Werewolf XIV – WOLF COPS! (Day 2)

If you’d like to comment on the game, make a request here and I’ll give you a link to the graveyard QT.

I’ve been police in this town nearly thirty years. Never seen anything like what I saw last night. Sweet, little Molly. Just made detective last year.

Coroner says she probably didn’t suffer much so that’s good. Won’t know for sure till the results come back. I better see every one of you sons of b!tches at her wake.

Detective Molly was good police, dammit! Anyone need me, I’ll be in my office crushing this blood pressure medication into a fine powder.


Molly_Grue was killed. She was a Vanilla Cop.
Molly, find a link to the graveyard in your QT.

Each day/night, all vanilla cops submit a name in their QT belonging to someone they’d like to investigate. Only one randomly selected cop each night will have the name confirmed as good/bad/maybe. If a name is submitted by more than two cops, no results on that name are returned.

Two Vanilla cops are partnered (Masons already confirmed town to each other) and will be able to communicate daily in an unmarked squad car (Mason QT).

Once per night, the Internal Affairs agent (Jail Keeper) may target an officer to be protected (“bringing them in for questioning”). This will protect them from one kill or recruitment for one night and will also block whatever night-action they attempt (this includes vanilla cop investigations).

On one night of their choosing, the FBI Specialist (1-Shot Vigilante) may attempt to nightkill one officer they suspect is either a Wolf Cop or the Mafia Mole.

Once per night, the Mafia Mole (Serial Killer) may target an officer, thus killing them.

Each night, the Wolf cops may either use a factional nightkill or recruit an officer to join their ranks. As long as the 3-Shot Wolf Cop Recruiter is still alive and hasn’t used up all their shots, it can only either be one or the other each night. In addition to that, the Wolf Cop Roleblocker can target a player each night, blocking whatever night-action they attempt (this includes vanilla cop investigations).

The default QT looks like this:

You are a Vanilla Cop.
During the day, your strength is your vote and intellect. Use it wisely.
At night, you may submit the name of a player you’d like to investigate in an attempt to discover their true nature.
However, only one Vanilla Cop by random selection each night will have the name they submit confirmed as either [good], [maybe], or [bad].
If you are selected to have the name you submit confirmed but two other Vanilla Cops or more submitted the same name, you will return a [no result].
If you are selected to have the name you submit confirmed but you did not submit one, you will return nothing.
All names must be submitted in this fashion: <<name>>.
You win if all threats to the department are eliminated and at least one town-aligned player is alive.

Please make at least 3 posts per game-day (48 hours) or you will be replaced.

Rather, read through and think very well about your comment before posting it. Editing a post may get you modkilled and end up hurting your team and the game overall.

Please ask me any questions you may have in your personal QT.

Remember, attack arguments, not people. Everyone has a different play-style. Be accommodating to them.


1) Penny B
2) Lovely Bones
3) Onan
4) Kolya
5) Molly – Vanilla Cop
6) Mello
7) BannerThief
8) El Marinero
9) Milkproof Robot
10) Otakunomike
11) liz156
12) Zecko – Vanilla Cop
13) Flaxon Jackson
14) creeper
15) TheInternetsCappadocius
16) Shipwreck
17) Starbuck
18) Nosilla
19) Felixir


12 Vanilla Cops (Including 2 Partnered Vanilla Cops (Masons))
2 Wolf Cops (3-Shot Wolf Cop Recruiter and Wolf Cop Roleblocker)
Internal Affairs Agent (Jail Keeper)
Mafia Mole (Serial Killer)
FBI Specialist (1-Shot Vigilante)

Day 2 ends at 12:30PM CT Tuesday or if a majority lynch vote is reached first. Depending on activity due to American Independence Day celebrations, the end of Day 2 may be extended 7.5 hours.

Day 1
Countdown to End of Day