A while back, Quest for Camelot made headlines that for once weren’t written by me when its Gameboy Color game became only the second licensed title to be available on the Nintendo Switch Online. The other one? Goldeneye. That’s right. Goldeneye and Quest for Camelot can be mentioned non-ironically in the same sentence.

Why exactly this happened is anyone’s guess. It could have to do with the vigil to Ruber I have in my room which I make a small sacrifice of my own blood to six nights a week, but to everyone without knowledge of my demonic rituals, this seemed like a really random decision on Nintendo’s part. Quest for Camelot on the GameBoy Color is essentially a Zelda clone, one in which you play as Kayley as she embarks on a quest for Camelot as you wander around taking down enemies, picking up items, and other Zelda stuff. An “interesting” thing about this game is that in order to save your progress you have to spend an item you collected, something which has made many a YouTuber go full AVGN. But hey, it’s an action game where you could play as a female lead in 1998, which was a pretty rare thing at the time.

But what if I were to tell you we almost had more? Because Titus announced it as one of two massive licensed games for the N64 in 1998, with the other being Superman. The latter would later go on to be better known as Superman 64, which is of course one of the most infamous games ever released for the system. That’s right. Quest for Camelot and Superman 64 can be mentioned non-ironically in the same sentence, as evidenced by this early advertisement.

There is, unfortunately, very little known or available about the cancelled game, which was doomed once Quest for Camelot flopped at the box office. However, even before the movie opened, the N64 title had already been delayed to 1999 for unknown development issues. This excerpt from an interview with Titus president Eric Cann was all I was able to find.
“You know when you are trying to compete against a certain adventure game called Zelda, your task is not really easy! Quest for Camelot for Gameboy is almost finished and is maybe as good as Zelda Gameboy. But for the N64 we still have a lot to do! It is not really only like Zelda. QFC’s scenario has a lot of brainteasing/puzzle elements. The communication with other characters like Kayley the heroine is super important.”
QFC64 reportedly ended development in early 1999, and had never gone past the design phase. Sadly any concept art that might have been done, as far as I can tell, has never made its way online, and unless a whole lot of Quest for Camelot fans care a whole awful lot, it’s not going to ever resurface, it’s not. In the meantime, I can just enjoy the surreal knowledge that Superman 64 and Quest for Camelot were announced as “big titles” for the new console at the same time.
Also, the GBC game did give us this beautiful image:

Have a great night, y’all!

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