D&D divides all human ability into six stats – Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma. Since it got there first, these six stats have defined how we think about innate abilities for over 40 years. Even though what those six stats MEAN has been slightly different in every edition – Wisdom being the worst offender. Sometimes it’s “common sense”, other times it’s “perception and attunement to surroundings”, other times it’s a vaguely defined kind of “willpower”.
Even game systems that consciously strive to get away from D&D seem to start from D&D’s basal stats. Old World of Darkness gave us Strength, Dexterity, Stamina, Charisma, Manipulation, and Appearance, Intelligence, Perception, and Wits – which is just the D&D stats with the more vaguely defined stats split up into their various sub-interpretations.
I’ve always wanted to try and make a system using the Multiple Intelligences Theory schema – Verbal-Linguistic, Mathematical-Logical, Musical, Visual-Spatial, Bodily-Kinesthetic, Interpersonal, Intrapersonal, Naturalist, and Existentialist. Some seem to lend themselves more to adventuring than others.
What stats would you apply to all human ability? Why is your way better than the six stats?
Post here about anything tabletop game related you want, as long as you play nice and don’t violate site rules!