WW 206: Get a Clue Day 3

Dawn, again, and somehow you’re still alive; though you made progress yesterday in solving the murder of Mr. Queequeg by identifying the murder weapon as the lead pipe, questions remain: who dunnit? And where? And who is the mysterious accomplice the murderer must have enlisted to their aid?

But none of these questions are answered as you trudge warily down the stairs to breakfast. Modsworth has prepared a light meal in the Dining Room, and as the other guests filter in from the hallway, an uncomfortable silence descends on the room.

“Ahem,” begins Modsworth. “You’ll note that there are two seats still empty. During the night, the half-donkey was… well, let’s just say the half-donkey’s problems are over now. They died of fright upon waking up to see Mr. Bianco’s head on the pillow next to it.”

Silence follows.

“Oh, that reminds me,” says Wadsworth. “Mr. Bianco’s troubles are… over now, too.”

More silence.

“Er, well then. Perhaps we’d best finish breakfast and get back to work.”

JOSEPHUS has died. They were the 2-SHOT VIGILANTE. Their card was CANDLESTICK.

LINDSAY has died. They were the NEIGHBORIZER. Their card was STUDY.

The Game

Each player will be dealt a single Card at the beginning of the game via Discord. Each card will have a Category (Weapon, Room, or Suspect) and a specific Role associated with it. Player roles are determined by their Card.

At the beginning of the game, player cards are “face down”.

TOWN/INDEPENDENT (10 players – ? Weapons, ? Rooms, ? Suspects)

Town/Independent players will begin the game knowing the Category of their card, but not the Role associated with it. Each Town/Independent player will also be told one Card belonging to their same Category that theirs is NOT.

Town/Independent players will not know their Role at the beginning of the game.

Each night, Town players have two options:

  1. Submit the name of another player – if you have a Role with a Night Action targeting another player, the Night Action proceeds as usual. If your role does not allow you to target another player as a Night Action, no effect. You do not have to know your Role before choosing this option.
  2. Gather Information – you will be told a Card and a Role belonging to your same Category that you are NOT. This is not a Night Action, and cannot be blocked.

WOLVES (3 players – 1 Room, 1 Suspect + ?)

Wolf players will begin the game knowing the Category of their card, and the Role associated with it. Each wolf player will also be told one Card belonging to their same Category that theirs is NOT.

Each night, Wolves must assign one Wolf to carry out the night kill. This wolf may NOT use their Role’s Night Action.

The other Wolves each have two options:

  1. Use their Night Action (if any) as per their Role
  2. Gather Information – the player will be told a Card that they are NOT. This is not a Night Action, and cannot be blocked.

All players may share any information they have learned about their Card/Category/Role in the day threads.

Cards

The following Cards are each assigned to a specific Role; Cards will be dealt randomly to players at the beginning of the game. More information about specific cards will be added as the game progresses.

Category: WEAPON

  • Candlestick
  • Dagger
  • Rope
  • Lead Pipe
  • Revolver
  • Wrench

Category: ROOM

  • Hall
  • Dining Room
  • Conservatory
  • Ballroom
  • Billiard Room
  • Kitchen
  • Study
  • Library
  • Lounge

Category: SUSPECT

  • Mrs. Peacock
  • Mr. Green
  • Professor Plum
  • Miss Scarlett
  • Col. Mustard
  • Mrs. White
Roles

The following roles have each been assigned to a specific Card; the mods have selected a Weapon, a Room, and a Suspect card and tucked them into an envelope labeled “Wolves”. All remaining Cards will be dealt randomly to players at the beginning of the game. More information about specific Cards will be added as the game progresses.

  • 2-shot Vigilante – as a Night Action, may choose a player to be killed. If the kill is prevented by another role power, the shot is still expended.
  • Doctor – as a Night Action, may choose a player to heal. Any Night Actions targeting that player for a kill will fail.
  • Serial Killer – as a Night Action, may choose a player to be killed. Wins as their own Independent faction when all wolves have been eliminated and all but one Town player remains.
  • Universal Backup – assumes role of first Player killed.
  • Bomb – If daykilled, one person voting for this player will also die.
  • Roleblocker – as a Night Action, may choose a player to block any and all Night Actions attempted by that player.
  • Fruit Vendor – as a Night Action, may choose a player to receive a fruity gift.
  • Jailer – as a Night Action, may choose a player. That player may not commit any Night Actions, and any Night Actions targeting that player will fail.
  • 1-shot Paranoid Gun Owner – once per game any Night Action targeting this player for a kill will instead result in the death of the killer.
  • Lover1 – as a Night Action, may choose a player. If that player is Lover2, they will both immediately share a private Discord channel. Once this happens, if Lover1 dies then Lover2 will also die.
  • Lover2 – as a Night Action, may choose a player. If that player is Lover1, they will both immediately share a private Discord channel. Once this happens, if Lover2 dies then Lover1 will also die.
  • Card Cop – as a Night Action, may choose a player to learn that player’s Card (but not the Role associated with the Card).
  • Neighborizer – as a Night Action, may choose a player. That player will be added to a shared chat with the Neighborizer and any previously added players.
  • Motion Detector – as a Night Action, may choose a player to reveal whether any Night Actions were performed on or by that player.
  • 1-shot Brainshocker – once per game, as a Night Action may choose a player. That player’s Night Action (if any) will be redirected back to that same player instead of their original target.
  • Alignment Cop – as a Night Action, may choose a player to learn that player’s alignment (Town/Scum)
  • Asshole – as a Night Action, may choose a player to hide behind. If the Asshole is targeted to be killed, that player will die instead. If the Asshole’s target is killed, both they AND the Asshole will die.
  • Tracker – as a Night Action, may choose a player to reveal whom that player targeted with their Night Action(s).
  • 1-shot Recruiter – once per game, as a Night Action may choose a player. That player immediately joins the Recruiter’s faction if not currently a member.
Players
  1. Abby, film noir Abby
  2. Anna
  3. beinggreen, VHS game Clue II: Murder in Disguise
  4. Copy’s battleship
  5. Cork, Derek Zoolander
  6. Goat, Tommy Wiseau
  7. hoho, Roomposs
  8. Indy the spoon
  9. jake, Roux
  10. moonstermash, Guess Who?
  11. MSD, Shawn & Gus
  12. sic, Professor Hershel Layton
  13. Wasp, Mr Monopoly
  14. Lindsay, Buddy Bianco
  15. Josephus, half assed RP
  16. Pablo, ghost
  17. raven, Missle
  18. April, plumber
  19. Nuka, Meta Gala cockroach

Backup Guests:

  1. Lamb
  2. Side

Other Stuff

Win Conditions:
Town: Wins when all Wolves or Independent threats are eliminated. Traitors only count as Wolves after successful recruitment
Wolves/Independent: Wins when number of players equal town or will imminently be even.

Other: TBA

Rules:
All other typical werewolf rules apply: A day phase where you vote for who to kill attempting to catch scum suspects, a night phase where roled players use their powers.
Order of operations: Blocking > Jailing > Investigating > Recruiting > Other Goofy Stuff > Kills > Motion Detector/Tracker

Ties will result in an Rube Goldberg machine or an RNG amongst all tied players, whichever is more convenient to the mods.
Do not quote directly from any of your Discord channels. Do not edit comments.
Participation: Try to make at least three posts per Game Day.
Attack arguments, not people, and be nice to each other.

All votes must be cast before Auto-Kill can be triggered.

Spreadsheet

TWILIGHT will be Tuesday, May 9, at 5pm BST, 12pm EST, 11am CST, 10am MST, 9am PST