!

A HA HA HA HA HA!

#68 couldn’t wait to tell everyone at the country club about how she single-handedly disposed of a traitor! It was the most invigorating experience! Unfortunately for her, life had other plans. As she prepared for her daily volley ball match, she had noticed that the ball looked a bit…large. And perhaps a little…murdery. And…did it just roar?

#68-HayJay has died. She was a Prisoner (VANILLA TOWN)

#25 sat in his assigned home and thought to himself. There were two traitors down but where on earth to begin next? The phone rang and he answered.

“What do you want?”

“Number 25?”

“That is the number of this place”

“Number 2 would like to see you.”

“The mountain may come to Mohammed!”

At that moment, Number two entered, flanked by three villagers.

“Mohammed?”

“Everest I presume. Here to enlighten me?”

“Oh, of course Number 25! In fact, I think I’ll begin with enlightening you on your proper number. Be seeing you.”

#25-Louie has died. He was a Prisoner (VANILLA TOWN)

The rain had stopped and was followed the next morning by the typical English fog…that was…assuming they were in England. The villagers found a letter in their mailboxes. Number 2 wanted to see them immediately. Reluctantly if not suicidally, they made their way to the building with the green dome. As they entered they heard music. Wonderful music. Was that Chopin? The new Number 2 was sat behind a piano. He had a harsh yet soft countenance to him, exaggerated by his rather long beard. As he played, he addressed the villagers.

Twilight will be 8PM EST Thursday, April 4th. Be seeing you!

FACTIONS

JAILERS (WOLVES)

There are three wolves. Jailers posing as prisoners in order to eliminate any undesired problems. They will receive one kill per night and potential instructions from Number 2.

ROVER (SK)

The guard dog of The Village has seemingly been malfunctioning and gone rogue allowing one kill per night. The Powers-that-be have decided to allow this to continue for reasons unknown.

PRISONERS (TOWN)

  • The Man Who Knew Too Much (Investigator, may investigate one player per night.)
  • Protector (May guard one player per night, costing them their night actions)
  • Prisoners 5 (Vanilla Town. Their one weapon and possible hope for escape is to vote for one another.)

SECRET ROLE (ACTIVATED)

You must be hammer or anvil.

[collapse]
ALIVE

#2. E-Dog

#3. Sister Jude

#10. DW

#41. PSmith

#69. Mr.I’mMyOwnGrandpa

#7. Clodia

#94. Forget_it_Jake

#61. Annanomally

#18. TobiasMorpheus

#24. Goat

[collapse]
DEAD

#45 Hoho-Vanilla Town

#32. Admirax Lamb Dance-Vanilla Town

#34. The Wasp-The Protector

#13. Grumproro-Vanilla Town

#70. Owen-Vanilla Town

#26 Captain Video-The Man Who Knew Too Much

#6. Sic Humor-Wolf/Number 1/Secret role

#25. Louie-Vanilla Town

#96. Hayes-Wolf

#68. hayjay-Vanilla Town

[collapse]
RULES

No quoting from QT’s…I cannot stress this enough.

A tie at twilight results in NO KILL

No game talk after Twilight plz

Please be respectful of your fellow players and their playstyles. Attack arguments, not people.

Be seeing you.

[collapse]

Day One

Day Two

Day Three

Day Four