In a little medieval hamlet in the south of France, there was trouble. Werewolf trouble. Nothing too fancy, just regular werewolf trouble. No, not even with a capital T, it’s just some werewolves killing people. Still, someone ought to do something about it.
Welcome to Werewolves (also known as Mafia). As you can see, we’re several dozen games into our run here, and yet we often have just the same group of people playing over and over again. This is a game for other people.
Rules and Roles:
This game is designed for newcomers, with simpler rules, and with priority given to people who haven’t played before or haven’t played in a long time.
In this game, there will be:
9 vanilla town – no special powers
1 cop/investigator – investigates a player each night phase to determine their alignment
3 wolves – share a private chat room to scheme against the town
The game is divided into Day and Night phases. During the Day, all players will meet in a designated thread which I will post here in the Avocado. By the end of the day, decide on a player (or none) to string up in the town square. During the night, wolves will secretly meet in another thread to determine a player to kill, and the cop will submit a name in their own private chat thread to investigate.
Town’s goal is to eliminate the wolves. The Wolves’ goal is to eliminate town. With 13 players, and 2 deaths per day, this game will not go longer than six Day/Night cycles. The first Day will likely last up to 24 hours, with Days shortening as we get a feel for the game. You should expect to post at least half a dozen comments in each day thread; it’s only fun if everyone participates.
Priority 1: New Players
3. The Bill McNeil
9. Smapti Jones
11. Library Lass
12. Dianoga’s One Good Eye
16. Captain Video
Priority 2: Experienced Players/Backups
If signups fill up, we can get this game started this weekend or Monday.