Werewolf 82: You Win or You Die (Day III)

After each Great House buried their respective dead, they retired for the night, some of them not expecting to wake up to see another sunrise.

Morning came, and they all slowly entered the dining hall to break their fast, half-dreading what they were about to face. It was with some surprise when they realized that everyone was accounted for. The wariness and ever-growing resentment still simmered beneath the surface, but, grim-faced and with rage burning behind their eyes, the Great Houses converged for another strategy meeting. They would have their vengeance after all this was over.

No one died.


HOUSES AND PLAYERS

HOUSE STARK

  1.     Grump – “Nondescript” old man
  2.     Goat – “George R.R. Martin”
  3.     hoho – Three-eyed possum (SPYMASTER)
  4.     Mac – Lady Blolenna Blyrell
  5.     Stoneheart – Lady Stoneheart (GAOLER)
  6.     RPC – Zeppo Starx (HOUSE LOYALIST)
HOUSE LANNISTER

  1.     Spiny – Qyburn, “M.D.”
  2.     Admirax – Dennis Lannister
  3.     Candide/Roose BannerThief
  4.     Jake – Janei Lannister
  5.     April – Apryl Lannister
  6.     Miss Rim – TallTyrionLannister
HOUSE BARATHEON

  1.     Louie – Ser Bugs of the Arbor
  2.     Sub – Salladhor Saan But Even Cooler
  3.     spooky – Angus McDonald
  4.     dw – BT-7274 (HOUSE LOYALIST)
  5.     Owen – John Oliver
  6.     Grandpa – Onion Knight (RECRUIT)
HOUSE TARGARYEN

  1.     Hayes – Trainer Dani
  2.     Bones – Taako of House Tacaryen
  3.     Nick – Ser Royston Targaryen
  4.     Jude – Sister Eowyn Targaryen (HOUSE LOYALIST)
  5.     May – Bridwen Waters, Secret Targaryen (HOUSE LOYALIST)
  6.     Lamb – Arya Targaryen

STARTING ROLES

  • 16 House Loyalists (Vanilla Town) – 4 in each Great House.
  • 4 Gaolers (Jailkeeper) – 1 in each Great House. Their target is protected and roleblocked. The target is only protected from one night action. They cannot target themselves; they cannot target the same person two nights in a row. The target can belong to any House.
  • 4 Spymasters (Traitor/Spy) – 1 in each Great House. Role name will be called Traitor or Spy interchangeably depending on the context.

RULES AND DETAILS

  • Each House has their own QT, along with each player’s private QT.
  • Each House starts off with 6 members. However, one traitor (a spy from another House) is in their midst. The traitor and which House they’re loyal to will be decided by RNG. Due to the nature of RNG, the spying can be reciprocal (i.e., House A has a spy in House B; House B has a spy in House A). However, each House only has one spy at the start of the game.
  • Each House QT will be informed which House their spy has infiltrated, but not the spy’s identity.
  • The starting spy has the power of recruitment that they’ll be able to use each night. They can only recruit from the House they’ve infiltrated. If killed, the first recruit is the new recruiter. If the first recruit is killed, the second recruit takes their place as the spy, and so on and so forth.
  • If a jailkeeper somehow targeted another jailkeeper, whoever submitted their target first takes precedence.
  • Spies can recruit anyone within the House they’ve infiltrated. If a jailkeeper is recruited, they lose their powers.
  • Recruits will be informed who recruited them. Spies will not be informed if their recruitment was successful.
  • Upon death, a player’s initial role plus whether they were recruited will be revealed. Their true House will not be revealed.
  • If a spy is lynched on the first day, they get to pick another person to pass on the torch of treachery. The new spy cannot recruit on Night 1.
  • Roles will not be updated.
  • Please read the summaries of each day’s events as they might play a role in your overall strategies.
  • WIN CONDITION FOR EVERYONE: YOU WIN IF YOUR GREAT HOUSE HAS THE MOST LOYAL MEMBERS (INCLUDING RECRUITS) STILL ALIVE AT THE END OF THE GAME. THE REST OF THE HOUSES WILL BE RANKED ACCORDINGLY.

DAY 3

  • At Twilight, the top five vote-getters will have their current roles revealed. If more than half of the remaining players vote for the same person, the day will end automatically. If there are fewer than five people in the voting pool, RNG amongst the rest of the players will fill out the five-person quota.

NIGHT 3

  • [FIRST NIGHT ACTION] Jailkeeper picks target.
  • [SECOND NIGHT ACTION] Spy recruits.
  • [THIRD NIGHT ACTION] House QT must pick one person from any other House. This person will be recruited. The House will not know whether the recruitment was successful. The recruit will not join their new House QT. ETA: House QT can recruit ANYONE, even from their own House QT. In case there are disagreements, you can put it to a vote IN THE HOUSE QT. Only Loyalists’/Gaolers’ votes will count. Also, in case more than one House tries to recruit the same person, whoever submitted their target first gets precedence. The other Houses don’t get a second chance at recruiting.
  • [FOURTH NIGHT ACTION] Each player tells me in their private QT who they want to kill from their House QT. “No vote” is allowed. If all players pick “no vote,” no one will be killed. Traitors and recruits cannot vote. This includes any player recruited on the same night.
  • [FOURTH NIGHT ACTION] If the spy’s recruitment was successful: House QT will be informed regardless of if the recruit was killed on the same night. They will not know who the recruit is. The spy will not know if they were successful. The recruit will be informed who recruited them.
  • ETA: [FOURTH NIGHT ACTION] If the House recruitment was successful: The recruit will be informed which House recruited them (duh).
GAME SUMMARIES

DAY 1

  • At Twilight, the top three vote-getters are lynched. Three players must die no matter what. If there are fewer than three people in the voting pool, RNG amongst the rest of the players will fill out the three-person death quota. If more than half of the players vote for the same person, the day will end automatically.

