Werewolf 92: Survivor — Day One

“Welcome to Survivor: The Reckoning!” Jeff Probst smiles maniacally as the returning players look around the beach uncertainly. “Wanna know what you’re playing for? One of you will win ten million dollars and save your soul. The others will be damned to eternal torment. Isn’t this great?”

Confident in his status as a fan favorite, Ozzy steps forward. “This is insane,” he protests. “I mean, it’s just a game, Jeff. Right?”

Jeff Probst levels his gaze at Ozzy, his trademark dimples almost but not quite hidden by a stern frown. “Ozzy. Ozzy, Ozzy, Ozzy. I never liked you.” With that, Jeff Probst snaps his fingers, and Ozzy’s Survivor buff tightens around his neck, strangling him to death right there next to the fish he had already speared for his fellow castaways.

Stepping over Ozzy’s body, Jeff Probst points to supplies for the remaining Survivors. “You have fishing tackle, chickens, tarps, holy water, rosaries – you know, everything you need to survive. Good luck, everyone! Oh, don’t worry about Ozzy. He was never going to win anyway.”

The 20 contestants stand on the beach, looking at each other uncertainly. “Well, at least Colton’s not here,” one says. The others nod. Colton is the worst. Everyone can at least agree on that much.

[spoiler title=”The Rules”]

This game is not divided into factions. It’s every player for themself. Only one player can win. However, players are welcome/encouraged to form alliances amongst themselves, with each new alliance getting a QT (private chat). Players can use their individual QTs to ask the moderators to issue an invitation to one or more other players to form an alliance at any time during the day; players may send and/or accept as many or as few alliance invitations as they want before Twilight. However, a player cannot be in more than three alliances (with living players) at the same time; if a player who already has three active alliances wants to initiate or accept a new alliance offer, they will need to leave one of their already-existing alliances (that alliance QT will be closed and a new one opened for the remaining alliance members). If an alliance decides to kick out a player, that alliance QT will also be closed and a new one opened for the remaining alliance members. A player who is invited to join an alliance will be told the identity of the person issuing the invitation and the number of players in the alliance at the time the invitation was issued, but not the other members of the alliance (if any). Alliance QTs are locked at Twilight until the start of the next Day. The creator of an alliance will be told in their individual QT when players accept or reject their invitation and will be told if a player leaves the alliance. What the alliance creator chooses to share with their alliance members is up to them.

All players will convene on the Open Thread (OT) daily, as usual, to discuss eliminating one player at Tribal Council (No Kill is not an option, and ties will follow Survivor rules – a tie equals a two-hour runoff at Twilight between all tied players [tied players cannot vote in the runoff], and if the runoff ends in a tie, it will go to rocks [all players except the tied players will be eligible for an RNG kill]). However, voting will occur in each player’s private QT (the votes will be read at Twilight, but who voted for whom will not be made public). Each player can only vote once per day (unless there’s a runoff). The Graveyard will be told the vote tallies and who voted for whom. Players will also be told who killed them when they die.

In addition, each alliance (or lone player should a player decide not to form any alliance[s]) will be able to target one player for a Night Kill each night.

If the same player is targeted for night kill by an even number of players/alliances, the night kill will not go through.

Each alliance with two or more living players will have a Spy (who changes nightly). The Spy can use Tony’s Spy Shack™ at night to steal another player’s Immunity Idol (if they have one) or to determine the number of alliances in which a player is participating plus the identity of one unknown alliance member (they will decide in which spying activity to engage). The Spy can select any player to investigate and will list their target in their individual QT. If multiple Spies attempt to spy on the same player on the same night, the action will not go through.

Each alliance with three or more living players will have a Bodyguard, who can protect another player from night kills and from spies. The Bodyguard will change nightly and will name their protected player (who does not have to be a member of that alliance) in their individual QT. Bodyguards cannot protect themselves and cannot protect the same player two Nights in a row.

The Spy and/or Bodyguard will be announced in each alliance’s QT at Twilight.

