New Game Releases 05/06/25 – 05/12/25

Top Releases:

  • The Midnight Walk (PC/PS5/PSVR 2) – Releases May 8th
  • Captain Blood (PC/PS4/PS5/Switch/Xbox One/Series X|S) – Releases May 6th
  • Revenge of the Savage Planet (PC/PS4/PS5/Xbox One/Series X|S) – Releases May 8th
  • Spirit of the North 2 (PC/Series X|S) – Releases May 8th
  • Wings of Endless (PC/PS4/PS5/Switch/Xbox One/Series X|S) – Releases May 8th

May continues the drought of major, AAA releases although, as we’ve seen the last few weeks, that doesn’t mean we aren’t getting interesting games. Our top game of the week is the first person horror/puzzle game The Midnight Walk (which is also playable in VR). Built almost entirely using clay models, The Midnight Walk’s art direction is hauntingly beautiful, lets hope it plays as good as it looks.

The Midnight Walk (PC/PS5/PSVR 2) – Releases May 8th

Developed by: MoonHood
Published by: Fast Travel Games

Up next we have the pirate game Captain Blood, a kinda/sorta spiritual sequel to an old Pirates of the Caribbean Xbox title. Originally intended to be a late Xbox/early Xbox 360 release, development began on Captain Blood around 2003 and was worked on for nearly ten years before original developer Akella closed down in 2012. Now, after getting past some legal hurdles, publisher SNEG was able to gather a few of the original developers to help advise a new team of devs who are finally bring this forgotten game to modern consoles. It kind of feels like the first half of 2025 has been dominated by mid-budget/AA games, with many of this year’s AAA games failing to deliver solid experiences, so far at least. Could Captain Blood be yet another success for smaller games?

Captain Blood (PC/PS4/PS5/Switch/Xbox One/Series X|S) – Releases May 6th

Developed by: Seawolf Studio/General Arcade
Published by: SNEG

If you’re looking for something to play with your friends, either online or next to you on the couch, you should check out Revenge of the Savage Planet, a survival/exploration game that can be played alone or co-op. During the month of May, if you purchase the game on Steam, you’ll be granted a second copy to gift to a friend, allowing you to bother someone every day, hoping they’ll stop doing an important task and instead play a video game with you. After all, you gave them a free game; now they’re in your debt, like Chewbacca. Hopefully with less body hair.

Revenge of the Savage Planet (PC/PS4/PS5/Xbox One/Series X|S) – Releases May 8th

Developed by: Raccoon Logic Studios Inc.
Published by: Raccoon Logic Studios Inc.

Closing out the top games, we’ve got a couple of indie titles that you should probably check out. First is Spirit of the North 2 where, once again, you play as a fox, scampering around a bleak, possibly post-apocalyptic world. Your quest requires you to cleanse various “guardians” of corruption, thus awakening them to do whatever it is they’re gonna do. Critics weren’t really that jazzed about the first Spirit of the North, which came out in 2019, saying that, while gorgeous to look at, there really wasn’t much to do. Let’s see if the sequel can improve on that.

Last up is Wings of Endless, yet another pixel art, retro inspired action RPG; how many of those do you have currently have, uninstalled, sitting in your Steam library? In Wings of Endless, players will have the ability to control three different characters, swapping them out at any time, with each one having different weapons & abilities. Mastering these three characters will be key to completing each area, and the multiple side quests and puzzles will keep you occupied for hours, when you finally install it in 2033.

Spirit of the North 2 (PC/Series X|S) – Releases May 8th

Developed by: Infuse Studio
Published by: Silver Lining Interactive

Wings of Endless (PC/PS4/PS5/Switch/Xbox One/Series X|S) – Releases May 8th

Developed by: Isoca Games
Published by: JanduSoft

Ports and Re-releases:

There are a decent number of semi-high profile ports this week. Microsoft continues to release their back catalog on Sony hardware, with Age of Empires II: Definitive Edition coming to the PS5. On top of that, the game is also receiving new DLC, The Three Kingdoms, which will be on PC, Series X|S and, of course, PS5.

