Werewolf XXIX: The Roaring Werewolves, Day Four: Blood-Dimmed Tide

Should I, after tea and cakes and ices,
Have the strength to force the moment to its crisis?
But though I have wept and fasted, wept and prayed,
Though I have seen my head (grown slightly bald) brought in upon a platter,
I am no prophet — and here’s no great matter;
I have seen the moment of my greatness flicker,
And I have seen the eternal Footman hold my coat, and snicker,
And in short, I was afraid.

After an exhausting day, Sub Johnson retired to his cabin. “I don’t know what to make of all this, Lucille,” he said softly as he polished the trombone’s slide. “I’m just a song and dance man. People are coming back from the dead, Lucille!” Lucille emitted a series of low moans. “Thank you, Lucille,” Sub replied. “You always know how to make me feel better.” He moved his polishing rag softly up to her bell, but just then there was a knock at the door. “Horsefeathers!” muttered Sub as he reluctantly set Lucille down on the bed. He opened the door to find Billy Zane standing outside, looking furtive. “Hey, man,” whispered Billy Zane. “You got any more of those jazz cigarettes? Butt me!” Sub groaned. “More? Maybe you need to slow down, fella.” “Are you kidding me?” protested Billy Zane. “People are dying left and right around here! I’ve got the heebie-jeebies real bad!” “Fine,” relented Sub. “But this is the last time.” “Thanks, man!” enthused Billy Zane, shaking his hand vigorously. “You’re a real darb!” Sub sighed with relief when Billy Zane left, then returned to his beloved. Another knock sounded. Annoyed, Sub crossed over to the door and wrenched it open impatiently. “Scram, Billy Zane! I’m spending time with my – ” but before he could finish the sentence, he saw Billy Zane’s body sprawled on the hallway floor, headless, and another passenger staring down at it, looking faintly disgusted. “I had nothing to do with that,” said his visitor. “But I’m afraid I am responsible for this.” With that, the passenger stabbed Sub three times in quick succession, then shoved him back into his cabin. “Nice trombone” were the last words Sub heard as the door swung slowly shut.

Subsaharan is dead. He was a true Patriot, a Savior, and a Necromancer.

InnDEEEEEEEEEEEEEEEEED is dead. He was an Anarchist and a Rumormonger.

Factions
3 1 Anarchists (Wolves)
2 3 2 Übermenschen (Serial Killers)
13 7 Patriots (Town)

Each player began the game with a one-shot power (meaning a power that can be used only once during the game). These powers vary widely in nature and scope, and some have an expiration date. Some powers may have unpredictable consequences. One-shot powers can be day or night powers (as specified in individual QTs), and some one-shot powers cannot be blocked.

A player’s faction and one-shot power will be revealed upon death, but not the power’s exact nature, nor whether that power was used prior to the player’s demise. If a player is killed before triggering his/her one-shot power, that power will be assigned to another player by the Graveyard (deceased players). The Graveyard participants are forbidden from revealing their partner(s) (if any) to each other but may otherwise discuss the game freely in the Graveyard.

Every living player of any faction is eligible to receive an unused one-shot power, but no player may hold more than one one-shot power at a time. Players with an unused one-shot power who are assigned a different unused one-shot power will have to choose which to keep; the discarded one-shot power will then be retired. Check you QTs to see if you’ve received a new power.

*****

You vote by replying to the very first comment, appropriately titled VOTE THREAD. It is easy to find if you sort comments by oldest. To change your vote, simply post another reply. DO NOT EDIT ANY VOTE. Only votes posted as a reply to the official VOTE THREAD will count.

Note that if the vote is tied at twilight (end of day), there will be a runoff vote between the tied players, with twilight extended by one hour. If the runoff vote also results in a tie, another player besides the tied players will be randomly selected for death.

Please make at least 3 posts per game-day, or you will be replaced.

DO NOT EDIT POSTS even if you made a grammatical error that is haunting you. Rather, read through and think carefully about your comment before posting it. Editing a post may get you mod-killed, and that would be sad.

DO NOT QUOTE OR POST A SCREENSHOT FROM A QT TO THE MAIN DAY THREADS. You are free to make claims about your powers and allegiance on the day threads, but those claims will not be confirmed or denied by the moderator.

If you have questions that may reveal sensitive information, you can ask them in your personal QT. Please note that you are encouraged to ask questions about the rules of the game, how your powers work, and whatever else comes to mind.

Attack arguments, not people. Everyone has a different playing style. Be accommodating to them. Role playing is welcome but not required (though do try to be generally consistent with the setting and time period [e.g., no cell phones]). Finally, remember that it’s just a game, and have fun!

PLAYERS

1) Sub Johnson (subsaharan) — Patriot
2) Mr. Crockefeller (MacCrocodile)
3) Rooster Shinola (Shinichiki)
4) Maggie Brown (Admirax)
5) Virgil Mello (Mello Yello Enthusiast)
6) ThoughtsThoughtsThoughts
7) Billy Zane (InnDEEEEEEEEEEEEEEEEED) — Anarchist
8) Phryne Fisher (the good king snugglewumps)
9) Corporal Candide
10) Mr. Mirage — Patriot
11) Shirley Price (FJ’s Motorized Hot Tub)
12) Tim Allernton (Otakunomike) — Patriot
13) liz156 — Patriot
14) Tyrone — Übermensch
15) Colonel Mustard
16) Helena Smith (Spiny Creature)
17) Firo Prochainezo (lutair) — Anarchist
18) Jake Dodgson (Thinking Of Changing My Name) — Patriot

Day One

Day Two

Day Three

Day Four ends at 2:30pm EST on Thursday, April 27th, or if a majority lynch vote is reached first.

Countdown to End of Day Four

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