Werewolf 213: Sabriel Day 3

It was made of Paper. Impressive paper but still paper. Sabriel looked at it with dismay. “That thing flies?” At the sound of her voice the paper began to shimmer. Thousands of Charter marks coalesced and swam over the surface in a display of magical beauty. “Aye” said Mogget “An invention of one of your great aunts I believe”. The flight to the capital passed swiftly and quietly except for a brief slight pull on her mind and the odd feeling she was missing someone. Reaching Belisaere she encountered a wary and weary captain of the guard. “A dead creature was defeated just yesterday. Seemed odd to be so easily killed when it commanded Hands and Crows”. Sabriel listened and worried. Kerrigor could come back. Kerrigor always came back. And if the guard thought the danger had passed. She patrolled the grounds feeling drawn to a cistern. “Thats where the creature broke through” said Mogget “if your father is not beyond the ninth gate he will be there”. With determination Sabriel entered the murky passage.

A young guard was patrolling the streets when he heard a commotion down an alley. A figure sat huddled in a glowing diamond, a set of leather bells across his chest. A necromancer. The guard advanced, tense and ready. The necromancer was covered in ice crystals, her eyes frozen open in an unblocking stare. And then suddenly full of flame. “Oh good a snack for my new form” the guard heard as he desperately tried to draw his sword

Chum has died. He was an Old Kingdom Citizen (Vanilla Town)

(Note: Introductions will be Story Based and will not contain game information)

Player List
  1. Blip (+ Nate as Mentor)
  2. Chum: Old Kingdom Citizen (VT)
  3. Cork
  4. Emmelemm
  5. Genny
  6. Greenwitch
  7. Indy
  8. Jake
  9. Koala
  10. Malth
  11. Moolissa: Old Kingdom Citizen (VT)
  12. Moonster: Kerrigor (Wolf)
  13. MSD
  14. Queequeg
  15. Sheltermed
  16. Side: Touchstone the Berserker (Jailer and Vigilante)
  17. TCRM
  18. Warrior
Role List


Sabriel the Abhorsen: Old Kingdom Investigator. 

-Each night Sabriel may pick one player to Investigate. They will learn if that player is a Member of the Dead, Touchstone, Mogget, or an Old Kingdom Citizen

Touchstone the Berserker: Old Kingdom Jailer and Vigilante

-Each night Touchstone may pick one player to Jail. That player is unable to take any night actions but is immune to all non-block night actions.

-Starting Night 3 Touchstone may choose to either pick one player to Jail or to pick one player to Kill. The kill option is removed after Touchstone successfully kills one player regardless of alignment 

-May not jail the same player two nights in a row.

Mogget the Vengeful Guide: Old Kingdom Watcher and Record Keeper

-Each night Mogget may pick one player to Watch. If any other player uses an ability on the watched target Mogget will be told the identity of that player but not their alignment

-If Sabriel dies before Mogget, Mogget will be given a full list of Sabriel’s investigate targets and up to half of the outcomes rounded down of Mogget’s choice. This cannot be blocked and is not watchable or trackable

11 Old Kingdom Citizens: Vanilla Old Kingdoms members

-They only have the power to vote.


The Greater Dead

Kerrigor the Scourge of Belisaere: The Dead Killer

-Each night Kerrigor picks one member of the Old Kingdom to kill.

-If the player with the role of Kerrigor dies one of the lesser Dead assumes the role of Kerrigor and their original powers are removed

The Lesser Dead

-The Lesser Dead are weaker than Kerrigor. Each night one of the lesser dead of the Dead players choice must not use their power

The Mordicant: The Dead Tracker

-Each night may pick a player to track. They will be told if that player visits any other player

The Gore Crows: The Dead Watcher

-Each night may pick a player to watch. They will be told if anyone visits that player

The Shadow Hands: The Dead Blocker

-Each night may pick a player to block. That player will not be allowed to take night actions.


Win Conditions
The Old Kingdom wins when all members of The Dead are well dead. (Blinks)
The Dead win when at least one member of the the Dead is alive and the number of Dead players is equal to or greater than the number of Old Kingdom players

The Tie Rule
As long as more than 6 people are alive: ties result in Sabriel secretly deciding who dies, or if Sabriel is dead, ties result in Kerrigor secretly deciding who dies. If 6 or fewer people are alive ties result in everyone living.

The Auto Kill Rule
As long as more than 8 people are alive. Auto-kill occurs at 50% if everyone has voted or at 66% regardless of if everyone has voted
If 8 or fewer people are alive Auto-kill occurs at 50% and requires everyone to have voted

Order of Operations for Night Powers:
Blocking -> Jailing -> Watching/Tracking/Investigation -> Killing -> Record Keeping

General Rules:
-There is no hidden role information in this game
-You may not edit or delete any posts
-You may not post screenshots from any private chat
-No game-related talk in the thread after twilight and please attempt to make at least three posts per day
-Role playing is welcome and may be from non-related properties but is not required
-Be Kind. Critique arguments not players. Be accepting of various play styles. And for yourselves remember that this is an incredibly difficult game to play, everyone will make mistakes, and to focus on and be proud of your successes.

11 Members of the Old Kingdom Fight On

3 Members of the Dead Bring Destruction

Twilight Will Be Sunday August 27 at:

1:00 PM West Coast, 2:00 PM Mountain, 3:00 PM Central, 4:00 PM East Coast, and 9:00 PM (21:00) Irish Standard Time