Werewolf 99: The Suffering Game – Day 2

Your large band of rival adventurers have been residing in the mysterious dungeon called Wonderland, enduring all kinds of tricks and challenges at the hands of a pair of sadistic magic elves. 

Your illustrious hosts have permitted, given the long journey through the Wilds that brought you here, a very brief rest before continuing with the challenges of Wonderland, including your first round of Trust or Forsake! Your first sacrifice to the Wheel of Misfortune has come to an end, everybody’s special powers reactivating at last as they begin to rise from slumber. Lord Kutisv the Paladin continues to age rapidly due to his own sacrifice, and soon enough, he will die.

Stanley, the incredibly friendly but occasionally aggressive gnome, who just loved to give others’ nicknames, has sadly named his last friend. Under the cover of darkness, while everyone else was sleeping, somebody shot Stanley repeatedly with a crossbow! Bleeding out on the floor, with bolts sticking out of his legs, torso, and neck, Stanley the Gnome drew his last breaths.

Yet another late arrival adventurer suddenly appeared on the scene, a powerful mage who began to enact a healing spell upon seeing the dying gnome on the floor before him. Everybody crowded around the two as this unfolded. And then Edward and Lydia appeared, glamorous as ever, towering over everybody from their perch atop the runway. In unison, they declared, “Oh, this simply won’t do!”

With yet another simple snap of their fingers, the mage was suddenly, forcefully dismembered, each of his limbs taking on a life of their own and tearing themselves away from him. He died in agony, and Stanley’s wounds opened back up again. The crowd of adventurers looked at their hosts, aghast and in disbelief. And the elves had but a few words for their inquiring glances:

April/Stanley the Gnome is dead. He was but a simple Adventurer (Vanilla Town).

ROUND TWO…BEGIN!

[spoiler title=”Rules”]

Your duty as Adventurers is not only to eliminate all Saboteurs threatening your victory inside Wonderland, but to defeat all other Parties besides your own as well.

The are two central Events/Games that the Hosts of Wonderland will challenge you with: The first will be a daily spin of the Wheel of Misfortune. One person out of the entire group will be randomly selected to spin the Wheel at Twilight (and Morning on Day 1), and whatever they land on will have an effect on every living player for the following Day. Sacrifices will be made to abide what the Wheel has landed on. Spinning the Wheel is mandatory to advance forward to the next challenge of Wonderland. You may refuse to accept a given effect from the Wheel, but this will result in the penalty of an extra spin for the Day and a new sacrifice. Multiple spins will eventually be mandatory in later Days/Rounds.

The second central Event/Game is Trust or Forsake, which occurs intermittently (non-daily), roughly every two Days. Trust or Forsake pits two of the Adventuring Parties (randomly selected) against one another, as they will vote through their respective QTs for one representative in this challenge. The representative can never be the same person as before. These two representatives will choose whether to Trust or Forsake their rival adventuring party for the day. An alternative event-game will occur if both representatives choose Trust. If one trusts and the other forsakes, the person who trusted dies. If both players choose forsake, a 50/50 chance will determine which of them dies.

Additional undisclosed events will occur over time, including a special Bonus Round!

We will be tracking the collective morale of all players. If the morale meter gets too low at any point during the game, there will be consequences.

Typical Werewolf still rules apply. A Day phase where you vote for who to kill, a night phase where roled players use their powers.

DO NOT DIRECTLY QUOTE from any of your QT’s. Do not edit comments under any circumstances.

Please note that you must make a minimum of three posts per day to avoid being mod-killed.

Please be mindful that some of our players live on a different continent and will not always be able to be active at the same time as other players.

[/spoiler]

[spoiler title=”Roles”]

16 Adventurers

  • 10 Vanilla Adventurers
  • The Twins: Secret siblings who trust each other completely and communicate in secret. (Masons)
  • The Protector: An adventurer who loves their comrades so wholeheartedly that they will keep them from moving or acting at all during the night. (Jailkeeper)
  • The Boy Detective: An intrepid young adventurer who simply can’t resist any opportunity to sniff out a mystery! They will try to determine the identities of Edward and Lydia’s agents during the nighttime. (Cop/Investigator)
  • The Peacemaker: A zealous adventurer who has one chance to secretly attempt to remove one saboteur in the night. (Vigilante, can only target wolves, not just somebody they know is in a rival Party)
  • The Raven’s Prophet: An adventurer with mysterious connections to the beyond, who receives guidance from the Astral Plane in the night. (Receives one random message from the Graveyard during each Night Phase)

4 Saboteurs 

  • Saboteur Captain: The leader of the saboteurs and infiltrators may occasionally receive direct orders from Edward and Lydia in their private QT. A Captain must always be in play, so if they are eliminated, there will be a recruitment (Alpha Wolf)
  • The Lonely Journal Keeper: An infiltrator who quietly observes and records notes on the Adventurers they are ingratiated with. Once per night they can attempt to discover the role of one Adventurer. (Wolf Investigator)
  • The Lover: A proactive and sociable infiltrator who loves to commiserate with the Adventurers, and uses this friendliness as a pretense for obstructing the actions of their victims. (Wolf Roleblocker)
  • 1 Vanilla Saboteur

[/spoiler]

[spoiler title=”Players”]

  1. Captain Video – Elf Paladin, Santa Claus
  2. Wasp – Warforged Cleric, Katy
  3. Hayes – Dwarf Barbarian, Tanka Mountainfist
  4. April – Friendly Gnome, Stanley 
  5. Banner – Aarakocra Ranger, Aera Verlyma
  6. Indee – Bugbear Paladin, Lord Kutisv
  7. Jake – Tiefling Druid, Zadie
  8. MrImMyOwnGrandfather – Elf Rogue, Lord Edge/Blandrew McBlanderson
  9. DW – Human Monk, Goku Black
  10. Owen – Aarakocra Wizard, Diane
  11. Glitch – Blinky the Beholder, Saboteur
  12.  Hoho – Bugbear Monk, Fra Hoho
  13. Demyx – Dwarf Bard, Gem Glitterrock
  14. MacCrocodile – Dragonborn Warlock, Professor Bipps
  15. Lindsay – Aarakocra Witch, Robin Branch-Break
  16. Sic Humor – Dwarf Druid, Teeger Gusterson
  17. Grumproro – Tiefling Rogue, Nemeia
  18. Ralph – Orc Bard, Ralph Loaf
  19. Mayelbridwen – Gnome Ranger, Eppie
  20. Lamb Dance – Elf Rogue, Princess Leaves
  21. Donalbain – Dwarf Wizard, Paul Daniel
  22. Josephus Brown – Orc Druid, Daisy Orchid

[/spoiler]

Day 2 ends Friday at 2 PM Eastern.

Credit for the header art goes to Darcy Morgan. Credit for the secondary art goes to Fox/Azure Shark on Tumblr.

This is our Wheel that will be used for Events.