Welcome back to the weekly Tabletop Games thread! This thread is where we can talk about all kinds of RPGs, card games, board games, etc. Whether you gather around a physical table in the real world, or use a virtual space to play with friends who may live far away from you, this is where you can discuss your favorites, ask for and/or receive recommendations, recap your recent adventures, or even find some people to play games with!
This week’s prompt: Traps have been a part of fantasy adventure RPGs for quite a long time. Things like spiked pits, collapsing ceilings, and explosive glyphs are found in many of the abandoned temples and ancient ruins that player characters are tasked with exploring, and call to mind adventure movies like Indiana Jones. But are they actually fun to play through, or do they just slow down your game as the party Rogue checks every door and chest before opening? Let’s discuss: What are some of the best and worst traps you’ve seen in any TTRPG, from either the player or GM perspective?
If you would like to suggest a prompt or contribute a write-up or discussion topic of your own, let me know in the comments!
