AvocaD&D and Tabletop RPG Thread: Secrets of Skyhorn Lighthouse, Part 3

Welcome back to the weekly D&D and Tabletop RPG thread!  Here’s a place where we can talk about Dungeons & Dragons or any other tabletop RPGs that you nerds might be into.  Tell us about the games you’re playing, speculate about future expansions, recruit your fellow Avocados into new groups, whatever you want.


One thing that’s cool about 5th edition Dungeons & Dragons is that Wizards of the Coast is continually putting out new material for it. One of the main ways they do this is through Unearthed Arcana, a semi-regular release of new rules, settings, and character options that WotC has been working on.  This material is released to the public for play-testing, sort of like an open beta. Some of it goes on to be officially published in a later expansion book, some of it will never see the light of day again.


For the most recent edition of Unearthed Arcana, WotC released a new player class, the Artificer.  The Artificer is a crafter, or an inventor of magical items.  They use tinker’s tools (or the tools of another artisanal trade) to create magical objects, or infuse magic into mundane items.   Like a Wizard, an Artificer’s magic uses the INT score, but rather than studying books Artificers work with their tools to create specialized items to produce magical effects.  The Artificer can choose from two specialties at 3rd level.  The Alchemist specialty focuses on crafting potions and salves to heal their allies, or mixing dangerous chemicals to hurl at their enemies.  They also create a mechanical homunculus that can produce an acidic discharge or a bolstering salve.  The Artillerist, on the other hand, focuses crafting magical wands and creating explosions.  Instead of a homunculus, the Artillerist can create a mechanical turret that can blast enemies with fire or provide cover from enemy missiles.femaleartificer

Do you allow the use of play-test material in your games?  Do you like trying out new rules before they’re officially incorporated into the game?  Do other What do you think of this version of the Artificer?  What other Unearthed Arcana material would you like to see officially published?

Our AvocaD&D group is continuing to take a break from Curse of StrahdThe Wasp is running a D&D 5th edition adventure called the “Secrets of Skyhorn Lighthouse” set in a fantasy-Earth in the 1920s.  Our party for this adventure consists of:

  • Jack Kelly, a Human Rogue who was a police officer and is now a P.I. (Josephus Brown)
  • Dare Mithyenval, a Half-Elf Ranger who has a way with animals (forget_it_jake)
  • Evangeline Horne, a Tiefling Sorcerer and a wild-child socialite enjoying the Roaring ’20s to their fullest (The Hayes Code)
  • Lynn Burgess, a Human Cleric of an evil storm god (our non-Avocado group member)
  • Biggs, a Half-Orc Barbarian who miraculously survived the sinking of the Titanic (TheCleverGuy)
  • Rainn Cloud, a Genasi Bard who is incredibly embarrassed by his last name (Wafflicious)
Spoilers for Skyhorn Lighthouse


Having sailed to Skyhorn Lighthouse itself (battling an elemental water beast en route), we found the lighthouse doors barricaded from the inside.  We picked up this week having just gained entry to the lighthouse by a window on one of the upper stories. From the landing, we sent Jack and Dare sneaking down the stairs a bit to see what they could see.  What they found was a half-dozen eelmen talking to each other about how they were going to break through the door upstairs.  We decided to jump down and get the drop on the eelmen, so Lynn used a Bless spell on himself, Biggs, and Dare, and Evie set up her Mage Armor.  Then we jumped into the battle!

Dare rushed down the stairs and surprised one of the eelmen, slicing him up with her sword and dagger combo.  Rainn followed and cast Suggestion on another eelman, trying to get it to just sit down and not attack us, but the eelman wasn’t affected.  Rainn sang an inspiring tune for Evangeline, who tried a Suggestion of her own. She suggested that the eelman hide up the stairs, but the eelman wasn’t listening to Evie either.  Jack snuck up and stabbed another eelman, but didn’t hit any vital organs.  The air around Lynn started crackling with lightning as he cast Spirit Guardians, frying all but one of the eelmen. Biggs, disappointed that he’d missed most of the action, walked up to the remaining eelman and tried to grab him, but the eel slipped away.  So Biggs tried to knock him out with the flat of his axe blade instead. The eelman didn’t quite do down, but Dare was able to follow up and put him to sleep with a few well-placed blows.


Jack handcuffed the unconscious eelman, while Lynn and Biggs searched the bodies, finding a handful of gold.  Rainn looked around the room for maps or plans laid out, and Evie went to search a storeroom off the main chamber.  Biggs then started clearing the eels’ barricade from the front door.  After a while, our prisoner woke up and started screaming for help. Jack pulled up a chair to begin interrogating the eel, but suddenly, 6 more eelman burst out of another door!  We were taken by surprise this time, and our Cleric was out of spells, but luckily still had his Spirit Guardians active.

One of the eels lunged toward Jack, who was sitting closest to her friend, and jabbed him with her spear.  Another slashed at Rainn, who happened to be closest to the barracks door, stabbing him with a knife.  A third rushed to Biggs and did the same, and the fourth hit Lynn.  Rainn took another wound from the fifth one, while the last lunged to strike Dare with it’s spear.  Dare returned the blow with 3 slashes from her sword and dagger, one of them a particularly nasty cut.  Evie ran out of the storeroom and blasted three of the eels with Scorching Rays, including the one that Dare sliced up.  Biggs flew into a rage and recklessly attacked the eel that had stabbed him, cleaving it in two with his axes, then rushed over to aid the surrounded Rainn.  One of the eels threw a spear at the raging Half-Orc, but Biggs shrugged off the pain.  Lynn’s Spirit Guardians shocked all but one of them, but didn’t have quite the same impact as before, and Lynn followed up by dropping an eelman with a blow from his warhammer.  Another eelman took a swing at Biggs and hit, but Biggs just laughed.  Jack tried to sneak attack the nearly-dead eelman fighting Dare, but the eelman just managed to dodge his blade.  Rainn took another hit from an eelman’s knife, and retaliated with a Thunderwave, unfortunately catching Biggs in the area as well.  Biggs and one eelman were thrown 10 feet through the air.  One very wounded eelman tried to make a break for it, but Dare’s attack of opportunity killed it.  Dare then swung around and carved up another eel, leaving it on the verge of death.  Evie ran close and cast Burning Hands, scorching two of the remaining eels, though one managed to duck out of the way a bit.  The three remaining eels were all looking pretty rough.  Biggs manage to take out two of them (one with each axe), and Jack stabbed the last one through the heart.

All was quiet, except for our prisoner.  After all the fighting we’d done since getting on the boat, we were all pretty much tapped out, so we decided to take a rest before interrogating the surviving eelman and heading upstairs.  We called the session there.  Looks like we’ll have at least one more week of Skyhorn Lighthouse coming up!