The VR version of Among Us 3D is being released in a non-VR format, in case you’re still playing that game. The adorable Little Kitty, Big City is coming to PS4 & PS5, while the “no longer affiliated with Justin Roiland” game High on Life is coming to Switch with, what looks to be, terrible frame rates. Maybe it’ll run better on Switch 2.

  • Age of Empires II: Definitive Edition – PS5 Version & The Three Kingdoms DLC (PC/PS5/Series X|S) – Releases May 6th
  • Among Us 3D (PC) – Releases May 6th
  • High on Life (Switch) – Releases May 6th
  • Little Kitty, Big City (PS4/PS5) – Releases May 9th

Everything else:

As always, there are a TON of other games coming out, mostly on PC (more than I have the energy to list) and I would strongly recommend giving each of these a look. Your next favorite hidden gem could be right here! Personally, I’m really intrigued by Deck of Haunts, a strategy card game where you control a haunted house and try to kill people who stupidly enter it.

Notable Releases from 10, 20, and 30 years ago:

Welcome to Notable Releases, were we transport ourselves back in time to take a look at some of the games, movies, and music from 10, 20, and 30 years ago. I’m always excited to talk about old pop culture, so please sit back, grab a Cherry Coke, and think fondly on times gone by…

Games:

Our first notable game, from 2015, is the racing title Project CARS. The game was developed by Slightly Mad Studios, who had previously made Need for Speed: Shift and its sequel, Shift 2, as well as an entry in the Test Drive series called Ferrari Racing Legends. While Slightly Mad wanted to continue making realistic racing simulator’s, Shift’s publisher EA was not interested in continuing the sub-franchise, wanting to return Need for Speed to its more popular arcade style racing sub-franchises (i.e., Most Wanted and Hot Pursuit). In order for Slightly Mad to continue making the kind of game they wanted, the team would have to step out on their own.

Going independent was going to be a challenge for the small studio so, in an effort to raise more capital, Slightly Mad decided to go to their community of fans. However, this wouldn’t just be a simple crowdfunding operation, no, Slightly Mad wanted to let their community help design and create this new racing title, naming it Project CARS, with CARS standing for Community Assisted Racing Simulator. Through this development method, community members could create game content, help QA, and even create marketing materials for the game. For their efforts, these community members would receive a portion of the game’s profits as compensation during its first three years on the market.

In making Project CARS, Slightly Mad were aware that they would be unable to compete with Gran Turismo and Forza Motorsport in terms of number of cars & tracks, due to their significantly lower budget (despite having a publishing deal with Bandai Namco). To help with this, Project CARS allows players access to all vehicles and tracks from the opening, letting players experience the game as more of an open world “sandbox”. There is a single player “campaign”, so to speak, with players trying to gain sponsorships and joining various race teams. Players could also take part in racing events that would span multiple days, from initial qualifying/practice races, up to the main race itself.

Project CARS received high praise from critics at launch, who said that it was a worthy third entry in the world of realistic racing sims. The game’s fresh and exciting gameplay, as well as its stunning graphics, were among the most praised aspects of Project CARS. However, critics were quick to note that the game seemed to be riddled with bugs and glitches, one of the drawback to having a small team, it seems (and/or having your community QA your game). Despite this, Project CARS was still recognized at the end of the year awards shows, earning a nod for “Racing Game of the Year” at the DICE Awards (it would lose to Forza Motorsport 6).

After the launch of Project CARS, Slightly Mad continued to support the game with updates and DLC, before releasing Project CARS 2 in 2017. Two years later, in 2019, Slightly Mad would be purchased by Codemasters, and then the following year, 2020, they would release Project CARS 3. Them in 2021, Codemasters would be purchased by EA, Slightly Mad’s first publishing partner, who would ultimately delist Project CARS and its immediate sequel, from digital storefronts, before completely shutting the franchise down. Slightly Mad’s founder, Ian Bell, would create a new studio, Mildly Annoyed Games, poaching many of the Project CARS staff. Everyone else would be moved on to other projects, leaving the Project CARS franchise dead and buried.

