Werewolves 85: 191X – Day 4

As night falls, Dame Augusta Mimsy-Porpington of the Great Snoring Mimsy-Porpingtons tucks her charge into the last hospital bed that isn’t completely blood-soaked.

“Rest well, dear,” she says, sipping ether and taking a hit off a rag soaked in gin. “Try to ignore all that frightful shelling.”

“But are you sure I’m safe in here?” the patient asks.

“Oh my, yes.” Alerted by rustling bushes, Dame Augusta grabs a bedpan and swings it up just in time to catch a flaming beer bottle filled with kerosene, which she adroitly hooks back out the window, using the bedpan like a jai alai scoop. “Completely safe. Now, if you’ll excuse me, I’m going out to the terrace to get a smidge wrecked.”

The “terrace” in question is a sandbag emplacement built around the front of the hospital tent. Nevertheless, Dame Augusta feels completely safe here. What tricks could the Germans possibly have left?

Nem csak a németeknek kell félniük,” hisses a metallic voice in her ear. Dame Augusta whirls around, just in time to see Pontostárgy the Doom Sword flashing in the moonlight.

Dame Augusta Mimsy-Porpington of the Great Snoring Mimsy-Porpingtons (Miss Rim) has died. She was the OTHER MEDIC.

“Kiváló,” Pontostárgy tells the figure holding it. Then: “Nézzetek fölé, bolond!” Too late, a railway shell crashes down.

Donalbain has died. He was the HUNGARIAN SPY. Austria-Hungary’s last hope for winning the war has crumbled to ash. Pontostárgy is cast into the mud, to be lost for many years.

Additionally, a stray shrapnel fragment kills Krazy Kat (Flubba Gunto), who was a dozen yards away, admiring the stars. He was INFANTRY (Town). Krazy Kat’s last word, unheard by anyone, was “Eh?!”

Beyond all of this, night ambushes continue. The enemy has captured:

  • Clothilde Renou (Clodia)
  • Hegel Exercises
  • Jonathan Hamsworth (Jon Hamm’s John Ham)
  • Annanomally (again)

In turn, FIFI captured a squad of Germans:

  • Paul Bäumer
  • Albert Kropp
  • Haie Westhus

You awake to a depleted front line and a lot of questions.

Trench Times

“Giving as Good as We Get”

War News

Jeb map of 191X - FINAL.jpg


Today’s Trading Cards

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Tournaments forming soon!


“Fragments from France”

By Bruce Bairnsfather

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PLAYERS

  1. A Winged Potato – Lord Flashheart
  2. Annanomally – Reposted InnDEEEEED Comments – Held in Stalag 69
  3. April LKD – King Elroy Bertrand Poopypants of East Hampshire
  4. BannerThief – Corporal BannerThief Vakarian
  5. Boris
  6. BrittaBot – Svvëdish Chef – Infantry. Died Day 2 in a duel against Josephus.
  7. Clodia – Clothilde Renou – Held in Stalag 69
  8. D. Goat – Gort v3.0
  9. Donalbain – HUNGARIAN SPY. Killed Night 3 by NCO #2.
  10. Dr. Nick – The Internet – MEDIC. Killed Night 1 by the Hungarian Spy.
  11. DW – Merchant from Resident Evil 4 – Infantry. Killed Night 2 by the Hungarian Spy.
  12. E-Dog
  13. Flubba Gunto – Officer Krazy Kat – Infantry. Killed Night 3 by stray shrapnel.
  14. Grumproro – D.H. Lawrence
  15. Hegel Exercises – Held in Stalag 69
  16. Hohopossum – Australian wombat-ready possum
  17. Jake – The Luggage
  18. Jon Hamm’s John Ham – Jonathan Hamsworth – Held in Stalag 69
  19. Josephus Brown – Portugal. The Man – Infantry. Sent over the top at the end of Day 4.
  20. Lamb Dance – John Laurens
  21. Lindsay – Lena von Meow – Infantry. Died Day 1 in a duel against Mike.
  22. Lord Stoneheart – Bidoof – Infantry. Died Day 1 in a duel against Jake.
  23. Louie Blue – Cheikh Khoulé
  24. Mac Crocodile – Lance Corporal Alistair Edmond Angela MacCrocodile III
  25. Mayelbridwen – Bertha “Rilla” Marilla Blythe
  26. Miss Rim – Dame Augusta Mimsy-Porpington of the Great Snoring Mimsy-Porpingtons – MEDIC. Killed Night 3 by the Hungarian Spy.
  27. Mr. Glitch – Infantry. Sent over the top at the end of Day 2.
  28. Mr. I’m My Own Grandfather – Rear Brigadier Zapp Brannigan
  29. Otakunomike – Infantry. Sent over the top at the end of Day 1.
  30. Owen1120 – Augustus Sebald
  31. Pearl Sheltie – Buster Keaton/Lt. Count Dracula/Shane McGowan – GERMAN SPY. Died Day 4 in a duel against Louie.
    • Pulprobot – John Harrison – Replaced on Day 2 by AWP
  32. Ralph Waldo Wiggum – Victor Delamarre
    • Shipwreck – Midshipman Hector “Shipwreck” Delgado –  Replaced on Day 3 by Thoughts
  33. Sic Humor – Steve Smith – Infantry. Died Day 2 in a duel against Spooky.
  34. Sister Jude the Obscure – Mary Pickford
  35. Sister Mary Francis – Special Private Dolores “Babyface” Guppy – Held in Stalag 69
  36. Smapti – Smaptibus µ, of the Mermarians of Mu
  37. Snugglewumps – Billy D. Orfan – GERMAN SPY. Killed Night 1 by the Austrian spy; also targeted by NCO #1.
  38. Spiny Creature – Comrade Samantha Parkington, an American girl – AUSTRIAN SPY (SK #1). Killed Night 1 by the German spies.
  39. Spookyfriend – Sean the 𝚏𝚛𝚒𝚎𝚗𝚍𝚕𝚢 doll – Infantry. Died Day 2 in a duel against AWP.
  40. Subsaharan – Space Corporal Subsaharan
  41. ThoughtsThoughtsThoughts
  42. The Hayes Code – Deryn Sharp – Held in Stalag 69
  43. Ult Warrior – Infantry. Killed Night 2 by NCO #1
  44. Zecko – Thelonious “Zecko” Flashman – Infantry. Killed Night 2 by the German spies.

