Welcome back to the weekly D&D and Tabletop Gaming thread! Here’s a place where we can talk about Dungeons & Dragons or any other tabletop games that you nerds might be into. Tell us about the games you’re playing, speculate about future expansions, recruit your fellow Avocados into new groups, whatever you want.
No discussion topic this week. Merry Christmas and Happy Holidays to everyone!
I’m currently running the group through The Sunless Citadel adventure, from Tales from the Yawning Portal.

My players are:
- Seraphina Lathander, an Aasimar Cleric (The Wasp)
- Oona Maku, a Half-Elf Ranger (Wafflicious)
- Gash the Furious, a Half-Orc Barbarian (Otto)
- Slowclap, a Kenku Monk (Josephus Brown)
- Finfizzy Tanglethump, a Gnome Warlock (The Hayes Code)
This week’s recap comes from the Ranger, Oona.1
[spoiler title=”The Sunless Citadel”]
Oona took notes on this leg of their journey out of habit, having reported to the military for years.
We pushed on without rest, despite the warnings of our cleric. But we were full of our selves and our journey.
Cautiously, we headed north, following fresh tracks and it should be no surprise when we found more rats. And beyond the rats, another fountain, like the one that gave us a fire breathing potion. Only the message this time was a bit more macabre. Slowclap gave us the gist and we did our best to bring it offerings of death to suit the edict “Let There Be Death”. But our best was found wanting.
The next room gave us only more rats (I may never be able to eat another rat after as many as I’ve had to slay of late). The barbarian, the monk and myself dispatched this batch with ease some difficulty while our talented Fin took out the largest rat I’ve ever seen who might have once been important to the rest. Before its obliteration that is.
Among the detritus of the rats we found one of our three charges, the son. The ring was all we needed but Fin did us all one better and raised the poor young man from the dead with some sort of unholy flute. The sound, to no one’s surprise, drew more rats. And we unleashed our frustrations upon them before overturning their possessions and taking all we could. Their corpses made a feast for the kobolds and we spent the night in their company and learn a bit more about their uneasy land arrangements with the goblins.
Much of the next morning was dedicated to the many creative and terribly unholy things we could do with our undead companion, settling on setting him with a bed roll against a great many caltrops left for unwelcome visitors to the goblin kingdom. Fiefdom. Goblin territory.
Slowclap earned his name with a very clever turn on a goblin trying to stop us and Seraphina and Fin destroy the rest before they can warn any others. Not that they seemed to need the warning, there were evermore waiting for us around the next turn and Gash, impulsive as she was, took their best shots while dealing out her own best in return. Our forces combined send them all to their makers, though not without drawing more. I miss the discipline of a well oiled monster hunting unit, all the more when our barbarian friend charged headlong into a pit.
She was freed in good time to help us force insist our way into a locked door that blocked our path. Inside we found a good gnome of Pelor who we freed with some difficulty. He will be continuing with us until we can get him to freedom. He said he would prove his worth to us, but the information that the others we seek were taken below to Belak, who controls the goblins, was already worth enough.
We head on…
[/spoiler]

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