Moving on to 2005, we’ve got another racing game, Forza Motorsport, the first entry in Microsoft’s now 20 year old franchise. Now considered one of the “big two” racing game series, Forza Motorsport was a late era original Xbox title from developer Turn 10 Studios. The developer was created by Microsoft specifically to make a new racing franchise that could compete with Sony’s Gran Turismo. Prior to Turn 10’s creation, most of the staff had only publishing experience with the Xbox exclusive title Project Gotham Racing, and had little development experience.

The gameplay in Forza Motorsport is not unlike what you’d find in Gran Turismo; players start off their career with smaller, sporty sedans, working their way up to faster, more powerful cars, before getting behind the wheel of the beefiest super cars on the planet. Players take part in various races, tournaments, and cups, earning money to purchase new cars as well as upgrades for their current vehicles. The small team at Turn 10 working on the game, about 20, were all passionate racing game fans, but were also big fans of “collection” games.

To help give Forza Motorsport that collect-a-thon feeling, the team spent a lot of time playing Animal Crossing and Diablo II, trying to see what made it so fun to collect things in those games. However, there was one game series that epitomized collecting, Pokémon, and the team not only played the title, they hired someone who worked on the franchise, a designer, to help implement ideas from that series.

At the start of the game, when players first begin racing, they are asked to select their region. From there, certain cars will become more common and more rare, meaning that players who want to collect every vehicle must either grind until they appear or, better yet, go online and trade vehicles with someone from another region where that car is more likely to be available. This concept, along with being able to also race against your friends online, was one of the key features that critics hailed when comparing Forza to Gran Turismo.

The critical reception to Forza Motorsport was overwhelmingly positive and was seen as a major improvement over Sony’s Gran Turismo. Aside from the already mentioned online play, critics gave Forza the edge over GT with its finely balanced simulation/arcade gameplay, it’s superior realism, the “Driveatar AI” feature (in which the game learns your driving style), and, funny enough, realistic car damage, something that was strictly forbidden in Gran Turismo. The game was also a commercial success, selling over 1 million copies, worldwide.

At the end of the year awards shows, Forza Motorsport would be nominated at the DICE Awards in the “Best Racing Game” category, losing to Need For Speed: Most Wanted. The success of Forza Motorsport was a big win for Microsoft, giving the Xbox another franchise to depend on, with multiple sequels coming out over the last 20 years, as well as spawning a spin-off series, Forza Horizon, which has a more arcade feel to it. The most recent game in the series was 2023’s Forza Motorsport (the eight game in the franchise) and we can only assume that a 9th game is in the works.

From 1995, we’re not just talking about a notable title, we’re talking about a notable console release, the Sega Saturn! After seeing impressive growth in the late 1980’s and early 1990’s with the Genesis, Sega was ready to move into the next generation of gaming with their “64 bit” system, back when, you know, we all cared about bits. However, I put “64 bit” in quotations because the Saturn wasn’t actually 64 bit, it was really a 32 bit system that had two CPUs, one that was focused on 2D graphics (the then current industry standard), while the second allowed for 3D graphics (the up-and-coming industry standard). By having two 32 bit processors, Sega felt comfortable saying that the Saturn was “64 bit” (however, later commercials would boast that Saturn had three 32 bit processors, maybe audio…sure, let’s say audio).

Development on the Saturn began sometime in 1992 and was spearheaded by Sega’s then deputy general manager of R&D, Hideki Sato. In the early days of the Saturn’s development, it was decided to focus largely on 2D, sprite based graphics, thus the console was built using Sega’s System 32 arcade technology. This would of course, prove to be a fatal mistake, as their their chief rival, Nintendo, was busy working on 3D graphics for their next console, the Ultra 64. Meanwhile, a newcomer was waiting in the wings, Sony, with their 32 bit console, the PlayStation, looking to grab market share (funny enough, Sony only got into the video game business after a business partnership with Nintendo soured).

