The Day Thread is Suffering

In five months, it’ll be Halloween (hey, I can do math), and almost every Halloween I make it a point to play the video game The Suffering.  Usually, I’m not into horror games because I’m scared fat wussy man, but The Suffering is an exception (along with Resident Evil 4), even though I play it with the sound muted and I listen to the songs of Monty Python and the soundtrack to Babes in Arms.

Don’t judge me on that last one.

The Suffering follows the scary adventures of Torque (yeah, that’s a name), a man convicted of killing his wife and kids and sentenced to death row.  No sooner is he locked up than an earthquake hits Carnate Island (the place where he is incarcerated) and all sorts of moonstahas are unleashed killing COs and inmates with abandon.  Torque must now fight his way through a hellscape in order to survive long enough until a boat can come and pick him and any other survivors up.  Along the way, it’s up to you whether not not to save those in peril or let them die, maybe by your own hand.  Your decisions will determine what kind of ending you get.  I always go for the bittersweet happy ending because my heroes, no matter how damaged, try to save the helpless.  Others may go for the dark evil ending where Torque really did kill his wife and kids because, I don’t know, they’re secret sadomasochists.  Yeah, I’m painting with a broad brush.  Sue me.

The monsters where designed by Stan Winston and each are representive of a method of execution:

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Slayers (beheading and impalement)
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Marksman (firing squad)
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Mainliner (lethal injection)
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Nooseman (hanging)
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Burrower (burying alive)
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Fester (drowning)
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Inferna (burning at the stake)

Along with the enemies, there are three bosses you must contend with, each appealing to Torque’s character:

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Horace Gauge (electric chair; appeals to Torque’s humanity)
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Dr. Killjoy (incarceration in an insane asylum; appeals to Torque’s mental weaknesses)
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Hermes Haight (the gas chamber; appeals to Torque’s anger and urge to destroy everyone and himself)

Not only are the monsters representative to inhuman execution methods, but they also tie into the dark history of Carnate:

  • a major unjustly executes three soldiers because they happen to be of German decent during WWII
  • prisoners lynch some COs after a cave in killed some inmates working in the prison quarry and the guards did nothing to help them
  • some girls accuse innocent people of witchcraft during the 1600s and those people got burned at the stake
  • all the terrible things that happen at the asylum

The final boss is a monstrous behemoth with a double of Torque attached to his stomach via an umbilical cord.  Slaying the monster reveals the truth behind Torque’s family’s deaths and the truth of his character.

So, what drew me to the game in the first place?  Beats the hell out of me.  It wasn’t really how Torque looked.

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Looks like he goes to the same hairstylist as Wolverine.

And, as I’ve said, I’m not really drawn to  horror games.  I guess I wanted to change my pace in what I had been playing most of my gaming life.  However, I like The Suffering.  What’s more is that The Suffering led me to picking up Dead to Rights, which I have gone on before saying it is one of my favorite games.  How did The Suffering lead to Dead to Rights.  Well, both involve prison, both involve manly men in prison uniforms with no sleeves, and both involve main characters “inspired by” Marvel Comics characters (Torque with Wolverine, Jack Slate with The Punisher.)

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Punisher now in vampire form

Now, where the hell did I get the connection between The Suffering and Dead to Rights.  Simple – IGN recommendations.  Took one look at them, saw the cuteness that was Jack Slate, and the rest is history.

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Just look at that smirk :3

Anyway, enjoy the Day Thread.