Werewolves 138 – Werewolf of Interest Day 6

3:58 PM ET “I’d say he’s the better target.”

4:02 PM ET “Agreed. Waiting is too much of a risk.”

6:08 PM ET “Let me know when you’ve decided whom to kill.”

010100110110000101101101011000010111001001101001011101000110000101101110 0111010001100001011010110110010101110011 011011110111010101110100 01100001011011100110111101110100011010000110010101110010 0111000001101111011100110111001101101001011000100110110001100101 01110100011010000111001001100101011000010111010000101110

Microsoft Bob/Scuzz/Goat (XXX-XX-0946) has been eliminated. He was a Person of interest (Vanilla Town).

01001101011001010110000101101110011101110110100001101001011011000110010100101100 01100010011000010110001101101011 0110000101110100 0100001001110010011010010110011101101000011101000110111101101110 0100001001100101011000010110001101101000001011100010111000101110

10:23 PM ET “don’t want to be too aggressive so wolves don’t kill me but like i gotta”

6:06 PM ET “He must think I’m town…”

6:28 PM ET “I can’t believe they think I’m town.”

0100010101101100011010010110000101110011 011101110110010101101001011001110110100001110011 011101000110100001100101 01101111011100000111010001101001011011110110111001110011

9:26 PM ET “win the game OR be kind to my friends […] i’m so sorry, little one.”

Bear/Cop on the Edge-ish (XXX-XX-0526) has been stabbed with a knife (011110010110111101110101 0110110101101111011011100111001101110100011001010111001000101100 01110100011010000110100101110011 0110100101110011 01110111011010000110000101110100 01001001 011101110110000101110011 011000010110011001110010011000010110100101100100 0110111101100110). He was a good boy, dammit, and a Person of interest (Vanilla Town).


Today’s number:


sic humor

  • Records indicate he debuted in WW 61 – Werewolves for Novices
  • Compiler of data for the Achievement Awards at the Moonies (the Werewolf Appreciation thread made at the beginning of the year)
  • Has a tendency of either dying very early or making it all the way to the end of games–the latter occasionally being the cause of the former

5 persons of interest (Vanilla Town) – They have no actions except during the day. They win when all Samaritan agents (wolves) and Elias (SK) have been killed. When investigated by Finch, they will read as IRRELEVANT (Town) unless they are targeted for a night kill, in which case they’ll be RELEVANT. When investigated by Jeremy, some of them will read as NON-THREAT while others will read as DEVIANT. Their statuses will change periodically.

0 Assets (Town Roles) – When investigated by Finch, they will read as IRRELEVANT (Town), unless they are involved in a night kill. When investigated by Jeremy, they will appear as THREAT (Roled Town).

  • Finch (Investigator) – Once a night, Finch can see if a person of interest is involved in a violent crime, be they victim or perpetrator. Results will appear as IRRELEVANT (non-involved Town) or RELEVANT (Wolf/SK/Harper/kill target/Vengeful Lover (if applicable)). Finch will get NO RESULT if he is blocked or jailed, but will still get a result even if his target is jailed or blocked. Shares a QT with Reese.
  • Reese (Vigilante) – Once a night, Reese can choose to kill someone. Shares a QT with Finch.
  • Fusco (Jailer) – Once a night, Fusco can choose someone to be kept from performing a night action and from getting killed. They can’t jail the same person on consecutive nights nor jail themselves.
  • Root and Shaw (Vengeful Lovers) – Root and Shaw will share a QT. If one gets killed (day or night), the other will receive a one-shot vig kill, which can be used any night afterwards. If the second lover is daykilled, they may use their vig kill to take effect immediately afterwards. If both lovers die on the same night, they will not receive a vig kill.

2 Samaritan Agents (Wolves) – Samaritan’s objective is to eliminate all threats to their plans. They win when they eliminate all Assets (town roles) and Elias (SK) and have outnumbered town. All these criteria must be met (or inevitable) in order to win. When investigated, they will read as RELEVANT, except Claire (who only reads as RELEVANT when she is targeted).

  • Greer (Head Wolf) – Greer decides who to kill each night. If Greer is jailed, Samaritan’s target will not be killed. If Greer is killed, the decision will pass to Martine, then Jeremy, then Claire and Zachary if necessary—jailer rules apply to each of them if/when this happens.
  • Martine (Wolf Role-Blocker) – Each night, Martine can choose one player to block them from performing a night action. She cannot target the same person two nights in a row.
  • Jeremy (Wolf Investigator) – Once a night, Jeremy can choose a person and see if they are a NON-THREAT (Vanilla Town), a THREAT (Roled Town), or a DEVIANT (Vanilla Town/Harper/SK).
  • Claire (Stealth Wolf) – When investigated by Finch, Claire will read as IRRELEVANT (Town), except in the event that she is a kill target.
  • Zachary (Recruited Wolf) – Winner of the event from Day 1.

