Welcome back to the weekly D&D and Tabletop Gaming thread! Here’s a place where we can talk about Dungeons & Dragons or any other tabletop games that you nerds might be into. Tell us about the games you’re playing, speculate about future expansions, recruit your fellow Avocados into new groups, whatever you want.
I’m on vacation with my family this week, so no discussion topic this time. Talk amongst yourselves!
Our AvocaD&D group is playing through the Curse of Strahd adventure module. Our version takes place in a pseudo-historical 19th century Earth, and the group is playing as representatives of a railroad company sent to the tiny Eastern European nation of Barovia (ruled by Count Strahd von Zarovich) to negotiate the expansion of the railway through the country.
Our Dungeon Master is The Hayes Code, and the party consists of:
- Txan Einreique, a Half-Elf Stone Sorcerer; the Company Representative and nominal party leader (Josephus Brown)
- Kissi Farwood, a Human Fighter; a former solider hired as a bodyguard by Txan (forget_it_jake)
- ENGR-23, a Warforged Artificer; a living machine employed as a railway engineer (our only non-Avocado party member)
- Peter Peregrine, a Human Barbarian; a Professor of Antiquities with a rage-filled alter ego called Kragen Tempest (The Wasp)
- Wickerwelt Tanglewood, a Halfling Ranger/Rogue; a Barovian native brought along as a guide (TheCleverGuy)
- Carabelle Longstride, a Halfling Cleric of Lathander; a Southern-accented American on a personal mission of her own (Wafflicious)
We picked up this week at the bottom of the tallest tower of Castle Ravenloft, having just destroyed Strahd’s Heart and fought off some vampire spawn. We decided to take a short rest, and Wick used a Rope Trick spell to give the group a safe pocket dimension where we could rest for an hour. Unfortunately it could only hold 8 people, and our group had grown considerably. Cara, ENGR, and one of the Hell Hounds elected to stay out and hide among the rubble, while the rest of us climbed up Wick’s rope and vanished into thin air.
While we were waiting, the one vampire spawn that got away came back into the tower, followed by Strahd himself. Strahd was pissed that we had destroyed his Heart, and he killed the last vampire spawn in his rage. Luckily, Strahd didn’t see anyone, and started to return to his throne room. Suddenly, ENGR’s Shield Guardian1 burst in through a secret door and walked directly up to where ENGR was hiding. Strahd recognized the Shield Guardian, but thought that the Warforged might be another. ENGR kept still, and Strahd tried to bring ENGR and the Shield Guardian to the Throne Room, summoning Cyrus to help him. They managed to move ENGR out of the way, uncovering Cara. Cara immediately let loose a Guiding Bolt as the rest of the party dropped down out of the Rope Trick space. Cara’s radiant bolt hit Strahd in the face, and Kissi’s Sun Blade slashed at him as well. The werewolf, Zuleika, ran in and bit and slashed at Strahd’s throat. Wick backed away and launched a volley of arrows at Strahd, hitting twice, but Strahd was able to resist most of the damage. Even Kasimir got in on the action, shooting Strahd with some Magic Missiles. Peter’s Hounds used their fire breath, but Strahd expertly dodged, taking only half damage. Peter himself then entered a frenzied rage, and Kragen Tempest emerged to recklessly stab at Strahd with the Blood Spear. Carabelle ran away from Strahd and used Spirit Guardians, summoning a swirling mass of faeries and pixies around her, that began tearing Strahd to bits. Extremely weakened from all these hits, Strahd tried turned into a could of mist and escape, but the light from Kissi’s Sun Blade burned the mist away to nothingness. We killed Strahd in one round!
And that was pretty much the end of our adventure. We took some time to clear out the castle as the sun finally started to burn through the ever-present gloom of Barovia once more. Kasimir managed to raise his sister from the dead, and Zuleika went back to live quietly (for a werewolf) with her husband. Wick planned to retire from the adventuring life, now that he’s had his revenge. He left Barovia behind and went to live in the English countryside. ENGR whisked Blinsky the toy-maker back to London and partnered up with him to create some advanced weapons of war. The upcoming Great War probably looked very different in this world than in real life, thanks to their creations. Peter opened up his own museum, exhibiting the cursed sarcophagi he’d recovered from the Amber Temple. Txan and Kissi installed a new leader on the throne of Barovia, then returned to London to present on evidence on how corrupt the railroad company was, sending them to their certain deaths. Cara considered remaining in Barovia to spread her faith, but in the end decided to continue traveling and hunting down great evil.
And that was the end of Curse of Strahd! We all had a blast! Hats off to Hayes for being a wonderful DM. Next week, Josephus Brown will be taking the reins to guide us through a new adventure in the Eberron setting.