Werewolf 60 – Psychonauts – Day 3

The campers cross the lake that night, not sure what to expect on the other side. But there it is: Thorney Towers Home for the Disturbed. The old asylum, from when psitanium wrecked the town and drove out all but the strongest-minded psychics.

The campers approach boldly, sure the Towers will be abandoned… and are shocked to find a man in a guard uniform outside.

boyd cooper.jpg

“I’m the guard, I’ve been fully trained. I’m not an inmate, and everything is in order,” declares the man. “But I can’t let you in here if you’re working for Him. The Milkman has eyes and ears and EVERY OTHER ORGAN. He got me sent off to this place, with the help of the INTELLIGENCE COMMUNITY.”

Noticing the Molotov cocktails the guard (inmate?) is holding, campers try to enter his mind and calm him down. Boyd begins to question the poorly-disguised intruders.

“Who are you working for?! Foreign toymakers… made a deal back in ’68 with THE GOVERNMENT! The media really does think we’re fools… HA! But the Secret Service can’t control the rodeo clown cartel forever. Those eggheads in their ivory tower, OH, and I bet you believe that was REGULAR yarn he used to do it! What do you know about the Milkman?!”

Baffled, everyone ponders how to untangle the guard’s conspiracy and gain his trust. No one even notices the campers trying to attack their Shielded, sleeping friends.

No one died.

Begin Day 3: The Milkman Conspiracy.

14 11 Campers (Town)
4 Mind-Controlled Campers (Wolves)
2 Kissing Campers (SK Lovers) 1 Vengeful Camper (?)

Game Rules
Wolves do not kill players; they extract their brains for future use. When a wolf dies, if there is at least one currently debrained camper, a brain will be found in the wolf’s possession. The brain’s owner will return to the game, sans any original powers.

Every player possesses Shield, a passive psychic power. Sometimes, your Shield might activate in your sleep if you have a scary dream! If this happens, you cannot be targeted by night actions. Every player has a 1/5 chance of their Shield being activated.

The Coach inadvertently broadcasts many of his evil thoughts on the camp intercom system. Every night, one of his thoughts (a random wolf QT message) is overheard by a random player.

Town Roles
The Clairvoyant (detective) – Sees the world through one other player’s eyes each night
The Paranoiac – Sees everyone as their enemy, including the Clairvoyant (will give a false scum result when investigated)
The Pyrokinetic – Two-shot vigilante
The Bully – Designates a nerd to die in their place. The Bully may only choose a target once, and it is up to them how long to wait. If their target dies before the Bully does, the Bully will have no special protection.

Wolf Roles
The Brains of the Operation – Uses Confusion Grenades to appear as a friend to the Clairvoyant (gives a false town result when investigated)
The Peeping Tom – Can investigate a player each night and see if they used a night action (but not what kind)
The Bubble Boy – Has a one-shot ability to auto-Shield themselves and one other wolf of their choice

Kissing Campers
If one Kissing Camper dies, the other will gain a different win condition.

General Werewolf Rules
Game Days will last about 24 hours, unless one player gets a majority of all votes before then. In the vote thread (sort by Oldest) you may vote for any player, or for “No Lynch”. If there is a tie, one of the top vote-getters will be randomly chosen.

Game Nights will be shorter. Every Night, players whose Shield self-activated will be informed, regardless of whether they were targeted by any actions.

Please try to make at least 3 game-related comments per Day.

NO EDITING OR DELETING for any reason including typoes. To change your vote, make a new comment in the vote thread.

Directly quoting or screenshotting QT is not allowed. However, players who receive overheard intercom messages may quote them.

Be nice, have fun, it’s a silly game!

1. Owen1120 / Maloof Canola
2. April Ludgate-Karate-Dwyer / Mikhail Bulgakov
3. forget_it_jake / Vernon TripeKissing Camper (SK)
4. Capt.LindsayFunke / Chloe Barge
5. Captain Video / Elka Doom / Vincent Price’s Afterimage
6. Pulprobot / Dogen Boole
7. Fuwfuwa / Quentin Hedgemouse
8. Indy / Chops Sweetwind
9. Subsaharan / Nils LutefiskCamper
10. Doctor Nick / Benny FideleoCamper
11. Lovely Bones / Razputin Aquato
12. Merve / Clem Foote
13. LibraryLass / Lili Zanotto
14. The Hayes Code / Kitty Bubai
15. Zecko / Phoebe Love
16. liz156 / Milka Phage
17. Flubba / Crystal Flowers-Snagrash
18. El Marinero / Elton FirCamper
19. Creeper / Bobby Zilch
20. BannerThief / J.T. Hoofburger / Lwaxana Troi

Day 3 will end at 6 PM EST tomorrow, May 11.