A century of war and turmoil had shrouded over the world. Times of peace and harmony had long since been a thing of the past, ever since the Fire Nation started attacking the other nations.
In that time, land had been burned, towns had been destroyed, and many had lost their lives fighting to protect the ones they love.
Just as it seemed that all was lost, a bright light appeared in a distant part of the world. A white beam shot up into the sky, so far up that, if they were looking, every person in every corner of the earth could see it.
As it would so happen, certain individuals did see this phenomenon.
For one girl from the Southern Water Tribe, it was a sign of hope. A chance that perhaps this light was the sign of a change for the better.
For the leader of the Fire Nation, it was an obstacle to eliminate. One that they thought had been taken out long ago, never to be seen again. The final bump in their path to victory.
And for one prince, banished from his home, it was a chance at redemption. An opportunity to retrieve what was taken from him, though whether that was what he truly wanted was yet to be determined.
Regardless of their circumstances, they all knew that one thing was certain.
The Avatar had returned.
Town:
- 14 Benders (vanilla town) – Each bender will be assigned an element–Air, Water, or Earth–but it will not be revealed to them which one they are until their respective deaths. They will win when the firebenders are defeated.
- Sokka (detective) – Though he has no bending abilities, Sokka uses his wits and strategy to defeat his enemies. Once a night, he may follow someone and learn their alignment. Town will come back as ‘Air’, ‘Water’, or ‘Earth’; wolves, Zuko, and Iroh will come back as ‘Fire’. The Avatar will come back as whichever element they use that night (if they use more than one, it will be RNG’d between the elements used that night).
- Katara (healer) – Katara will pick someone at night and if that person is mortally wounded (targeted for a night kill), they will be healed. She is allowed to heal herself but cannot pick the same person on two consecutive nights. Reads as ‘Water’ to Sokka.
- Toph (jailer) – Toph will pick someone at night to knock out, rendering them unable to perform or be affected by any night actions. She cannot pick herself nor can she pick the same person on two consecutive nights. If she targets the Avatar, the jailing will not go through. Reads as ‘Earth’ to Sokka.
Wolves:
- 3 Firebenders (vanilla wolves) – The Fire Nation will win when the Avatar is eliminated from the game and their numbers are equal to all the other nations combined.
- Firelord Ozai (head wolf) – As head of the Fire Nation, he will pick one firebender (which can include himself) to kill someone. He may not choose the same firebender on two consecutive nights. If Ozai dies, the subsequent night kills will not be assigned to any one firebender.
- Azula (wolf roleblocker) – Each night, Azula will choose one player to prevent from performing any night actions. If she targets the Avatar, the block will not go through. If Azula is selected to perform the night kill, she will maintain her ability to roleblock that night.
Independent:
- Zuko – An exile from the Fire Nation, Zuko chooses someone to kill at night. If Zuko successfully targets the Avatar (regardless of whether he eliminates the Avatar from the game or not), he will be welcomed back to the Fire Nation (i.e. will become a wolf recruit). However, if Firelord Ozai dies before he can do so, Zuko will join Town and lose his ability to kill. If the Avatar is eliminated from the game without being targeted by Zuko, he will lose his ability to kill and will only win if he survives to the end of the game. Zuko shares a chat with Iroh and will read as ‘Fire’ to Sokka even if he joins Town.
- Iroh – Serves as counsel for Zuko. Zuko and Iroh will share a private chat together. If Zuko rejoins the Fire Nation, they will lose access to their chat. Iroh can only win if Zuko is alive at the end of the game. If Zuko is killed, Iroh will die as well, but not the other way around. Reads as ‘Fire’ to Sokka.
Special:
- Avatar – Please see the ‘Avatar’ section below for details on this role.
This is a special role, initially selected randomly among one of the would-be Airbenders. As master of all four elements, the Avatar can choose any one of the four elements to use at night: air (motion detector), water (healing), earth (jailing), or fire (night kill). They may also choose to go into the Avatar State and use more than one element in one night. The Avatar cannot target their self for any night action, nor can they pick the same player(s) on two consecutive nights, regardless of which action(s) they use. They also cannot enter the Avatar State on two consecutive nights.
If the Avatar is nightkilled while using only one element or daykilled, they will be ‘reborn’ into the next nation of the Avatar cycle—the order in which the Avatar cycle goes is air, water, earth, fire. The role will be passed to a vanilla player, determined by RNG among those who are in the next nation in the Avatar cycle—non-vanilla players cannot become the Avatar.
The previous Avatar(s) will not join the graveyard, but instead share a private chat with the new Avatar to serve as counsel.
If the Avatar is killed while in the Avatar State (i.e., while using more than one element for night actions), the cycle will be broken and the role will be removed from the game.
If any nation is completely wiped out (i.e. if there are no more vanilla players of a nation left), the cycle is considered broken; therefore, should the Avatar die after that, the role will be removed from the game.
The Avatar will win with Town if their current incarnation is one of the Airbenders, Waterbenders, or Earthbenders. If the Avatar becomes reborn in the Fire Nation, the Avatar (and their past lives) will win alone.
- April // Ember Island Zuko
- MSD // Ember Island Toph
- Raven // Bosco the Bear (Just…Bear)
- Queequeg // Azula, well-adjusted teen
- Cork // Clueless Fire Nation Soldier
- MacCrocodile // Catgator
- Indy // Philip J. Fry
- Hoho // Possum Chicken
- Josephus // Glenn T. Seaborg
- Nate // Legion of Smurfs
- Goat // Vin’nie the Na’vi, Used Bison Salesman
- Grumproro // Kisa Sohma
- Ralph // Major Dad
- Wasp // Water GIF’s
- Kim // Box Ghost
- Cop // John Bender
- Gramps // (Air) Bender
- Copywight // Paul Atreides/Muad’dib
- Hayes // Planetina
- Chum // The ERADICATOR
- Jake // Ralph Wiggum, Bender of Wookiees
- Lamb // Mai Minakami
- Sic // Shiro Shinobi
- Lindsay // Steve the Cabbage
- Dourif // The Rock (not Dwayne Johnson)
Backups
- Marlowe
Night actions will go through in the order that allows the most actions to occur.
Ties will result in no kill.
Players are NOT allowed to edit comments or quote directly from any private chats. Failure to comply may result in a mod-kill.
Please be respectful towards everyone. Attack arguments, not people. This is just a game, and we’re all here to have a good time.
Twilight will be on Wednesday, January 19 at 10 AM MST.