By the end of 1993, the Saturn was nearly complete and Sega was eyeing an early 1994 release. However, when word of the PlayStation’s 3D capabilities began to go public, Sega panicked, and realized that they were going to be left in the dust. The team quickly incorporated the second processor but, in the process, made development on the console much more difficult than the PlayStation. This would have a detrimental effect on third party developers who wanted to fully dive into 3D gaming.

For third party developers who excelled at 2D gaming, however, the Saturn was the better choice, as the PlayStation could not render 2D sprites nearly as well. I believe that this is part of the reason why the Saturn did better in Japan than in the US, where smaller, 2D games were still very popular. However, it was haphazard, shoot from the hip, knee-jerk decisions like this that would haunt the Saturn and its launch.

As if botching the initial design of the Saturn was bad, Sega made an even bigger mistake when the console launched in North America. Initially launching for Japan in November of 1994, the Saturn actually sold incredibly well, boosted by the launch title Virtua Fighter. For its North American release Sega was aiming for September of 1995, hoping to use the Spring and Summer to promote the Saturn’s games and features. This would not come to pass, because at the 1995 E3 show in May, Sega pulled off a blunder for the ages.

At their keynote address, Sega showed off all of the games arriving in the Saturn’s launch window and, at the end, informed the press that players could pick up the Saturn, immediately, at Toys “R” Us, Babbage’s, EB Games, and Software Etc.; a statement that caught just about everyone off guard. The retailers who received the product (of which only 30,000 were distributed) had to deal with angry customers when the short supply was exhausted. Other major retailers, like Walmart, Best Buy, and KB Toys, were furious that they were not part of the launch and either requested low shipments or, in the case of KB, refused to carry the Saturn at all.

The console’s price tag was also laughably high for 1995, $399 (about $840 in 2025), though it did come bundled with a copy of Virtua Fighter. In one of the most memorable E3 moments of all time, at the Sony press conference, which was held after Sega’s, a Sony executive named Steve Race came on stage, paused, spoke “$299” into the microphone, and walked off stage. Sony had thrown down the gauntlet, their new console would be $100 cheaper than the Saturn, and all Sega could do was sit there with egg on their face, having now fully committed to their $399 price tag.

As you can imagine, the Saturn did not do well in North America, and arguably worse in Europe. It was easily trounced by the PlayStation and later, in 1996, by the Nintendo 64. The console would see a quick price drop to $299 in October of 1995 (a month after the launch of the PlayStation), and would drop even lower, to $249, in April of 1996. The Saturn was an abysmal failure for Sega, selling less than 10 million units, doing worse than the original Xbox, GameCube, Wii U, Vita, and even the TubroGrafx-16. The console would eventually be discontinued in the West in 1998, while lasting until 2000 in Japan.

Now, lets talk about the launch titles for North America; the Saturn had a grand total of six. We’ve already mentioned the pack-in title, Virtua Fighter, but another Sega arcade game was also available, Daytona USA, and, while it received high scores from critics, it was considered a noticeable downgrade from its arcade version. The Saturn also launched with two sports titles, a genre that did very well for Sega on the Genesis, with Pebble Beach Golf Links and Sega International Victory Goal (a soccer game). Both received average reviews, with critics calling them good showcases for the power of the Saturn, but felt that both games were ultimately shallow in terms of content, felling half-baked.

In terms of original titles (i.e., not arcade ports or sports games) the Saturn gave players two choices. First was Clockwork Knight, a side scrolling action game played on a 2D plane with 3D graphics. I’m baffled as to why Sega decided to launch their new console with a character no one had ever seen before and, seemingly, no one wanted, selling less than 100k copies, worldwide. Critics enjoyed the game, however, and praised its controls and graphics, but did find its gameplay to be unoriginal. A sequel would come out in February of 1996.

