Werewolf 59 – The Werewolves Are Due On Maple Street – Day 4

You unlock this door with the key of imagination. Beyond it is another dimension – a dimension of sound, a dimension of sight, a dimension of mind. You’re moving into a land of both shadow and substance, of things and ideas. You’ve just crossed over into the Twilight Zone.

A quiet street, in a quiet town, on a quiet evening is where our story began, and it is where our story returns tonight.

With their doctors and one of their jailers deceased, the townspeople have struggled to slow the onslaught from their new alien neighbors. As they lie in their beds, waiting for the screams of bloody murder to be heard, none split through the darkness.

There were NO DEATHS during the night.

Usually night is the time of horrors, the time when innocent lives meet their fated doom. But these nights see no such commotion — perhaps a more disconcerting notion. The silence is deafening here, in The Twilight Zone.


Win conditions:

Town wins when remaining players are 100% town

Wolves win when remaining players are 100% wolf

Roles (21 total players):

Wolf team (4 wolf-aligned players):

  • 2 Wolves
  • 1 Wolf Detective
  • 1 Wolf Stalker

Town team (17 town-aligned players):

  • 9 Vanilla Town
  • 2 Jailers
  • 2 Doctors
  • 1 Town Detective
  • 1 Doomsday Prepper
  • 1 Town Gossip
  • Ol’ Pigeonpockets Pete

Role rules:


  • Jailers cannot jail themselves or the same player twice in a row.
  • If the jailer targets the Doomsday Prepper or the other jailer, there is no effect.
  • A jailed player cannot use night actions and cannot be the target of night actions (exception: see Doomsday Prepper below).


  • Doctors cannot heal the same player twice in a row.
  • If the doctor targets the Doomsday Prepper or the other doctor, there is no effect.
  • A healed player cannot be night killed or recruited.

Wolves (all)

  • Two wolves are randomly selected to attack a player each. The attacked players will be either night killed or recruited, as determined by coin flip. The attacking wolves will not know the result of their attack until the morning write-up.
  • Wolves with roles can be randomly selected to make night attacks.
  • Wolves have no private QT. At the beginning of the game, all four wolves will be informed who their fellow wolves are. When a wolf is recruited, the recruit will be told the name of the wolf who attacked them.


  • Both detectives have the ability to investigate player’s current team affiliation. Investigated players will have their full roles revealed.
  • The town detective will be informed, starting on night three, how many previously investigated players have been recruited. No specifics will be given, only a report stating “Of n previously investigated players, x are town affiliated, y are wolf affiliated, and z are dead.”
  • The wolf detective has a one-shot ability to learn the total number of active wolves in the game. They may use this instead of their investigation on any night.

Doomsday Prepper

  • Each morning, after staying up all night talking to themselves and making conspiracy theories, the Doomsday Prepper drops off a gun on the doorstep of another player. That player may use their one-shot vig kill on any subsequent night.
  • The Doomsday Prepper may occasionally leave other items for players as well.
  • Jailed players can receive items from the Doomsday Prepper, as they are left on their doorstep waiting to be found at morning.
  • Due to paranoia, the Doomsday Prepper will shoot back at whoever attacks him in the night. If the Doomsday Prepper is night killed (by wolf or vig), the attacker will be killed as well. If the Doomsday Prepper is lynched, they may select one player who voted for them to be killed with their parting shot.

Wolf Stalker

  • The Stalker will be told, each morning, who was targeted to be attacked at night. They will not be informed the results of the attacks (whether the target was killed, recruited, or blocked in some way). This is a passive ability.

Town Gossip

  • The Gossip will be informed each morning if any recruitments were successful. They will not be informed who was recruited, or how many players were recruited. This is a passive ability.

Ol’ Pigeonpockets Pete

  • Ol’ Pigeonpockets Pete loves his booze and he loves his pigeons. He’s spent the last week in Dennis Reynolds’ drunk tank trying to sober up.
  • Each night, Ol’ Petey can give another player a pigeon or may use a pigeon himself.
  • Pigeons may be used to send a single, 140 character message to another player at any time. Any information which would identify the sender will be removed from this tweet.

Other rules:

  • Killed players will be roleclaimed.
  • After the first day, role counts will not be posted in the header.
  • At twilight, the player with the most votes will be lynched. Ties will be decided by coin flip.
  • Town will get increasingly desperate as the wolf population increases. A new set of rules will be introduced if a certain game condition is reached to reflect their panic.


  • This is an advanced-level game due to the use of recruitment as a central mechanic. There are also unannounced items that may enter the game and possible rule changes later in the game.
  • DO NOT EDIT POSTS! DO NOT QUOTE DIRECTLY FROM YOUR QT! Doing so may get you modkilled and end up hurting your team and the game overall.
  • Feel free to ask any questions in your personal QT or on the game thread.
  • Attack arguments, not people. Everyone has a different play-style. Be accommodating to them.

These rules are slightly abbreviated for space. The full rules can be found on Day One, here.


  1. Owen // Coconuts Guy!
  2. Spookyfriend // Sharon, PTA Secretary
  3. MacCrocodile // Mac
  4. InnDEEEEEEEEEEEEEEEEEEED // William Shatner
  5. Doctor Nick // Big Jim
  6. Capt.LindsayFunke // Mr. Ed TOWN DOCTOR
  7. Talky Tina // Talky Tina (from The Living Doll episode)
  8. BannerThief // Steve Mason VANILLA TOWN
  9. Admirax // Doctor Terwilliker TOWN DOCTOR
  10. Platypus Basileus // Roy Rogers McFreely, HOA Chair
  11. Colonel Mustard // Janet Tyler (from The Eye of the Beholder episode)
  12. forget_it_jake // Caril Ann Fugate VANILLA TOWN
  13. Grumproro // Ron Normalman (from The Monsters Are Due on Maple Street episode)
  14. Zecko // Merrill
  15. the god king snugglewumps // Richard Strickland
  16. Subsaharan // Perd Hapley
  17. A Winged Potato // Anthony (from It’s a Good Life episode)
  18. Robert Post’s Child // Russian submarine captain VANILLA TOWN
  19. Spiny Creature // Dennis Reynolds TOWN JAILER
  20. Sheltie // Charlie Farnsworth (from The Monsters Are Due on Maple Street episode)
  21. Captain Video // Ol’ Pigeonpockets Pete

Day 4 ends on Monday, April 30th, at 5 pm (Central time)