NIGHT 1

  • [FIRST NIGHT ACTION] Jailkeeper picks target.
  • [SECOND NIGHT ACTION] Spy recruits.
  • [THIRD NIGHT ACTION] Each player tells me in their private QT who they want to kill from their House QT. “No vote” is allowed. If all players pick “no vote,” no one will be killed. Traitors and recruits cannot vote. This includes any player recruited on the same night.
  • [THIRD NIGHT ACTION] If the spy’s recruitment was successful: House QT will be informed regardless of if the recruit was killed on the same night. They will not know who the recruit is. The spy will not know if they were successful. The recruit will be informed who recruited them.
  • [THIRD NIGHT ACTION] Each House gets to investigate one player from the House their spy has infiltrated. Their current role will be revealed.

DAY 2

  • At Twilight, the top three vote-getters are lynched. If there are fewer than three people in the voting pool, only the ones in the pool will die. If more than half of the remaining players vote for the same person, the day will end automatically. “No Lynch” votes are allowed, and if more than half of the remaining players vote “No Lynch,” the day will end automatically and no one will be lynched.

NIGHT 2

  • [FIRST NIGHT ACTION] Jailkeeper picks target.
  • [SECOND NIGHT ACTION] Spy recruits.
  • [THIRD NIGHT ACTION] Each player tells me in their private QT who they want to kill from their House QT. “No vote” is allowed. If all players pick “no vote,” no one will be killed. Traitors and recruits cannot vote. This includes any player recruited on the same night.
  • [THIRD NIGHT ACTION] If the spy’s recruitment was successful: House QT will be informed regardless of if the recruit was killed on the same night. They will not know who the recruit is. The spy will not know if they were successful. The recruit will be informed who recruited them.
  • [THIRD NIGHT ACTION] Each House gets to investigate one player from the House their spy has infiltrated. Their current role will be revealed.

DAY 3

  • At Twilight, the top five vote-getters will have their current roles revealed. If there are fewer than five people in the voting pool, RNG amongst the rest of the players will fill out the five-person quota.

NIGHT 3

  • [FIRST NIGHT ACTION] Jailkeeper picks target.
  • [SECOND NIGHT ACTION] Spy recruits.
  • [THIRD NIGHT ACTION] House QT must pick one person from any other House. This person will be recruited. The House will not know whether the recruitment was successful. The recruit will not join their new House QT.
  • [FOURTH NIGHT ACTION] Each player tells me in their private QT who they want to kill from their House QT. “No vote” is allowed. If all players pick “no vote,” no one will be killed. Traitors and recruits cannot vote. This includes any player recruited on the same night.
  • [FOURTH NIGHT ACTION] If the spy’s recruitment was successful: House QT will be informed regardless of if the recruit was killed on the same night. They will not know who the recruit is. The spy will not know if they were successful. The recruit will be informed who recruited them.

DAY 4

  • At Twilight, the top three vote-getters are lynched. If there are fewer than three people in the voting pool, only the ones in the pool will die. If more than half of the remaining players vote for the same person, the day will end automatically. “No Lynch” votes are allowed, and if more than half of the remaining players vote “No Lynch,” the day will end automatically and no one will be lynched.
  • HOUSE QTS ARE CLOSED AFTER TWILIGHT.

NIGHT 4

  • Further instructions will be revealed after the Day 4 end-of-day write-up.

DAY 5

  • SECRET! But note that the House with the most people loyal to it will win.
  • THIS IS THE LAST DAY.

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VANILLA TOWN QT

Note: All VT received this exact same generic message.

You are loyal to your House (Vanilla Town). Despite the enemy that threatens to wipe out Westeros and all the lands beyond it, you are determined to keep your House’s status as a formidable and influential player in the Seven Kingdoms.

Win Condition:

You win if your House has the most loyal members (including recruits) still alive at the end of the game.

Abilities:

– Every night, you can vote to kill a member of your House QT.
– On certain nights, your House can investigate and recruit in turn. More information will be provided after the end of each day.

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DO NOT EDIT POSTS! DON’T QUOTE DIRECTLY FROM YOUR QT! Doing so may get you modkilled and end up hurting your team and the game overall. If you are watching the game or have died in-game, please limit your comments on the game thread, as they can be misconstrued or may inadvertently give away game details.

The game mechanics are pretty complicated, so I’m happy to answer any questions you may have in your personal QT or on the game thread.

Attack arguments, not people. Everyone has a different play-style. Be accommodating to them.

Roleplay is encouraged but not required. THIS GAME WILL NOT BE SPOILER-FREE.

Have fun!

TWILIGHT IS ON MONDAY (JANUARY 21) AT 1:00PM PST/4:00PM EST.