Werewolf XXIX: The Roaring Werewolves, Day Six: Ceremony of Innocence

I should have been a pair of ragged claws
Scuttling across the floors of silent seas.

Despite all of the mayhem, Rooster Shinola was ultimately pleased with his cruise experience so far. He’d made quite a few sales, and he felt confident that he was close to securing a partnership with Virgil Mello to mass produce his elixir. “Easy Street!” he proclaimed and whistled as he strolled down the corridor towards the smoking lounge. Suddenly, an indistinct figure leaped into the hallway in front of him. Well used to avoiding angry customers, Rooster skidded to a stop, turned around, and fled. He knew if he could just reach the auditorium where some other passengers continued to discuss recent events, he’d be safe. He ran swiftly, confidently, and was beginning to outdistance his pursuer when he tripped over something sprawled in the hallway in front of the auditorium door. He tumbled to his knees and stared in disbelief at the body of Virgil Mello, then scrambled away on all fours as a fellow passenger approached. “You!” he gasped as he scuttled backwards. “Me,” replied his pursuer calmly before driving a dagger through Rooster’s heart.

When the other passengers left their meeting, they discovered not only the two corpses, but also a new message posted to the bulletin board outside the dining room:

The One-Shot Reporter has published an interview. The Reporter chooses one night to speak to a dying person (chosen at random from all kills that night). They can only say the name of their killer and two innocent names picked at random.

The dying person, in great confusion, said, ‘Shirley Price… Thoughts… Virgil Mello.'”

Mello Yello Enthusiast is dead. He was a true Patriot, a Disenfranchiser, and Bulletproof.

Shinichiki is dead. He was a true Patriot, a Wildcard, and the Gun Club President.

3 1 Anarchists (Wolves)
3 0 Übermenschen (Serial Killers)
13 3 Patriots (Town)

Each player began the game with a one-shot power (meaning a power that can be used only once during the game). These powers vary widely in nature and scope, and some have an expiration date. Some powers may have unpredictable consequences. One-shot powers can be day or night powers (as specified in individual QTs), and some one-shot powers cannot be blocked.

A player’s faction and one-shot power will be revealed upon death, but not the power’s exact nature, nor whether that power was used prior to the player’s demise. If a player is killed before triggering his/her one-shot power, that power will be assigned to another player by the Graveyard (deceased players). The Graveyard participants are forbidden from revealing their partner(s) (if any) to each other but may otherwise discuss the game freely in the Graveyard.

Every living player of any faction is eligible to receive an unused one-shot power, but no player may hold more than one one-shot power at a time. Players with an unused one-shot power who are assigned a different unused one-shot power will have to choose which to keep; the discarded one-shot power will then be retired. Check you QTs to see if you’ve received a new power.


You vote by replying to the very first comment, appropriately titled VOTE THREAD. It is easy to find if you sort comments by oldest. To change your vote, simply post another reply. DO NOT EDIT ANY VOTE. Only votes posted as a reply to the official VOTE THREAD will count.

Note that if the vote is tied at twilight (end of day), there will be a runoff vote between the tied players, with twilight extended by one hour. If the runoff vote also results in a tie, another player besides the tied players will be randomly selected for death.

Please make at least 3 posts per game-day, or you will be replaced.

DO NOT EDIT POSTS even if you made a grammatical error that is haunting you. Rather, read through and think carefully about your comment before posting it. Editing a post may get you mod-killed, and that would be sad.

DO NOT QUOTE OR POST A SCREENSHOT FROM A QT TO THE MAIN DAY THREADS. You are free to make claims about your powers and allegiance on the day threads, but those claims will not be confirmed or denied by the moderator.

If you have questions that may reveal sensitive information, you can ask them in your personal QT. Please note that you are encouraged to ask questions about the rules of the game, how your powers work, and whatever else comes to mind.

Attack arguments, not people. Everyone has a different playing style. Be accommodating to them. Role playing is welcome but not required (though do try to be generally consistent with the setting and time period [e.g., no cell phones]). Finally, remember that it’s just a game, and have fun!


1) Sub Johnson (subsaharan) — Patriot
2) Mr. Crockefeller (MacCrocodile) — Übermensch
3) Rooster Shinola (Shinichiki) — Patriot
4) Maggie Brown (Admirax) — Patriot
5) Virgil Mello (Mello Yello Enthusiast) — Patriot
6) ThoughtsThoughtsThoughts
7) Billy Zane (InnDEEEEEEEEEEEEEEEEED) — Anarchist
8) Phryne Fisher (the good king snugglewumps) — Patriot
9) Corporal Candide — Übermensch
10) Mr. Mirage — Patriot
11) Shirley Price (FJ’s Motorized Hot Tub)
12) Tim Allernton (Otakunomike) — Patriot
13) liz156 — Patriot
14) Tyrone — Übermensch
15) Colonel Mustard
16) Helena Smith (Spiny Creature)
17) Firo Prochainezo (lutair) — Anarchist
18) Jake Dodgson (Thinking Of Changing My Name) — Patriot

Day One
Day Two
Day Three
Day Four
Day Five

Day Six ends at 11:00pm EST on Saturday, April 29th, or if a majority lynch vote is reached first.

Countdown to End of Day Six

Day Six will be the last day of the game. Choose wisely.