The Vortigaunt had finally found it – one small corner of the facility that was quiet enough for him to just sit and think. It wasn’t long, however, before the silence was shattered by the sudden appearance of one of his fellows.
“We have found him,” the other Vortigaunt said urgently as it approached from seemingly thin air. “We have found the Freeman. He has been taken by the suited man and we need you with us to get him back. Will you come?”

The Vortigaunt thought about it for only a moment. The Freeman had done so much for his people. Well, the Freeman had bashed some of them in the head with a crowbar, but they had been enslaved by the Nihilanth at the time and had had no choice but to attack Black Mesa. The Freeman freed the Vortigaunt’s people, and they owed him a great debt.
“Yes, I will come,” the Vortigaunt replied. Together, they disappeared.
The Vortigaunt (Goat) has died. He was a Turret (Vanilla Town).
Today is Kill-Or-Be-Killed, so autokill can only activate if every player has voted.
ROLES
Town – Aperture Sciences (9 4 Players)
GLaDOS – Each Night you may use one of three abilities (you may not use the same ability twice in a row): (1) Choose target player. You will be told the names of every player that visited target player during the Night. (2) Choose target player. You will be told the names of any player that target player visited during the Night. (3) Choose target player. You will be informed of their alignment.- Animal King – Town Vigilante. On Night 1 you may kill target player. If the action fails, you may try again on Night 2.
- Jerry the Nanobot – Town Doctor. Each Night you may target a player. If that player would die that Night, they survive instead. You may not target the same player two Nights in a row.
- Turrets – Vanilla Town.
62 players.
Wolves – Chell and Co. (2 3 Players)
- Chell – Wolf Roleblocker. Each Night you may target a player and drop them through a portal, preventing them from using any of their role abilities that Night.
- Weighted Companion Cube – Provides moral support.
- Wheatley – Vanilla Wolf.
Independents (2 0 Players)
Wheatley – If GLaDOS is targeted for a Night Kill by Chell and Co. and Wheatley is still Independent, Wheatley will be given the option of performing a Core Transfer. If Wheatley says yes, Wheatley will become a member of Aperture Sciences and gain GLaDOS’s abilities while GLaDOS will join Chell and Co. and lose her abilities. If Wheatley says no, or if GLaDOS were to die some other way, then Wheatley will join Chell and Co. and GLaDOS will survive that kill. While Independent, Wheatley will read as Town to GLaDOS.Cave Johnson’s Pre-Recorded Voice
There may or may not be secret roles.
PLAYERS
- April
- Chum
CorkGLaDOS (Town)GoatTurret- Indy
JakeTurret- Josephus
- Lindsay
Mrs. QueequegTurretMSDCave Johnson’s Pre-Recorded Voice- Pablo
- Raven and Rose
WaspTurret
Backup
- Side Character
- Colonel Mustard
RULES
- No quoting or screencapping from Discord.
- You cannot edit any of your posts.
- In the case of a tie, a trained Stalemate Associate will press the Stalemate Resolution Button. (Actually, GLaDOS’s neurotoxin killed all trained Stalemate Associates in the facility, so this will be decided by RNG instead.)
- The Wolves must choose one Wolf to carry out the Night kill. If there is more than one Wolf, the same Wolf cannot do so on consecutive Nights.
- Wolves win if the number of wolves is equal to or more than the number of non-Wolves.
- Town wins if the Wolves are all dead.
- Autokill goes into effect if more than half of the remaining players vote for the same player. In a KOBKI situation, autokill only goes into effect if all players have voted.
- Order of Night Actions: Blocking > Watching/Tracking/Investigating > Killing > Healing
- Be kind, and have fun!
Twilight will be at 4:00 PM CST on Sunday, December 29th.
Header image courtesy of TheGamer and Valve.

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