Led through the mist
By the milk-light of moon
All that was lost is revealed
Our long bygone burdens
Mere echoes of the spring
But where have we come
And where shall we end?
If dreams can’t come true
Then why not pretend?
How the gentle wind
Beckons through the leaves
As autumn colors fall…
Somewhere, lost in the clouded annals of history, lies a place that few have seen—a mysterious place, called the Unknown—where long forgotten stories are revealed to those who travel through the wood…
This is Werewolf 194: Over the Garden Wolves. This game is designed for at least 18 players, but I should be able to adjust for more/fewer.
Lost Souls of the Unknown (vanilla town) – have no power except their vote and their hope. Will win when the Beast and his servants are defeated and the Woodsman’s win condition does not interfere.
Wirt (song vendor) – makes a mixtape on cassette and gives said cassette to someone each night.
Greg (doctor) – Can protect someone using his Candy Camouflage, which keeps them from being killed or from being turned into an edelwood tree (note: if Greg’s target was selected by the Beast the previous night, Greg cannot stop the result of RNG). Can target themselves but cannot target the same person on two consecutive nights.
Beatrice (motion detector) – Can see if someone was involved in a night action (will not be told whether that person performed the night action or was the one the night action was performed on, nor will they be told how many night actions they were involved with).
The Beast – Turns lost souls into edelwood trees (see below). The Beast is invulnerable to all night actions for the first night. He cannot carry out the wolf kill at any point during the game.
Servants of the Beast – Follow the Beast’s commands, and carry out the night kill. They cannot turn anyone into an edelwood tree at any point during the game.
Edelwood turning: On day 1, the wolves will select a lost soul to be turned into an edelwood tree. The following night, that soul will either become a servant of the Beast (be recruited by the wolves) or die, which will be determined by RNG. All town players (including roled town players) are eligible for recruitment and will not be informed of being turned until they are recruited or dead (if the Woodsman is picked, nothing will happen). Starting night 1, the wolves will choose to either turn someone into an edelwood tree (the effects of which will be determined the following night) or kill someone–they cannot do both on the same night.
Woodsman (SK) – Lives to chop down the edelwood trees, and to defeat the Beast. The Woodsman will win and leave the game if they kill the Beast–if the Beast is the last wolf left and the Woodsman kills him, the Woodsman will win alone. If the Beast is daykilled, the Woodsman will win when they are the last one standing.
- Pablo Pizazzo
- Kate the Great
Order of night actions: Doctor, song vendor, edelwood turning, motion detecting, kills
Ties will result in no kill.
Players are NOT allowed to edit comments or quote directly from private chats without permission from the mod. Failure to comply may result in a mod-kill.
Please be respectful towards everyone. Attack arguments, not people. This is just a game, and we’re all here to have a good time.