Esteemed guests, I am your host. I am a ghost.
By the time you finish reading this, I will posses four of you and use your bodies to murder everyone in the house.
“Nope! Starchy doesn’t like this one bit! I’m skee-daddlin’!”
“Starchy, wait, it says…”
Anyone who tries to leave will die.
But it was too late– the final words of the letter previously taped to Guy Farting’s back left The Contessa’s mouth, thunder crashed outside and the lights flickered. Gripping the doorknob of the castle’s enormous main door was no longer the suspicious old malt ball gravedigger, but a perfectly round skeleton, complete with a bony mustache and hat.
“HE’S DEAAAAAAAAD!” Duchess Gummybuns shrieked.
8 Citizens of The Land of Ooo (Town): Your goal is to collectively identify, and by means of a daily popular vote, tie up, the four possessed guests before they outnumber you.
2 Adventure Bros (Town Masons, sort of): The two of you are best buds who’ve stood together through thick and thin. You know each other’s personalities on a deep and abiding level… and are determined to prank one another. The two of you will share a private chat. You may win together as part of town if you both survive, or one of you may win individually if the other is day-killed. If either of you are eliminated by wolves, you both lose.
1 Regular listener to “Starchy’s Graveyard Shift (Town Detective): As a fan of Starchy the Gravedigger’s nightly conspiracy program, you’ve been conned into purchasing a set of ghost-detecting equipment from King of Ooo Enterprises. But due to a miscommunication in the supply chain, you got actual, functioning ghost-detecting equipment instead. Once per night you may investigate another player and determine their faction and role.
1 Wizard (Town Witch): Having access to Wizard City, you’ve purchased two bottled spells from Ron James. One is a curative potion that will save one other player from being targeted for a single night. The other is a Power Shriek– the most shameful of all magics– that will allow you to eliminate one player. Each can be administered by night exactly once. If the Witch is eliminated before using both of their spells, one randomly-selected player will discover a misplaced Ball-Blam-Berglerber, allowing them a single nightkill of their own.
4 Possessed Citizens of Ooo (Wolves): The Wolves will share a QT, where they will decide on a nightly basis which player to eliminate. The wolves win if half or more of the remaining players are wolves.
|Player Name||Character Name||Mystery Name|
|1. Cop on the Edge-Ish||Marshall Lee||Rafaello Winchesteroni|
|2. Jude||LSP||Duchess Gummybuns|
|3. Grump||Marceline||Carlotta Winchesteroni|
|4. Ralph||Tiffany||The Reverend Pinque|
|5. Josephus||James Baxter||Ser Hurlington|
|6. Side Character||Root Beer Guy||Octavian|
|7. dw||Fern||Prince Rotbod|
|8. Hayes||Choose Goose||Ombudsman Farchibald|
|9. Jake||Jake the Dog||Randy Butternubs|
|10. MSD||Peppermint Butler||Wolfgang von Pooey|
|11. Wasp||Hot Dog Princess||The Contessa|
|12. Gramps||Gunter||Huntington Wheatley|
|13. Sic||Lemongrab||Doctor Arsene|
|14. Lindsay||Susan Strong||Marchioness Magnolia|
|15. Demyx||Shelby||Sparkles the Wonder Horse|
|16. Hoho||Jake Jr.||Rhonda Butternubs III|