There will be an unknown number of Tyler Perry Immunity Idols (TPIIs) available to players in the game. One of the mods will announce when TIPPs are hidden. The TPII allows a player to declare immunity from a day kill (on behalf of themself or another player) at any time in the day until Twilight (after Twilight is called, a TPII cannot be used that day, unless there is a runoff vote). (Note: The rules might change for additional idols after the first idols are played; players will be notified if this occurs.) The TPIIs will be hidden in Avocado discussions no more than three days old at the time new TPIIs are announced. TPIIs will not be hidden in the “In All Seriousness” thread, the restricted threads (women’s thread, POC thread, LGBT+ threads, etc.), a spoilery thread, the sex thread (we have teens!), or any other thread where game playing would not be appropriate. When a player finds a TPII, they should download or screenshot the image (which they will post on the OT when they decide to use the idol) and tell the moderators in their individual QT (first come, first serve), at which point the moderators will delete the TPII. Whether a player tells others about holding a TPII (prior to using it) is up to that player. The veracity of a player’s idol will not be confirmed until they attempt to play it. If a player dies holding an idol, that idol is out of the game.

Daily challenges on the OT will yield an advantage to the winning player. The advantages will vary, but players will know what they’re playing for each time.

When the game is down to three players, the surviving players will make their pitch, and the deceased players at the Ponderosa (Graveyard) will become the Final Jury to vote on which player wins the ultimate prize of Greatest Survivor. Note that participants in the Ponderosa Graveyard have access to all behind-the-scenes information, and all group QTs will be published on the last day to aid the Jury in their deliberations.

In this game, Days will likely be shorter and Nights longer, since most of the action will take place at Night. There is no minimum participation rule. There are also no backup players in this game. Anyone who needs to quit will be helicoptered out.[/spoiler]

[spoiler title=”The Players”]

  1. Captain Video / Aria Speedwagon
  2. Mayelbridwen / Sandra Diaz-Twine
  3. Goat / Space Pirate Rupert Boneham
  4. Sister Jude / Sue Hawk
  5. Lindsay / McGruff
  6. dw / Joe Anglim
  7. InnDE / Jonny Fairplay
  8. Hayes / Izzy, aka E-Scope, aka Brainzilla
  9. April / Jeff Kent
  10. The Wasp / Jane Goodall (and Peanut)
  11. Owen / Reba Hart
  12. Louie / John(nie) Cochran(e)
  13. Grumproro / Kim Spradlin
  14. subsaharan
  15. Lamb Dance / Ghost
  16. ThoughtsThoughtsThoughts / Stephenie LaGrossa
  17. MacCrocodile / Professor Jake, from Tennessee
  18. Ralph / Lillian Morris
  19. spooky / Jay Starrett
  20. Mr. Glitch[/spoiler]

Day 1 will end at 12:00pm EST on Tuesday, May 14th.

Survivor History Corner:

“It’s a fucking stick!”

In Survivor season 26, Jason was super stoked to find an immunity idol on Exile Island. However, unbeknownst to him, Ozzy had already found the immunity idol, and he left a fake idol in its place.


This should not have fooled anyone, but it fooled Jason, because it had “a face on it.”

Jason reassured his ally Eliza that she was safe because he had an immunity idol, and he gave it to her. Upon seeing his “immunity idol,” Eliza rightly pointed out that it was “a fucking stick!”

Without other options, Eliza, resigned, played the “immunity idol” anyway and was rightly rebuffed. The fake idol went into the fire, and Eliza was voted out, but the fucking stick lives on in our hearts.

In Other News

Spiny’s first Werewolf tournament game starts today!

Here’s a QT for commenting on the game if you’re so inclined, and here‘s where you can watch the game. Here’s a Discord link also. Remember that Spiny cannot consult with us while she’s playing the game, so please take care not to do anything that might get her disqualified. As her backup, I [Jake] will need to stay out of the QT as well. Y’all have fun though! Visit the Mod QT for the full message from Thingyman, the Mafia Universe representative.

Good luck, Spiny! Have fun!