Werewolf LXXXIV – Anarchy! (DAY ONE)

The events following the halcyon days of Wolf Cops 1, 2, and 3 had become stuff of legend in the quarantined(*) land mass known once as Avocadotown. The wolves took the town. The police building was razed to the ground. Alongside the Mare, the town’s bourgeois elements were rounded up, hung from spit-roasts and their sweet, sweet meats devoured by raving mad townsfolk. In the years that followed, pestilence spread through the land. Scurvy. Dysentery. Tuberculosis. Language deteriorated. Violence became the currency du jour. But that was all intermission.

Out of the chaos, communes rose up, seeing to the needs and general well-being of individuals within each of them. Interdependencies were forged between the communes. Order, for the time, returned without need to erect the old structures. But a secret cadre of archists, unhappy with the new arrangements, conspired to demolish, through covert means, what the anarchists had built.

This is Werewolf LXXXIV – Anarchy!

  • At anytime during the game, each of your Communes will have a maximum of 2 Archists hiding among you
  • Each day, the objective of the game for Anarchists (Town) is to rid the town of Archists (Wolves) by voting for whoever they suspect BUT…
  • Only the 8 players each day, referred to as Delegates, who you selected from your Communes the previous night will have their votes counted
  • The objective each day for Archists is to rid the town of Anarchists by steering votes, directly or indirectly toward Anarchists
  • During each day phase, each commune gets one shot at a Recall Vote if they suddenly feel they don’t trust any of the Delegates selected to vote. A Recall Vote needs a majority vote in the Commune QT beforehand


16 Anarchists (Town)
8 Archists (Wolves)


4 Poisoners (Vigilantes, town-aligned)
4 Physicians (Doctors, town-aligned)



  • One in each Commune
  • By the end of each night, they select a poisoning target from WITHIN their Commune
  • That target, barring being healed by a Physician, will die from the Poisoning at the end of the following day
  • It the target happens to be a Delegate, their vote will be VOIDED
  • If Poisoner is successfully CORRUPTED by the Archists at night, the Poisoner joins the Archist alignment by the end of the following day and adopts their win condition for the game’s remainder; all Archists within their Commune are revealed to them


  • One in each Commune
  • By the end of each day, they select a player to heal from ANY of the four Communes
  • That player, if targeted the previous night by a Poisoner, will be spared
  • If the player was targeted for CORRUPTION the previous night by the Archists, they will be spared
  • If the player happens to be a Delegate, their vote will NOT be VOIDED
  • If Physician is successfully CORRUPTED by the Archists at night, they become a JAILER for one day the following day; this happens without their knowledge
  • If a player targeted for healing by the CORRUPTED Physician (JAILER) is one of the day’s Delegates, their vote will be VOIDED; if the player targeted for healing isn’t one of the day’s Delegates, they are banned from the COMMUNE QT the following night


  • A maximum of two in each Commune
  • Have a shared QT with each other
  • Each night, they decide in their shared QT who to CORRUPT


  • If your Commune reaches the LYLO (lynch-or-lose) equivalent for selecting Delegates, you become CORRUPTED and you Commune is lost to the Archists. Your alignment shifts, you adopt the Archist win condition but you remain in the game. <—– THIS IS A RULE CHANGE FROM WHAT’S IN YOUR QTs
  • Each night lasts 24 hours
  • Each day lasts 24 hours
  • Vanilla town message: “[Vanilla Message here…]”
  • Attack arguments, not people
  • Respect everyone’s playstyle
  • No editing! Editing in your Commune QT is allowed however, even encouraged
  • This setup is already showing its cracks so um…. expect lots of rule-changes, maybe even a game-ending loophole I carelessly overlooked. Till then, enjoy!
  • Day 1 ends 5PM CT Thursday



The A Hole (Commune A)

  1. April
  2. Goat
  3. good king snugglewumps
  4. hoho possum
  5. Sister Jude
  6. Zecko

Commune B

  1. dw
  2. Grumproro
  3. Lindsay
  4. Louie Blue
  5. Mr.ImMyOwnGrampa
  6. Notevenanerd

Cantdecideonaname (Commune C)

  1. creeper
  2. forget_it_jake
  3. Josephus Brown
  4. Lamb Dance
  5. MacCrocodile
  6. Otakunomike

Daisy Dodos (Commune D)

  1. Captain Video
  2. Mayelbridwen
  3. Owen1120
  4. sic humor
  5. The Hayes Code
  6. The Shutin


  1. Doctor Nick
  2. Spiny Creature