All The President’s Chicken McNuggets: Day 3

The bloody events of the previous days didn’t discourage Clarence Carson IV. On the contrary, he was even more hellbent to use his detective instincts to solve this excruciating case and rat out those pesky liberals trying to undermine the decay of democracy. It seemed like his endurance had paid off. Just this night he made a startling discovery while sneaking through the dark White House corridors and checking in on his suspect, a discovery so big, it may well free the Republicans of all their problems and restore nationalistic values in the White House. Alas, this wasn’t the only discovery he would make that night, as he suddenly stumbled over something in the darkness of the corridors, tumbling to the ground. Surprised and irritated, he examined the large object he had just fallen over and, to his horror, the mangled corpse of Judy Hittler cristallized in his gloomy vision, „Time’s Up!“ carved into her forehead.

Judy Hittler (April) is dead. She was a Republican Aide (Town).

Unfortunately, as Clarence was still trying to process this horrific sight while helplessly flailing on the ground, a dark figure approached him from behind. When he finally noticed, it was already too late. The last things he saw were a terrifying Kellyanne Conway mask and the sharp blade of an ax dashing down towards his head, splitting his skull open.

Clarene Carson IV. (Sub) is dead. He was the Republican Detective (Town).

As soon as the day broke, the remaining aides were unsurprisingly shocked. Nobody even noticed that Liz Nelson seemed to have transformed into the dead Lisa Lyndon overnight. Meanwhile, the President was weirdly relaxed about what happened. He liked Judy (-1), but disliked Clarence (+1), so his spirit remains unaffected and someone was so arse kissing to sneak him some gummy bears as a midnight snack, raising his spirit to 7 out of 10 at the start of Day 3.


Welcome to Werewolf 52: All The President’s Chicken McNuggets – Day 2

Gameplay

  • The President is notoriously volatile and erratic and he has the nuclear button in his bedroom where he is locked up. If his spirit – which is ranked on a scale from 0 to 10 – hits rock bottom, there is no doubt he will use it. If this happens, both Republicans and Liberals lose and the SK wins.
  • Various random news events will affect his spirit throughout the days and both factions will have to work together to keep it up. Also, the demise of his aides will affect his mood negatively or positivelyas well, depending on how much he liked or disliked the aide. Additionally, the SK has a few bombshells he can unleashthroughout the game (only one per day).
  • Besides some events that will also affect the President’s spirit positively, there is only one way to keep him happy: Through a never ending stream of fast food. At various times per day (up to 3 times) the President will demand two aides to go get some for him.
  • A random group of 3 to 5 aides will be available for the task and the aides decide among themselves within a certain time frame through upvotes which two of this group to send (or the option “Nobody”, which will lower the spirit by 1 point).
  • The two players chosen get to decide privately in their QTs if they want to kill the other player.
  • However, this only matters when they are part of competing factions. If two republicans are sent, they return with two servings of food and the President’s spirit is raised by 2 points. If two liberals are sent, the same happens, no matter what their answers in the QTs are. Keep in mind though that every vote to kill the other player results in no gained spirit point.  
  • If players from competing factions are sent and one decides to attack the other, the attacked player will not return to the White House. If both want to kill one another, a coin toss will decide who gets to return.
  • A supply run that ends up with only one player returning will have no effect on raising the President’s spirit. However, the missing aide also doesn’t affect his mood.
  • The faction of the aides who go missing will not be revealed.
  • Various powers can screw with the mechanics throughout the game.
  • There are several day and night powers that will be handed out in addition to the special roles that do already exist. Make sure to check your QTs at the beginning of day and night, because there might be a little surprise in there.

Rules

  • Feel free to ask questions here or in your private QT.
  • Here’s a mini-wiki QT with some common terminology and rules for the Avocado’s version of Werewolf/Mafia. Refer to it if needed, especially if you’re a new player.
  • You vote for the daily lynch candidate by replying to the very first comment, appropriately titled VOTE THREAD. It is easy to find if you sort comments by oldest. To change or withdraw your vote, simply post another reply. DO NOT EDIT OR DELETE ANY VOTE. Only votes posted as a direct reply to the official VOTE THREAD will count.
  • DO NOT EDIT POSTS even if you made a grammatical error that is haunting you. Rather, read through and think carefully about your comment before posting it. Editing a post may get you mod-killed, and that would be sad.
  • DO NOT QUOTE OR POST A SCREENSHOT FROM A QT TO THE MAIN DAY OPEN THREAD (OT) OR SHARED QT. You are free to make claims about your powers and alignment wherever, but those claims will not be confirmed or denied by the moderator.
  • If you have questions that may reveal sensitive information, you can ask them in your individual QT. You are encouraged to ask questions about the rules of the game, how your powers work, and whatever else comes to mind.
  • Roleplay is encouraged but not a requirement.
  • Attack arguments, not people. Players have different playing styles; be accommodating to them. Remember, it’s just a game; have fun!
  • Please make sure to make at least 5 posts per day, so that the other players know that you are still active. Long periods of no posts without notice may lead to you getting replaced by a backup player. (Jake and Hols are exempted from this rule today, because there are somehow more important things than playing Werewolf.)

Roles

Town

? x Republican Aides
? x Republican Doctor – Gets to protect one player per night.
1 x Republican Detective – Gets to investigate 1 player per night to reveal their faction

1 x Serial Killer – One night kill per night / invincible on supply runs / turns up town when investigated by the Detective

Scum
? x Liberal Aides – The scum faction gets one night kill per night. They share a QT.
? x Liberal Doctor – Gets to protect one player per night.
? x Liberal Recruiter – Gets to make a recruitment every other night, starting with Night 2

The Aides
1. LetItSnowen1120 / LeeAnn Stevens
2. InnDEEEEEEEEEEEED / Indy Graham
3. Smapti Jones / Krugerrand Paul (Scum)
4. HappiestMann@Uriab / Johann Lichmann
5. E-Dog / Jumpin’ Jeb
6. Gubna Flunto

7. Subsaharan / Clarence Carson IV (Town Detective)
8. Terrible Renegade LibraryLass / Tammy E. Rutherford
9. Clodia / Lisa Lyndon
10. Annanomally in Hawkins / Pauline Aryan (Scum)
11. El Marinero / Beauregard Inné the Third,
12. Onan the Barbarian / Jeffrey Wayne Bundy
13. Captain Video / Jefferson Smith (Town)
14. April Ludgate-Karate-Dwyer / Judy Hitler (Town)
15. Spiny Creature / Braeleigh “Caeleigh” Maguire
16. forget_it_jake / Craig T. Nelson
17. Liz156 / Liz Nelson (Town)
18. TCRM / Tokamak Romney
19. HolsIsATuringFanGirl / Rachel Smith
20. Mello Yello Enthusiast / Clem Tread

Day 3 ends 04:00pm EST, February 6th, or when a majority lynch vote is reached. 

Check your QTs for potential Day Powers.

The President’s mood stands at 4 out of 10 currently.

Countdown to Government Shutdown