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ROLES

  • Fully Integrated First Irregulars (TOWN)
    • 29 16 Infantry (Vanilla Town)
    • 2 1 0 Medics
    • 1 Investigator
    • 1 2 NCOs (Vigilantes)
  • German Spies (WOLVES)
    • 1 German Officer (Wolf Roleblocker)
    • 8 7 German Spies (Vanilla Wolves)
  • Austro-Hungarian Spies (Serial Killers)
    • 1 Austrian Spy (SK #1)
    • 1 Hungarian Spy (SK #2)

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RULES
  • Win conditions:
    • The wolves win when they are equal to the number of town-aligned players left (if the SKs are dead), or outnumber the non-wolf players (even if the SKs are still alive).
    • Town wins when all the wolves and the serial killers are defeated.
    • The serial killers win when it comes down to just them and one other person.
    • A three-way standoff between the last town, last wolf and one or both SKs will result in a special ending.
  • Night actions:
    • There isn’t a hard order that night actions occur in. This is to allow as many of them to go through as possible. Roleblocks will always take precedent over the actions of the targeted player, however.
    • Your night actions do not happen if you are in Stalag 69.
    • In order to keep the game moving, each night will be a maximum of 12 hours long. Be sure to get your night actions in within 12 hours of twilight, or they won’t be counted.
  • Role rules:
    • The medics cannot medic themselves or each other. They cannot medic the same person two days in a row.
    • The German roleblocker cannot roleblock the same person two days in a row.
    • The investigator will be told the alignment of the person they investigate. Results are either ENTENTE (town), GERMAN or AUSTRO-HUNGARIAN.
    • The medics know each other’s identities, but do not share a QT. Same for the Austrian and Hungarian spies.
    • Being medic’d prevents the target from being killed or captured by the enemy, but does not prevent them from being investigated or using their night action (if any)
    • A roleblock prevents the target from using their night action (if any), but does not stop outside night actions affecting them (i.e., being killed, captured  or investigated.)
    • Being simultaneously targeted by both the roleblocker AND a medic effectively means the target is jailed, and can neither use their night action nor be affected by other night actions.
    • For a full list of role details, see the sign-up sheet.
  • Prisoner capture and trading
    • Each night, you will capture 3 or 4 enemy NPCs, and they will capture 4 of you. Their captives will go to Stalag 69, a German POW camp, and you can trade for them in a daily vote thread.
    • Trades are always 1:1.
    • You can only vote for one person (or “no trade”) each day. The top vote-getters will be traded for with as many NPC prisoners as you have. If one of the top votes is for “no trade,” you will save one prisoner for the next day.
    • Players left in Stalag 69 too long will die (see “Kill powers,” below).
    • If the number of unimprisoned players drops below one third of the original player count, a prison break in Stalag 69 will be orchestrated. Not all prisoners will be able to escape, and they will have to vote for who stays behind. Those who don’t escape will die, and there will be no more prisoner captures or trades.
  • Kill powers:
    • The German Spies (wolves) have a collective night kill, which will be conducted with improvised weapons.
    • The Austrian Spy (1st SK) has a night kill with a Rast & Gasser M1898 revolver. Multiple kills in a single night are possible with this weapon, but only if kills are foregone on previous nights.
    • The Hungarian Spy (2nd SK) has a night kill with Pontostárgy, the Doom Sword.
    • The NCO (town-aligned vigilante) has a night kill with railway artillery, which can hit anyone, anywhere. There is a 25% chance it will accidentally kill someone in the same area as the target victim (either the main trench or Stalag 69).
    • Any two players who are not in Stalag 69 can agree to a daytime duel, in which one of them will die. Results are immediate; odds of winning are 50%. Limit 3 duels per day.
    • Players in Stalag 69 will die of disease if left there for too long. The exact length of time will be between 2 and 5 days, and each player will be told the number going in. These are night deaths, and will be publicly reported the following day.
  • Vote Threads:
    • Prisoner swap thread: You can only vote for one person. If necessary, I will break a tie by randomly choosing between the tied players.
    • Sending people over the top (kill thread): A tie at the end of day results in no one going over the top. A majority of living players voting for any one person (or not to kill) ends the day early.
    • If you die during the day, your votes (if any) in the kill thread and swap thread for that day will still be counted. However, you can’t add or change your votes after you’ve died.
  • There are no secret powers or win conditions in this game. Any changes I have to make to the mechanics will be announced publicly.
  • No editing posts.
  • No quoting or screencapping from your QTs.
  • If you have any other questions about rules, please ask in QT, and I will answer publicly here.
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Current Victrola music:

Day 3 ends Wednesday at noon, EST, or when a majority kill vote is reached.