Werewolfs 241: Born to Wolf – Sign Ups

In the day we sweat it out on the streets of a runaway American dream
At night we ride through mansions of glory, trying to get away from the werewolfs mostly
.

The scene is summer, 1975. All that you and your colorfully-nicknamed friends want to do is get sprung from your cages on Highway 9 and drive to the Jersey shore, which is, as we all know, the most epic thing a person can do.

But there’s a sense of malaise lurking over the Garden State tonight. There’s an opera out on the turnpike, and there’s a ballet being fought out in the alley. The local cops’ cherry top rips this holy night. Kids flash guitars just like switchblades, hustling for the record machine.

And then, of course, there are all the werewolfs.

If you want to make it to that amusement park rising bold and stark on your favorite Jersey shore boardwalk, you’re gonna have to get through the werewolfs first.

Good luck!

A game of werewolfs based on Bruce Springsteen’s classic album Born to Run as it celebrates its 50th(!) year. Can accommodate 15+ players, but we can probably get away with 12? That seems doable? Also this is my first time modding ever and I think I have only once successfully noticed when it’s KI(?)OBKI(?)1 before so let’s see how this goes!

Everybody’s out on the run tonight but there’s no place left to hide
Again, because there are werewolfs just all over the place.

Factions

TOWN

  • 2-5 TRAMPS LIKE US (Vanilla Town)
  • 6 BROKEN HEROES ON A LAST-CHANCE POWER DRIVE (Roled Town)
    • Bad Scooter Bad Scooter’s searching for his groove, and along the way he sometimes finds out if people are town or scum. He can pick one person each night to find out if they have groove (town) or no groove (scum). (Town Investigator)
    • Big Man – Everything gets better when the change is made uptown and the Big Man joins your band. Each night the Big Man chooses a player and joins their band, making that person immune to wolf kills. Can target self, cannot target same person twice in a row. (Town Doctor)
    • Mary Mary has one last chance to make it real, to trade in these wings on killing a werewolf. Go get ’em, Mary. (Town One-shot Vig)
    • The Magic Rat – Shares a chat with The Barefoot Girl. If one dies, both die. The two may choose one night during the game to drive The Rat’s slick machine over the Jersey state line, making them immune to all night actions. If one of them is blocked, the other still commutes. (Town Lover & One-shot Commuter)
    • The Barefoot Girl – Shares a chat with The Magic Rat. If one dies, both die. The two may choose one night during the game to drive The Rat’s slick machine over the Jersey state line, making them immune to all night actions. If one of them is blocked, the other still commutes. (Town Lover & One-shot Commuter)
    • Terry – Tries in vain to breathe the fire we was born in. No special powers. Disappears into the Soft Infested Summer if given a postcard of the Jersey shore, gaining the ability to send postcards as well. (Potential Independent Recruit)

RUNAWAY AMERICAN DREAMS (WOLFS)

  • This TownBaby this town rips the bones from your back. Yikes! Nobody but nobody is getting out while they’re young on your watch. Each night you assign a wolf (can be yourself) to name one player who will surrender to the runaway American dream (=die). Cannot choose the same wolf two nights in a row, unless there is only wolf left. (Head Wolf)
  • The ManYou get to work late and the boss man’s givin’ you hell. Give ‘em hell! Mandatory overtime! No fun tonight! Each night you choose a player whose role will be blocked for the night. Cannot target same player twice in a row. (Wolf Roleblocker/First Backup Head Wolf)
  • A Tenth Avenue Freeze-Out – No one really knows what you are or what you do, but from context clues you seem… bad? (Vanilla Wolf/Second Backup Head Wolf)
  • Eye-Ghosts of All the Boys Mary Sent Away – They haunt this dusty beach road in the skeleton frames of burned-out Chevrolets. Honestly, you probably should have just moved on, eye-ghosts. But now it’s too late and you’ve collectively transmorgified into a werewolf somehow. (Vanilla Wolf)

ONE SOFT INFESTED SUMMER (INDEPENDENT)

Soft Infested Summer – You are the general miasma of heat, humidity, and post-
‘60s America that lingers over everybody out on the run tonight. Each night you choose a player to be sent a vintage postcard of the Jersey shore. If the player you have chosen is Terry, then they are recruited to your team, join you in a chat, and also hand out postcards beginning that night. You (and Terry if recruited) win exclusively and immediately if/when all living players have a Jersey Shore postcard (you do not need to have one yourself, nor does Terry). You (and/or Terry) do not need to be alive to win. You do not need to recruit Terry to win individually.

Rules

Players are not allowed to edit comments or directly quote from private chats without permission from the mod.

Ties are RNGed.

Wolfs win when they equal or outnumber Town. Town wins when all scum are dead. Independent(s) win when the meet the condition described above.

If it’s KIOBKI then all living players must vote for autokill.

Order of Operations I Think
(Subject to change before game starts if I realize I’m wrong)
Commuting > Roleblocking > Investigating > Postcards > Vig Shot = Wolf Kill > Healing

Please be respectful to all players. Attack arguments, not people. This is just a game, and we’re all here to have a good time.

Players
  1. Side
  2. Cork
  3. Blip
  4. Mrs. Queequeg
  5. Indy
  6. Anna
  7. Josephus
  8. Goat
  9. Jake
  10. Lindsay
  11. Wasp
  12. Scientician
  13. Moo
  14. Mustard
  15. Chum
  16. ???

Backups:
1. MSD