Werewolves 89 – Space Freighter: Day 1

It’s a beautiful sunny day at the Belgrade Spaceport here in Neo-Yugoslavia. Eaglescream CEO Walter Hovnatanian III is present to shake each of your hands, and there’s a prerecorded vidcall from U.S. President Pen Jilette wishing you all good luck.

You put on your flightsuits (one-size-fits-none) and awkwardly line up in front of the ZSW Paternoster for photos. Walter stands at a podium, addressing the press.

“Today is a great day for science,” he declares in a high, squeaky voice. “Today is our first step toward answering the mysteries of Iadolanth.”

“IADOLANTH!” shouts everyone at once. Nobody is sure why they do. There’s a moment of uncomfortable silence.

“These fine spaceonauts,” he says, using the politically neutral term, “will study, survey, and, if possible, land on this new world. Assisting them will be the Paternoster‘s AI, Oswald. Say hello, Oswald.”

Hello, Oswald,” says a voice over the PA system. Maybe three people laugh. The voice is raspy and fuzzy; research has shown that people don’t like AI to sound too clinical. This one sounds like it got hooked in cigarettes in high school and never quite kicked the habit.

“Oswald was developed by Eaglescream Systems’ Sears division, using the finest in space-ready hardware. Together, humans and machine will forge a new path into deep space!”

He smiles, allowing time for the photographers to take his picture.

“Launch will be in five minutes, followed by a buffet in the wedding tent over by Building E.”

Eaglescream support staff shoo you all into the Paternoster, where you find a bunch of reclining bucket seats, like in a planetarium. Seat belts lock you down automatically Overhead, an enormous screen is playing Popeye cartoons from the ’40s.

“Shouldn’t we be in the command module?” someone asks. “There is a command module, right?”

Launch is automated,” says Oswald, cutting in over Popeye. “Please remain seated until third booster separation.”

So you watch Popeye during lift-off. The sound reduction in this room is pretty good; it sounds less like you’re sitting on a rocket, and more like someone in the next room is vacuuming.


We have left Earth’s atmosphere,” says Oswald, as the credits on your eighth cartoon wind down. The seatbelts automatically release, the ends floating free. “You may move about the cabin.”

You move forward, and find a series of rooms. First, one full of stasis pods, set into the walls like crypts; then a galley kitchen, featuring two microwaves; then a rec room, its walls covered in brightly colored foam squares; then the science lab; then, at last, the command module. This has rows of forward-facing seats, like a school bus.

“Where are the controls?” someone asks.

I am the controls,” says Oswald, soothingly. “I am also your captain. In the event that I am disabled, your first responsibility is to reactivate me, using the repair kit behind the red hatch to your right.”

One of you pops the hatch open, and takes out a plastic case. The case is hefty, and has a screen on top. A familiar face appears on it:


“It looks like you’re trying to reset the ship!” says Clippy, through a tinny speaker on the side of the box. Clippy’s speaking voice sounds like Jerry Lewis. “Would you like h-?”

You shove the box back into the compartment and slam the hatch.

That concludes orientation,” says Oswald. “Please, make yourselves at home. Once we are past the orbit of the Moon, you will be put into cryosleep until we reach Mars.

You stare out the windshield, into the blackness of space. On various monitors, you can see the Earth behind you, steadily growing smaller.

[spoiler title=”RULES”]

  • Win conditions:
    • The wolves win when they are equal to the number of town-aligned players left (if the SK is dead), or outnumber the non-wolf players (even if the SK is still alive).
    • Town wins when all the wolves and the serial killer are defeated.
    • The serial killers win when it comes down to just them and one other person.
    • A three-way standoff between the last town, last wolf and the SK will result in a special ending.
  • There isn’t a hard order that night actions occur in. This is to allow as many of them to go through as possible.
  • The jailer cannot jail themselves or the same person two days in a row.
  • Spacejackers will scan as THREAT to the investigator. Crewmembers and the ??? will scan as NON-THREAT.
  • There are no secret powers or win conditions in this game. Any changes I have to make to the mechanics will be announced publicly.
  • A tie in the vote thread will result in No Kill.
  • No editing posts.
  • No quoting or screencapping from your QTs.
  • If you have any other questions about rules, please ask in QT, and I will answer publicly here.[/spoiler]

[spoiler title=”ROLES”]

  • 15 Crew (Townies), including
    • 1 Comms Officer (Investigator)
    • 1 Supervisor (Jailer)
  • 4 Spacejackers (Wolves)
  • 1 ??? (Serial Killer)[/spoiler]

[spoiler title=”PLAYERS”]

  1. Mayelbridwen
  2. MacCrocodile
  3. Sister Jude
  4. Grumproro
  5. DW
  6. April LKD
  7. Donalbain
  8. Snugglewumps
  9. Jake
  10. Hoho
  11. Sic Humor
  12. Ralph Waldo Wiggum
  13. Subsaharan
  14. Corporal Hicks
  15. Spiny Creature
  16. Wasp
  17. Goat
  18. Owen1120
  19. Spookyfriend
  20. Mr. Glitch


  1. Library Lass
  2. Hayes[/spoiler]

Day 1 ends Tuesday at noon, EST, or when a majority kill vote is reached