WW189: She-Wolf & The Princesses of Prowler — Day Two

After mistakenly sending an innocent Etherian to Beast Island,

Hindsight Lad was my cousin!

you decide to have an “Oops Party” (something Bow just made up) to mend fences. Everything is going great until an oddly twitchy centaur leaps up onto the stage and announces dramatically, “I am not actually a centaur. Oh no, not I! For I am a great detective!”

“In fact, I have discovered that she” — he points dramatically at beinggreen — “is in fact a mermaid, not a student!”

Swift Wind is kind enough to gasp at this announcement, but everyone else just looks confused.

“Sea Hawk, we’re looking for Horde soldiers, not mermaids,” explains Mermista, groaning.

Madame Razz pokes her head out from under a table where she’d been napping and squints at the crowd. “Did someone say Horde soldiers? We can’t have that, Mara, dearie.”

With that, she waves her broomstick with a wild flourish — nearly knocking Perfuma into the punch bowl — and chortles, “Razzle dazzle!”

Sea Hawk and the student (definitely not a mermaid) begin to disappear as Madame Razz teleports them to the dreaded Beast Island. The last thing you hear is beinggreen sighing, “Well, I did say I love drama,” followed by Sea Hawk’s boisterous shout,

beinggreen has been sent to Beast Island. She was a Villager (Vanilla Town).

sic has been sent to Beast Island. He was Sea Hawk.

Mod Note: I made some adjustments/clarifications to some of the roles and rules, so be sure to (gasp!) read the header.


Roles

The game began with . . .

16 Town Players (The Rebellion)

Adora / She-Ra – can declare the “power of Grayskull” and transform into She-Ra one time, Day or Night, for that one Day/Night cycle, to become invincible (a role claim during the Day will be considered a transformation). Once she has transformed into She-Ra, though, everyone will know her identity. Adora’s power is not a mandatory Night Action.

Mermista – groans at other players at Night. If she groans at Sea Hawk, they will become partners (share a chat), and Mermista can keep investigating if Sea Hawk dies. If Sea Hawk dies before Mermista finds him, she functionally becomes Vanilla Town and can be recruited.

Glimmer – can teleport one other player each Night to safety (Town Jailer). 

Bow – has two attempts to kill another player at Night (Town Vig). If he kills a Wolf, he gets an additional attempt. If he kills two Vanilla Town players, he will feel so guilty he will send himself to Beast Island. If his kill is blocked, he loses the shot.

Perfuma – is a pacifist. If a player she names at Night is targeted for death, they will not die (Town Healer).

Netossa – is in love with Spinnerella (Town Lover – share a chat, but if one dies, so does the other). 

Spinnerella – is in love with Netossa (Town Lover – share a chat, but if one dies, so does the other). 

Frosta – can freeze one player each Night, stopping their Night Action if any (Town Roleblocker).

Sea Hawk – is a detective. He can investigate one player each Night to learn whether they are Town or Not Town (Town Cop). Shadow Weaver will read as Town. An “Other” player who does not have an alignment yet will read as Unknown. Double Trouble will read as Unknown.

Villagers – Vanilla Town, eligible for Wolf recruitment

VT Message: You are a Villager. You are harmless and kind hearted and make it pretty obvious The Horde are the bad guys . . .  mostly. 

Town wins when all Wolves & the SK(s) are dead.

4 Wolf Players (The Horde)

Shadow Weaver – can manipulate minds. If investigated, she will read Town. 

Grizzlor – is large. Grizzlor can block another player’s Night Action each Night (Wolf Roleblocker).

Hordak Prime – is a cult leader. He can recruit one Vanilla Town player (to become a Vanilla Wolf). If he attempts to recruit a player who is not VT, he will learn they are not VT, but he will lose his ability to recruit. If the recruitment attempt is blocked, HP will have the chance to try again the next Night.

Imp – is a Vanilla Wolf.

The Wolves win when they outnumber other factions or such an outcome becomes inevitable.

1 SK Player

Entrapta – is curious. Each night she will target another player and accidentally kill them.

The SK (or SKs) wins (or win) by being the last player(s) standing.

4 Other Players

Catra – names a player each night. If she finds Adora first, her win condition becomes Town permanently (but she can continue to search for Shadow Weaver). If she finds Shadow Weaver first, her win condition becomes Wolf permanently (she does not join the Wolf chat). If Adora and Shadow Weaver die before she finds one of them, she adopts the alignment of her choice and becomes a Bomb who will die at the end of the Day following the Day or Night of either Adora’s or Shadow Weaver’s death (whoever dies second). As a Bomb, she will choose another player to take with her.

Hordak – names a player each night. If he finds Entrapta first, he will join her SK team permanently (they will share a chat). If he finds Hordak Prime first, he will have the choice to kill him but also die himself (as Town) or join the Wolf team permanently (he does not join the Wolf chat). If they both die before he finds one of them, he will remain neutral.

Scorpia – gives a hug to one player each night. If she hugs Hordak Prime first, she becomes Wolf permanently (she does not join the Wolf chat, but the Wolves will know who she is and vice versa). If she hugs Frosta first, she becomes Town permanently (but she can continue to search for Hordak Prime).  

Double Trouble – is a chameleon. They will name another player at the start of each Day, and any Day or Night Action targeting that player has a 50% chance of affecting Double Trouble instead, while any Day or Night Action targeting Double Trouble has a 50% chance of failing. Their win condition is to survive. They can win alongside Town or Wolves but not alongside the SK(s). 

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Players

  1. Smokey
  2. spooky Side Character
  3. moonster
  4. MSD
  5. Mustard
  6. Wasp
  7. Lindsay
  8. Lamb
  9. Indy
  10. Nuka
  11. sic — Sea Hawk
  12. Chum — Villager
  13. raven
  14. Cork
  15. April
  16. beinggreen — Villager
  17. Nate
  18. Queequeg
  19. Stoneheart
  20. Katie
  21. Bresson
  22. copy
  23. Warrior
  24. emm
  25. Marlowe

Backups:

  1. Josephus
  2. Side

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Rules

No quoting or screencapping from Discord.

No editing or deleting any post without permission.

No discussing the game with a living player outside of the game threads and (sanctioned) Discord chats.

All Night Actions are mandatory (except Adora / She-Ra). If a player or faction has not submitted their Night Action by the designated time, it will be left up to RNG.

Players with Night Actions cannot target themselves and cannot target the same player two Nights in a row.

A tie at Twilight will result in an RNG kill amongst any non-voters (if everyone voted, it will be an RNG kill amongst all players). No Kill is not an option.

Night Actions: block/jail –> recruitment/transformation –> deaths

“Kill” / “Die” = transport(ed) to Beast Island

At this time I’m deliberately keeping it unclear what the current faction numbers are (the header just contains how everyone began the game). However, when a player dies, they will be revealed as scum or Town even if they didn’t start that way, if that make sense. In other words, say Beulah started out as a Villager (Vanilla Town) but was recruited by the Horde (Wolves). If Beulah gets got, Beulah will be revealed as a Vanilla Wolf (and you’ll know Beulah must have been the recruit because everyone else has a specific character name).

Remember that play styles differ. Attack arguments, not people. Be kind, and most importantly, have fun!

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Day Two ends at 12:00pm CST on Thursday, August 4th.