The second original title, and arguably the best launch game for the Saturn, is Panzer Dragoon. This was about as close as you could get to a killer app for the console, according to critics, many of whom called it the best Saturn game of 1995, and it has regularly appeared on “Best of…” lists for the last 20 years. If you’re unfamiliar, Panzer Dragoon is an on rails shooter where players ride on top of a dragon and use an aiming reticle to shoot down enemies and obstacles. It would go on to spawn a somewhat successful franchise, stayling relatively niche but was one loved by many Saturn owners. It would get a remake for modern consoles in 2020.

The Saturn’s failures would be difficult for Sega to overcome (though it could be argued that their bad decisions started with the Sega CD), and by the start of the new century we would see Sega drop out of the console race and focus solely on software development. On a personal note, I have two Saturn stories. In 1995, when I was 14, my dad offered to buy us a Sega Saturn and I told him he was stupid for wanting it. I was a Nintendo fan and Sega sucked. He looked really upset and I’ve felt like shit about it for 30 years.

The second story, in 1999, when I was 18, the youth pastor at our church invited the older teen boys over to his place (calm down) to hang out and play video games. When I saw that he had a Sega Saturn I laughed in his face and asked him why he had such a terrible game system. The rest of the night was very awkward after he told me to, basically, piss off while I watched everyone else have fun playing Virtua Fighter and whatever baseball game he had. “Whatever, man, I like PlayStation better“, was probably my response. I was kind of a shitty teenager, might still be a shitty adult, but I hope not.

Movies:

In notable films, from 2015, we’ve got the movie The Age of Adaline, a romantic drama about a woman who was in an accident at the age of 30 that caused her to stop aging. Set in the year 2015, Adaline is now, technically, 107, but still looks 30. Over the decades she has kept a private, solitary life, only allowing herself to fall in love one time, sometime in the 1960’s, before breaking it off.

Now, Adaline is finding herself once again falling in love, despite wanting to keep people at arm’s distance, but the allure of this young man, Ellis, is too great and she decides to see the romance through. When Ellis introduces Adaline to his parents, she is shocked to find that her new love’s father, William, is the same man she was in love with nearly 50 years earlier. It sounds like this might be a weird set up for a wacky comedy, but it’s actually a moving, heartfelt (though utterly improbable) tale of love and allowing yourself to be loved despite your flaws. It’s not the best movie I’ve ever seen, but it’ll give you a good bit of entertainment on a lazy Sunday afternoon.

From 2005 we have one of the biggest movies of that year, Star Wars: Episode III – Revenge of the Sith. The third entry in the Star Wars prequel trilogy, Revenge of the Sith tells the story of how Chancellor Palapatine becomes the almighty Emperor of the Galactic Empire, how Anakin Skywalker was turned into Darth Vader, and how his children, Luke & Leia, were born and subsequently hidden.

Far better received than the previous two Star Wars prequel films, Revenge of the Sith was praised for its more mature themes, darker tones, emotional depth, and excellent action sequences. It was, however, still panned for its cheesy dialogue and, probably unfairly, for the performance given by Hayden Christensen who portrayed Anakin. Audiences went crazy for the film, making it the highest grossing film of the year, the highest grossing Star Wars movie, up to that point, and, is now, the 76th highest grossing film of all-time.

Despite receiving better reviews than Episode I & II, Revenge of the Sith received the least Oscar nominations, including a snub for Best Visual Effects. Its only nomination was for Best Makeup, which it lost to The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe. The film would fare better in other awards shows, winning multiple People Choice awards, including Favorite Movie, an Empire award, a Teen Choice Award, multiple Saturn awards, and one MTV Movie award. Most notably, it was the least nominated Star Wars prequel film at the Razzies.

This would be the last Star Wars film to have major involvement from series creator George Lucas, and the last to be distributed by 20th Century Fox, with Disney purchasing Lucasfilm in 2012. A 20th anniversary re-release of the film in 2025 was a smash success, with the film landing in the second place spot, grossing an additional $50 million worldwide.

