Dr. Doofenshmirtz followed the lime as it rolled through the corridor, astounded by both its speed and its seeming ability to move on its own. It was all he could do to keep from falling behind. Just as the lime was about to turn a corner, however, a blue glow from the direction of the ceiling caught his eye. A portal had just formed directly above the lime, and through it fell a large box with a heart on each side. The moment the box came into contact with the lime, the fruit exploded in a shower of flames and sparks.
“If I had a nickel for every time I’d heard of a combustible citrus fruit,” Doofenshmirtz mused as he slid to a stop a few feet away, “I’d have two nickels. Which isn’t a lot, but it’s weird that it’s happened twice.”
A loud metallic thumping reverberated through the floor. Confused, the scientist whirled around just in time to see something massive and painted in green camouflage enter the corridor.
“What is -” Doofenshmirtz started to say.
The thing’s single glowing red eye focused on him.
A lime (Wasp) and Dr. Doofenshmirtz (Mrs. Queequeg) have died. They were both Turrets (Vanilla Town).
ROLES
Town – Aperture Sciences (9 6 Players)
- GLaDOS – Each Night you may use one of three abilities (you may not use the same ability twice in a row): (1) Choose target player. You will be told the names of every player that visited target player during the Night. (2) Choose target player. You will be told the names of any player that target player visited during the Night. (3) Choose target player. You will be informed of their alignment.
- Animal King – Town Vigilante. On Night 1 you may kill target player. If the action fails, you may try again on Night 2.
- Jerry the Nanobot – Town Doctor. Each Night you may target a player. If that player would die that Night, they survive instead. You may not target the same player two Nights in a row.
- Turrets – Vanilla Town.
63 players.
Wolves – Chell and Co. (2 Players)
- Chell – Wolf Roleblocker. Each Night you may target a player and drop them through a portal, preventing them from using any of their role abilities that Night.
- Weighted Companion Cube – Provides moral support.
Independents (2 Players)
- Wheatley – If GLaDOS is targeted for a Night Kill by Chell and Co. and Wheatley is still Independent, Wheatley will be given the option of performing a Core Transfer. If Wheatley says yes, Wheatley will become a member of Aperture Sciences and gain GLaDOS’s abilities while GLaDOS will join Chell and Co. and lose her abilities. If Wheatley says no, or if GLaDOS were to die some other way, then Wheatley will join Chell and Co. and GLaDOS will survive that kill. While Independent, Wheatley will read as Town to GLaDOS.
There may or may not be secret roles.
PLAYERS
- April
- Chum
- Cork
- Goat
- Indy
JakeTurret- Josephus
- Lindsay
Mrs. QueequegTurret- MSD
- Pablo
- Raven and Rose
WaspTurret
Backup
- Side Character
- Colonel Mustard
RULES
- No quoting or screencapping from Discord.
- You cannot edit any of your posts.
- In the case of a tie, a trained Stalemate Associate will press the Stalemate Resolution Button. (Actually, GLaDOS’s neurotoxin killed all trained Stalemate Associates in the facility, so this will be decided by RNG instead.)
- The Wolves must choose one Wolf to carry out the Night kill. If there is more than one Wolf, the same Wolf cannot do so on consecutive Nights.
- Wolves win if the number of wolves is equal to or more than the number of non-Wolves.
- Town wins if the Wolves are all dead.
- Autokill goes into effect if more than half of the remaining players vote for the same player. In a KOBKI situation, autokill only goes into effect if all players have voted.
- Order of Night Actions: Blocking > Watching/Tracking/Investigating > Killing > Healing
- Be kind, and have fun!
Twilight will be at 4:00 PM CST on Monday, December 23rd.
Header image courtesy of TheGamer and Valve.
