AvocaD&D Campaign Journal: Curse of Strahd–Week 2

Here’s our weekly AvocaD&D update.  Feel free to also use the comments to talk about your own games, or anything else to do with D&D or other tabletop RPGs.  General discussion topic for the week:  What was your most memorable character death?  Did you make a noble sacrifice so your friends could escape from certain defeat?  Or did a poor die roll send you tumbling from a treacherous mountain pass to your doom?


HauntedHouse

Last weekend was our return to Barovia and the Curse of Strahd. As a reminder, our party consists of:

  • Txan Einreique, a Half-Elf Stone Sorcerer; the Company Representative and nominal party leader (Josephus Brown).
  • Kissi Farwood, a Human Fighter; a former solider hired as a bodyguard by Txan (forget_it_jake).
  • Edwin Potts, a Human Cleric of Torm; a government agent sent to oversee the deal and make sure the company isn’t doing anything shady (Nope).
  • ENGR-23, a Warforged Artificer; a living machine employed as a railway engineer (our only non-Avocado party member).
  • Peter Peregrine, a Human Barbarian; a researcher who seems to be suffering from some kind of split-personality disorder (Doctor Nick).
  • Wickerwelt Tanglewood, a Halfling Ranger; a Barovian native brought along as a guide (TheCleverGuy).

Spoilers for Curse of Strahd

spectre

We picked up this week having just defeated an animated armor.  Continuing to explore the house, we entered a bedroom and started looking around, when we were attacked by a specter.  Things started off going alright, though our hits weren’t doing full damage.  Then, Txan was knocked unconscious (and nearly killed) in a single blow.  Kissi and Edwin both missed badly on their next attacks, but then Peter’s alternate personality, Kragen Tempest, took over as he flew into a rage.  His greatsword nearly cleaved the specter in half, and a lucky shot from Wick finished the job.

What we found was a nursery containing the remains of a small child, which affected Wick greatly.  Edwin also found a secret stairway hidden behind a mirror, that led up to the attic.  There, we found a locked room in which were the remains of two more children (apparently the children we had seen outside at the start of this adventure), and an intricately carved dollhouse that essentially gave us a map of the house, including the location of the secret entrance to basement.  Ghosts of the children appeared to talk to us, warning us of a monster in the basement. So we headed downstairs (having reached Level 2), and into the family crypt.  After some debate and a coin flip, we opened one of the tombs, marked with the name of one of the children we met earlier, and found it empty.  Not terribly surprising, given the bodies in the attic, but it was good to be sure.

We called it a night before exploring the rest of the crypt.  Tune in next week to find out whether we’ll meet our untimely end at the hands (or claws, or whatever) of the monster that we’re now hunting.

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Just for fun, I’m going to be including a different character’s backstory here every week.  So here’s some more details on our party Cleric, Edwin Potts.  All credit goes to Nope for writing this up, by the way.

Edwin Potts

A Coalition of Nations in the Greater Region are displeased with their investment.  This group of nations, located from the western seaboard and past the mountains of Barovia, lent a considerable amount of funds for the construction of the British-European Railways Company’s new line.  This investment was to build a trading route though the treacherous mountains thus creating a safe sustainable route.  It is a path aimed at the future, to expand civilized society, a way to make the world better, and to help out a few choice lobbyists from the Coal & Mineral Mining Association that happens to have trade hubs on the other side of the mountains.  However, delays have gotten so bad that construction has nearly halted.  The Company has assured it’s investors that this is a merely minor hiccup and that construction will resume after “the talks with Barovia” are finished.  Unconvinced due to weeks of “talks,” the Coalition decided to send a representative of their own to the region, and one who would have experience with Barovia’s “rumored wildlife climate.”

Newly appointed Inquisitor Edwin Potts is the chosen representative.

A Cleric from a large mineral trading hub, located near an even larger monastery dedicated to the god Torm.  Edwin grew up in the church since birth and is considered a kind, helpful, but quiet person who keeps to himself. A fair-skinned human that’s a few shades paler than most, with short black hair beginning to fade, and a thin build.  His time at the monastery was mainly spent working as a lead book keeper for historic records and church investments.  Edwin is a mostly unremarkable individual, save for being the protégé of Grand Inquisitor Cecilia Grosel.  Cecilia is widely known for rooting-out and bringing justice to the perpetrators of the Spellplague attack two generations ago.  Her harsh and effective methods earned her a well known reputation, is the primary reason why most church members avoid her, and why some politicians listen to her.

Edwin’s official role is to meet up with the established expedition, review financial documents relating to the project, and keep tight correspondence with the church and state.  The first stop was in London to meet with government and church officials so they could explain their grievances and wants for the expedition.  After said lengthy and mentally taxing meeting, Edwin stopped into a small local temple to rest and prepare for the upcoming trip.  It was there he met Wickerwelt Tanglewood, a Halfling wanting to know more about undead and Torm’s feelings about the undead.  Edwin—a Cleric with some specialized knowledge on the subject—obliged and the two started a friendly conversation.

It was through pure luck however, that Edwin found out “Wick” was a native of Barovia and a well-versed survivalist.  Edwin jumped at the chance and offered Wick the job of being a regional guide, presenting a contract guaranteeing the Halfling a sizable payout of money or property upon completion.  Despite Wick’s apprehensiveness—and snort at the reward—he signed the papers and they were mailed out to the appropriate offices the next morning.  Their transport leaves in a few days.