Here’s our weekly AvocaD&D update. Feel free to also use the comments to talk about your own games, or anything else to do with D&D or other tabletop RPGs. General discussion topic for the week: Multi-classing. Do you do it? If so, is it simply for power gaming (ie, making the most powerful character you can), or do you multiclass to make a character fit a specific concept that you have in mind? Or do you just get bored following one path throughout the game? Looking ahead with my current Ranger, I found that the 6th level features I’ll get (assuming I survive that far) aren’t that exciting, and I’ve been considering picking up a second class at that point. I think it’ll depend on what’s going on in the story, though.
Our AvocaD&D group is currently running the Curse of Strahd adventure module, DM’d by The Hayes Code. As a reminder, our party consists of:
- Txan Einreique, a Half-Elf Stone Sorcerer; the Company Representative and nominal party leader (Josephus Brown).
- Kissi Farwood, a Human Fighter; a former solider hired as a bodyguard by Txan (forget_it_jake).
- Edwin Potts, a Human Cleric of Torm; a government agent sent to oversee the deal and make sure the company isn’t doing anything shady (Nope).
- ENGR-23, a Warforged Artificer; a living machine employed as a railway engineer (our only non-Avocado party member).
- Peter Peregrine, a Human Barbarian; a researcher with a rage-filled alter ego called Kragen Tempest (Doctor Nick).
- Wickerwelt Tanglewood, a Halfling Ranger; a Barovian native brought along as a guide (TheCleverGuy).
I was nearly killed by a door. Well, it was a mimic disguised as a door, I guess.
We picked up last week having just defeated a group of ghouls in a very tight corridor. We decided to take a quick rest, then continued to explore the crypt. The first thing we found was a room containing a statue of Strahd (holding a strange crystal). Txan found a hidden passage here, ending in a trap door that led back into the main floor of the house. There was also another closed door in the statue chamber. Wick checked for traps and, finding nothing, proceeded to open the door–when it came to life and grabbed the halfling! The door took a bite out of his hand, and it’s acidy spit left Wick with scant few hit points remaining. And worse he couldn’t get away. The rest of the group tried to kill the door-beast, to no avail, despite a very well-shot Firebolt from Txan. Luckily, on the creature’s next move was to grab Peter rather than bite the halfling again. Kissi managed to yank Wick free of the door’s grip, and the party went to town on the thing. Peter’s alter-ego emerged once again, and he recklessly pounded on the door with his greatsword, while Brother Edwin healed some of Wick’s wounds. More Firebolts from Txan, and blows from Kissi and Kragen Tempest finally finished the thing off.
Edwin was out of spells after tending to Peter’s wounds once the battle was over, but we decided to push through to see what as beyond this door thing. What we found was a room with a large table and a big chandelier, and a passage leading to a large bedchamber. A chest at the foot of the bed contained a lot of great loot, but we were attacked by 2 more undead things before we could get away, apparently the long-deceased lord of lady of this house.
Their rotting flesh was so putrid that it was difficult to stand near them. Wick backed away, casting Hunter’s Mark on the lady and getting off a decent shot on the way. Kissi and ENGR-23 both jumped up onto the bed to attack, both landing hits as well, and Txan cast a Burning Hands to scorch both ghouls at once. One of them retaliated against 23, paralyzing the Warforged with it’s claws. A second arrow from Wick finished off the lady, then Kissi (overcoming the stench of the undead) smashed the lord with her morningstar. The ghoul managed to bite her back, but a bout of Sacred Flame from Edwin and another well-placed arrow from Wick’s bow sent him back to his grave.1
After that, we were in sore need of rest. Our Cleric was out of spells, our Barbarian couldn’t rage, and the Warforged was close to death. We gathered up our loot and took the hidden trap door back to the main house to sleep (because sleeping in a crypt didn’t appeal to anyone). The chest contained some choice items, including a Cloak of Protection, a few healing potions, a chain shirt, a flask of Alchemist’s Fire, a set of thieves’ tools, and a wizard’s spellbook.
We ended the session there, resting up and distributing treasure. Next week, we’ll delve deeper into the crypt and hopefully not run into any more hungry living doors.
Just for fun, I’m going to be including a different character’s backstory here every week. So here’s some more details Kissi Farwood, our stalwart fighter and bodyguard. Credit for this one goes to forget_it_jake. I made another Hero Forge mini for the image, ’cause I like to do them.
Kissi Farwood was raised by her father, a retired soldier, who died when she was 15. As soon as she was old enough — actually, as soon as she simply LOOKED old enough — she joined the military and spent 10 years acquiring a solid but mostly unremarkable reputation. Her primary goals as a soldier were to stay alive, keep all her limbs, and not get promoted. She accomplished all of these things. She doesn’t much care about causes or politics; she just really enjoys fighting, and she’s good at it. After a romance with a fellow soldier turned bad, she left the military and started hiring out as a guard. She’s been a hired sword for about 10 years now, and it suits her fine. She’s best with a longsword, but lately she’s been fighting with a morningstar she took off an orc in Bath because it’s fun to hit things with. She doesn’t talk much. She loves to fish and can sit still for hours. She likes animals and for some reason has a real soft spot for gnomes. She’s terrible with directions but won’t admit it. She fucking HATES her name.When she was hired by Txan Einreique, she assured him she is generally familiar with Barovian culture and customs so she won’t cause any incidents. She lied. She’s never even heard of the place. She was just running out of money for beer and gnome crafts. She’s sure it will be fine. She’ll just keep her mouth shut. What could possibly go wrong?