1 Independent Role

  • Harper (Survivor) – Harper does what she must to survive, whether that’s on the Machine’s side or on Samaritan’s side. If Harper is still alive at the end of the game, she will win with the winning side. However, she cannot win with Elias. When investigated by Finch, she will read as RELEVANT, regardless if she is a target or not. When investigated by Jeremy, she will read as DEVIANT.
  • Elias (Serial Killer) – Elias often finds killing to be a waste. But if he has to, he will take out those who stand in his way—no one else needs to die. Elias wins when all the Assets (town roles), Samaritan agents (wolves) and Harper are dead; Elias does not need to kill any Vanilla Town to win. When investigated by Finch, Elias will read as RELEVANT. When investigated by Jeremy, Elias will read as DEVIANT. If Elias dies in the first 2 days, his right hand man Anthony (selected from Vanilla Town) will take his place. However, to avenge his boss’ death, Anthony will win when everyone else is dead.


  1. emmelemm (XXX-XX-0836)
  2. Gramps (XXX-XX-1047)
  3. Hayes (XXX-XX-1242)
  4. raven and rose (XXX-XX-2272) Reese (Town vigilante)
  5. Cop on the Edge-ish (XXX-XX-0526) Person of interest (Vanilla town)
  6. Goat (XXX-XX-0946) Person of interest (Vanilla town)
  7. Dramus (XXX-XX-0637) Martine (Wolf Roleblocker)
  8. Lamb Dance (XXX-XX-1552) Person of interest (Vanilla town)
  9. Lindsay (XXX-XX-1654)
  10. Malthusc (XXX-XX-1962) Claire (Stealth Wolf)
  11. hoho (XXX-XX-1346) Person of interest (Vanilla town)
  12. dw (XXX-XX-0739)
  13. Ralph (XXX-XX-2172) Zachary (Recruited Wolf)
  14. sic humor (XXX-XX-2374)
  15. Lovely Bones (XXX-XX-1856) Person of interest (Vanilla town)
  16. Captain Video (XXX-XX-0422)
  17. Mr. Plow (XXX-XX-2067) Shaw (Vengeful Lover)
  18. Aurora Boreanaz (XXX-XX-0228) raven and rose (XXX-XX-2272) Finch (Town Investigator)
  19. Beelzebot (XXX-XX-0323) Person of interest (Vanilla town)
  20. Louie (XXX-XX-1756) Person of interest (Vanilla town)
  21. Anewholiday (XXX-XX-0126) Fusco (Town Jailer)
  22. Grumproro (XXX-XX-1147) Root (Vengeful Lover)
  23. Tiff (XXX-XX-2484)
  24. Indy (XXX-XX-1446) Harper (Survivor)


1. Dicentra


There will be two threads each day where players will vote: the regular vote thread and the number thread.

Number thread:

  • During each day, a number may come up, identifying a player that will be involved in a murder. The other players will vote on whether they believe that player is a VICTIM or PERPETRATOR.
  • The selected player’s alignment is NOT related to whether they are a victim or perpetrator—a wolf can be a victim, a townie can be a perpetrator, or vice versa.
  • The player whose number comes up will be informed in their personal QT which one they are, and therefore can’t vote in that thread (they can still vote in the regular vote thread).
  • If they are guessed correctly, no one will die as a result of the number thread (though they can still be killed in the regular vote thread). However, there are consequences to guessing incorrectly.
  • If the player is the victim and is incorrectly guessed as the perpetrator, they will die at twilight. If they are the perpetrator and are incorrectly guessed as the victim, their actual victim (whom they will select when the day begins) will be killed at twilight.
  • A person’s number may appear more than once, but will not appear on two consecutive days. If their number appears again, they can still be either a victim or perpetrator.
  • A majority in the number thread will not end the day early, nor will it prevent anyone from changing their vote in the number thread prior to twilight–only a majority in the regular vote thread will end the day early.

Ties will be decided by RNG.

Order of night actions: Role-blocking and jailing actions will happen first, followed by investigations and kills, in the order that allows the most actions to occur.

Players are NOT allowed to EDIT COMMENTS, nor can they SCREENSHOT or QUOTE DIRECTLY FROM QT’s. Failure to comply may result in a modkill.


Twilight will be on Monday, December 14 at 8:30 PM MST/3:30 AM GMT.