Moving on to 1995, we’ve got the action/drama Crimson Tide starring Denzel Washington as a brash, no nonsense submarine XO, and Gene Hackman as a brash, no nonsense submarine captain. While both men appear to be cordial to one another, it’s pretty clear that the two men dislike one another but, because of military protocol and respect for the chain of command, they tolerate one another.

The major conflict of the film comes when their sub is given orders to launch nuclear missiles at a Russian rebel group that has acquired nuclear missiles of their own. However, as the crew prepares for launch, a second message comes through but is cut off mid-transmission when their radio antenna is damaged. The message is clearly about the missile launch, prompting Denzel’s character to deny the captain’s request to continue with their original mission until they can reestablish communication. The fallout from their disagreement is tense, violent, and has everyone on board questioning their loyalties to the Navy, to their country, to each other and, ultimately, to all of humankind.

Crimson Tide was a massive box office success, grossing over $150 million worldwide (which is a little over $300 million in 2025). Critics also loved the movie, calling it one the sharpest, most entertaining films of the year. Roger Ebert felt that Crimson Tide was one of those rare action/war films that fully entertains AND leaves the audience walking away with something to think about. Crimson Tide would be nominated for three Academy Awards, Best Editing, Best Sound, and Best Sound Editing (losing all to either Apollo 13 or Braveheart).

Albums:

In notable albums, 2015 gave us Bush, from rapper Snoop Dogg. Produced by Pharrell and featuring guest appearances by Kendrick Lamar, Stevie Wonder, Charlie Wilson, Gwen Stefani, T.I., and Rick Ross, Bush seems like it would have been a slam dunk, all-time classic. However, can you name one song off of it? I sure can’t!

Critics weren’t super jazzed about the album, they thought it was just okay. Commercially, Bush debuted at #14 on the Billboard Top 200, while lead single, “Peaches N Cream”, hit #16 on the Billboard Hot 100. The album’s second single, “So Many Pros”, won an MTV VMA for Best Art Direction. In this thing we call life, Bush failed to make much of a splash. Snoop Dogg will always be remembered as one of the greatest rappers, but I don’t think many of us will be citing Bush when we talk about his greatest releases.

Out of 2005, we’ve got one of my favorite albums, With Teeth, by Nine Inch Nails. Following the release of 1994’s The Downward Spiral, NIN, which is basically the alter ego of Trent Reznor, became worldwide sensations. It would take the Reznor six years to put out a follow-up, 2000’s The Fragile, which was named one of the best albums of that year. Things seemed to be on track for NIN and Reznor, until he overdosed on heroin and nearly died.

Taking time to enter rehab and clean himself up, Reznor wouldn’t start work on With Teeth until 2004, when he was finally clean & sober. Initially, With Teeth was going to be a concept album about a man living in a multi-layered reality, finding himself trapped in dreams that he couldn’t wake up from, and fighting to stay alive. Essentially, it was going to be an analogy of his drug & alcohol use. Eventually, Reznor would move away from the concept album idea and just write lyrics that contained many of these same themes without connecting the songs to one another.

After a six year break, With Teeth debuted at #1 on the Billboard Top 100, driven by the hit single “The Hand That Feeds”, NIN’s highest charting song of all-time across ALL Billboard charts (except for the Modern Rock Track chart, where “Only” charted better) which is, like, crazy, right? I figured it would have been “Closer” or “Hurt”. Music videos were created for “The Hand That Feeds” and “Only” (which was directed by David Fincher), while a third, for “Everyday Is Exactly the Same” was filmed but scrapped (it would later be used in a great sequence for the 2008 film Wanted).

The critical reception to With Teeth was mostly positive, with the album being seen as a “triumphant return” for Reznor and NIN. The songs were suitably “rockin”, and Reznor’s lyrics were particularly praised for their introspective, highly personal, and mournful tone. Not every critic was impressed, with some calling the album bland, uninspired, generic, and just another NIN record with nothing new. One critic at The Village Voice felt that Reznor’s beautiful lyrics were destroyed by all of the ugly, loud music that accompanied it.

