Werewolf 106: The Creeps

What time is it?

Adventure Werewolf Time!

You are humble citizens of Ooo that have received a spooky invite to a mysterious party at a castle on a mountain. As everyone arrives and states the mystery name on their invite, you find an envelope attached to the jacket of one of the other guests.

Esteemed guests, I am your host. I am a ghost.

By the time you finish reading this, I will posses four of you and use your bodies to murder everyone in the house.

Anyone who tries to leave will die.

Will you survive the night, or will you succumb to… The Creeps?



8 Citizens of The Land of Ooo (Town): Your goal is to collectively identify, and by means of a daily popular vote, tie up, the four possessed guests before they outnumber you.

2 Adventure Bros (Town Masons, sort of): The two of you are best buds who’ve stood together through thick and thin. You know each other’s personalities on a deep and abiding level… and are determined to prank one another. The two of you will share a private chat. You may win together as part of town if you both survive, or one of you may win individually if the other is day-killed. If either of you are eliminated by wolves, you both lose.

1 Regular listener to “Starchy’s Graveyard Shift (Town Detective): As a fan of Starchy the Gravedigger’s nightly conspiracy program, you’ve been conned into purchasing a set of ghost-detecting equipment from King of Ooo Enterprises. But due to a miscommunication in the supply chain, you got actual, functioning ghost-detecting equipment instead. Once per night you may investigate another player and determine their faction and role.

1 Wizard (Town Witch): Having access to Wizard City, you’ve purchased two bottled spells from Ron James. One is a curative potion that will save one other player from being targeted for a single night. The other is a Power Shriek– the most shameful of all magics– that will allow you to eliminate one player. Each can be administered by night exactly once. If the Witch is eliminated before using both of their spells, one randomly-selected player will discover a misplaced Ball-Blam-Berglerber, allowing them a single nightkill of their own.

4 Possessed Citizens of Ooo (Wolves): The Wolves will share a QT, where they will decide on a nightly basis which player to eliminate. The wolves win if half or more of the remaining players are wolves.

We strongly invite you to choose an Adventure Time character to roleplay as (let us know if so.) In addition, in your QT, you will receive a Mystery Name, which you may wish to use in the thread rather than your usual character name.