At the 2006 Grammy awards, “The Hand That Feeds” was nominated for Best Hard Rock Performance, while, due to bizarre Grammy eligibility rules, “Every Day Is Exactly the Same” was nominated for the same award in 2007. Spin magazine named it one of the top 40 albums of 2005 (it was #26), while Pitchfork ranked “The Hand That Feeds” at #406 on their Top 500 Tracks of the 2000’s. I am a huge Nine Inch Nails fan, have been since I heard The Downward Spiral in 1994. Everyone has those bands and artists that speak to them on a personal level, feeling like they’re singing the words directly to you, or they opened your mind and plucked your feelings out and put them to song; for me, Nine Inch Nails is one of those bands. I’d follow Trent Reznor to the ends of the Earth if he asked me to.

Closing things out this week, from 1995, we have an Nine Inch Nails adjacent album, Short Bus by Filter. After spending four years as the touring guitarist for Nine Inch Nails, Richard Patrick founded the band Filter as a desire to branch out on his own and get recognized for his own music. The legend goes that, while NIN were recording The Downward Spiral at the house where Sharon Tate was murdered, Patrick asked Reznor for more money. Reznor, being a bit of an asshole, told Patrick that if he wanted more money he should get up off his ass and go write a record; so he did.

Short Bus is Filter’s debut album and all songs are credited directly to Patrick. With over one million albums sold, I think Patrick got the raise he was looking for. Debuting at #142 on the Billboard Top 200, Short Bus would eventually peak at #59 in August of 1995, thanks in large part to the band’s hit single “Hey Man Nice Shot”. The song’s content was up for some debate, as well as its inspiration, with Patrick saying it was about the 1987 suicide of a Pennsylvania state treasurer named R. Budd Dwyer, who killed himself on live TV after being convicted of bribery charges.

Patrick says he learned about the event after purchasing a video tape about it while on tour with NIN, while singer Marilyn Manson claims he inspired Patrick to write the song after audio from the press conference was used in Manson’s 1994 song “Get Your Gunn”. While Patrick is adamant that this televised suicide was the inspiration, that didn’t stop some people from thinking it was about the suicide of Kurt Cobain. This perception of the song has been cited as one of the main reasons why it was so popular.

Short Bus was well received by critics but failed to gain any Grammy nominations. In the aftermath of its release, Patrick’s relationship with Trent Reznor would sour a bit. The two would later bury the hatchet, with Patrick joining NIN onstage in 2022 to perform some of the songs that came out during his time touring with the band, along with a rendition of “Hey Man Nice Shot”. Filter’s subsequent albums would take on a softer musical style, most notably heard in their 1999 singe “Take a Picture”. Patrick is still around, releasing Filter songs and raking in the cash. Good thing he got up off his ass.

Project CARS (PC/PS4/Xbox One) – Released May 12th, 2015

Notable Film Release: The Age of Adaline – Starring Blake Lively, Michiel Huisman, Harrison Ford, and Ellen Burstyn
Click here to watch the trailer
Notable Album Release: Snoop Dogg – Bush
Click here to listen to the album

Forza Motorsport (Xbox) – Released May 3rd, 2005

Notable Film Release: Star Wars: Episode III – Revenge of the Sith – Starring Ewan McGregor, Natalie Portman, Hayden Christensen, Ian McDiarmid, and Samuel L. Jackson
Click here to watch the trailer
Notable Album Release: Nine Inch Nails – With Teeth
Click here to listen to the album

Sega Saturn w/Clockwork Knight, Daytona USA, Panzer Dragoon, Pebble Beach Golf Links, Virtua Fighter, and Sega International Victory Goal – Released May 11th, 1995

Notable Film Release: Crimson Tide – Starring Denzel Washington, Gene Hackman, George Dzundza, Viggo Mortensen, and James Gandolfini
Click here to watch the trailer
Notable Album Release: Filter – Short Bus
Click here to listen to album

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